That is very much what I was looking at.
Recovering against Fire, then adjusting play (even if you KNOW the Samus switched) to deal with Ice, then back again, that's the juicy stuff.
Might sacrifice a charge shot, but are there a lot of people switching frequently at all? If so, I'd assume it would be this way, not mid-combo. Some more leniency WOULD be nice for sure.
Even if the switch was more frame-full in 3.6, there's only 1 thing I would want changed about Samus in the next patch.
There were 2 things, but her Z-Air was nerfed, so the last thing is about her Un-Charged Charge-Shot.
That crap needs less lag when used in the air/while landing. Made like Melee, or at least a little closer.
Right now it's worse than like... Bowser-Bomb lag. Completely unusable.
Decrease lag on un-charged aerial charge-shot
+
Increase frame leniency for the taunt cancel switch.
For Link...
I'm not sure anyone dismisses him because there's a TL floating around. lol
But maybe that IS why, and that's why my communication with people in the community is always so off-the-wall unintelligible for both parties.
He doesn't break the game, but he often seems like he can.
I think that fits him pretty well given his archetype too.
@
4tlas
I concur wit dat