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Smash Master
Ike nairing fireballs is pretty dumb. Ftilt/jab would be a way better optionIke's Nair is pretty bad when dealing with fireballs. Have you tried using it?
Roy is prob. harder because his Neutral is better vs. Mario.
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Ike nairing fireballs is pretty dumb. Ftilt/jab would be a way better optionIke's Nair is pretty bad when dealing with fireballs. Have you tried using it?
Roy is prob. harder because his Neutral is better vs. Mario.
Correct me if I'm mistaken, but wouldn't grounded attacks clank whereas an aerial would just continue right through the fireball?Ike nairing fireballs is pretty dumb. Ftilt/jab would be a way better option
his most frequent Ike experience is me and I'm not a trash player so I don't quick draw outside of punish extensions lmao.Doesn't Mario's fireballs act as an effective counter against Ike's QD?
This is true. That means that ftilt would be a fairly quick and noncommital way of getting rid of the fireball so long as you actually hit it, since the ftilt animation would be cancelled by the clank and the startup is pretty fast. Nair would mean Ike has to commit to the whole aerial and the short hop, but you can autocancel nair pretty easily, which mitigates that problem. If Mario is approaching behind the fireball, though, you'll likely get hit before you touch the ground or get out anything defensive.Correct me if I'm mistaken, but wouldn't grounded attacks clank whereas an aerial would just continue right through the fireball?
1.) Yes, it does. He's since optimized it to be quite a bit faster. He's gotten it on me, at low percentages, where I mashed my brains out. It's guaranteed, period. The only part of it that's not is the dair, because it can be SDI'd.
2.) Nana is not nearly as easy to kill as she is in melee. Popo can go significantly deeper to bring her back. Plus, she'll actually use recovery moves to stall her recovery even longer. Can she still be easy to kill sometimes? Sure. Is she always easy to kill like Samus down smash at the ledge at zero? No.
3.) I'm not sure what match ups you find horrible. I know they don't have an easy time with Tink, Samus, Fox, Peach.. But they stil have a solid neutral game, great mobility, strong kill options, disjoint, and a great recovery to boot. Oh yeah, and a a zero to death anywhere on the stage.
I understand ICs plenty. Phresh is part of NYC who I play with all of the time. Also, GP, my main training partner is another ICs player. I've seen maybe two to three instances where the pivot glitch has come into play. I've seen way more infinite handoffs than that.
Yes, we've tested it.No..it's not guaranteed..you are just bad at mashing. I've been doing that exact chaingrab since 2008...I know plenty about it and I've tested it extensively. Have you tested it? Probably not. The only version of that chaingrab that works is when you pivot at the end to cut the turn around frames, and even then if you're a super fast masher(esam/ally/reflex) tier then you get out since you can't buffer the throw in this game like you could in brawl.
Yeah, I do this thing where I ask the players how substantially the glitch hinders their game. The general consensus is not that much. I get what you're saying. They're working around it midgame so one won't specifically notice the glitch occurring. But that's why I just talk to them and they tell me. Everyone plays differently, and maybe you're idea of optimal in PM isn't exactly optimal. I'm not saying mine is, but there are numerous schools of thought here.You don't know what you're talking about when it comes to the glitch. You see "instances" of it coming it to play...but most IC's try to play around it and what really hurts them is what the glitch prevents you from doing. You don't "see" it affecting them because people try to play around it. You don't see it stop IC's from doing wavedash jab -> turnaround grab/dsmash which is an integral part of their neutral/approach game and a crutch in melee. You just see them do like wavedash back dsmash instead because they don't have the option to do turn around jab. IC's do many nonoptimal things just to cope with the glitch.
You're right, it doesn't. But I understand the character just fine.Playing against IC's often does not mean you understand them.
Good stuff, keep it up.This is basically what I'm driving at, coupled to the fact that Mewtwo has not only a relatively high skill floor, but arguably one of the highest skill ceilings in the game (Odds alluded to a technical aspect of this above). I have a history of saying that Mewtwo is really good even in 3.5, but also that Mewtwo players have left so much of the character untapped. Partly because of "playing it safe" as you said, partly because some of his execution barriers are incredibly, even impractically high. Partly because simple but powerful options go underused, like your down-b and Shadow Ball examples.
Effective pressure is definitely a target for long-term improvement within the Mewtwo community. I was studying characters like Luigi, other DJCers, etc near the end of 3.02 to gain outside perspective and encouraged other Mewtwo players to do the same. That exercise continues to bear fruit in 3.5.
It's more Luigi's ground-game that allows him to deal with FE characters, where his aerial game is pretty meh for it.Luigi's aerials will make the MU easier on him(Some of his aerials have large hitboxes), and is way floatier so combos may stop working earlier than it would on mario.
Alot of the more top tier characters can deal with pills. Falcon is a good example. Falcon can weave pills on his speed alone. That + his nair makes keeping falcon away with pills difficult for mario.
Good good. I consider Mario good enough at each of those things to BE up there with them. The same reasons some say Sheik or Roy are, their 'overwhelming strength' is being solid. If you can see THAT as an aspect of the game, then maybe that'll make more sense.Im going to try to explain this.
Mario is a good well rounded solid character BUT hes doesn't dominate in one specific aspect of the game like:
-Yes mario has a strong projectile, but that doesn't mean he is a strong zoner like Samus and Diddy; Nor does he control neutral like lets say fox, falco, Diddy again, TL.(these are charaacters with overwhelming projectile games)
-Yes mario has good combo's and CG's and hit confirms, pokes etc, BUT he does not have an absurd combo/punish game like fox, lucario.
-Yes mario has good speed but he cant play a strong keep away game or bait and punish game that is -based soley of his speed like fox, sonic, falcon.
Mario is decent at everything, but for everything that he is good at you can find another character with a similar quality, or is just straight up better at it(along with other attributes that might make them all around better characters like better speed.) Alot of Characters that people agree are top tier, excel at a certain aspects of the game. This allows them to force others to play by their rules. I.e DIddy in Neutral, Fox in rushdown/pressure(or everything really).
That match-up has been talked to death, checked it out there and it's basically the same stuff that has been discussed here too. Even, or on either side, at least it's generally considered something that either character can win.I actually have read old mario vs marth stuff you should check out the new mario MU thread.
If you understand ganons potential i don''t get how you could see him as low tier. We disagree it happens
Wasn't meant to be, and I still don't see how it is. But w/e, thanks for pointing it out.again condescending if not straight out dismissive. I get i may be newer to smashboards compared to some of you guys, but please don't look at my post number, or how many years ive been a member, as some sort of measure to assess how accurate my arguements/statements are. If im wrong say it, don't just dismiss me because "i'm new....i must be". Even if i bring up old arguments, that doesn't suddenly make them not relevant. And if we are going to go there, you admit to not being so good yourself. You'd think you would be a bit more humble but w.e. Please come with actual counter arguements instead of "thats wrong" or "that was discussed". Especially don't say things like that wrong without having an actually argument as to why.
There was no surprise (seriously, as mentioned before, you should've seen my other lists, this kind of 'wtf is this list' is nothing). This is where decent discussion comes from after all.Lets focus on mario then . There are still characters that are just bettter than him. With characters like Fox, lucario, roy, M2, diddy, TL running around it funny how you placed mario 5th on your tier list.
IF you put up this tier list to be criticized then you shouldnt be surprised if people disagree with your placements. Honestly alot of your placements are questionable and lack an actually argument for why you put them there(i.e wolf). You would think with all your experience you would know better than to do that. Or at least have a better way of presenting your arguements because you didnt do the best job.
Even when you want to agree to disagree you resort to being condescending
At the end of the day, it's a moot point. From what I understand, the pivot glitch is fixed in 3.6 and the hand off is removed. So this argument becomes annulled at 3.6's release.I've seen like 20+ gifs of him doing that chaingrab and every single one was escapable. It's certainly possible none of you know how to mash, were any of you brawl players? There are many people who suck at mashing . Sorry, it is very escapable through mashing, go test it in frame advance. The dash, turnaround, dash back grab wastes way too many idle frames. It's hilarious that you think I'm doing it too slowly, you know I pretty much discovered infinite hand-offs in brawl right? I'm extremely familiar with all of their hand-off variations and well practiced in all of them. This one was one of the first that people did because it was easy, and it phased out because it was very mashable. It's even easier to mash in PM because you can set the dpad to something other than taunt and get crazy input per frame mashes.
Do IC players really tell you the glitch doesn't hinder their game that much? I've never heard a single IC player say that..anywhere. Including Phresh. The glitch is horrible.
Not to take a jab... But how did the glitch slip into 3.5? I'd assume it's because you're like the only PMDT member who does anything with ICs (that I've seen) but even then it seems like something you'd immediately see after playing the character for 20 seconds.Both of those things are true yes. The pivot glitch/infinite were fixed pretty much as soon as they were discovered.
It's because I spent a TON of time testing every single hand-off they had on characters for some release point bugs that got fixed. I finished with like 3 days before release and then was like "yep IC's are all good to go!". And then someone made a change to them and didn't post in the thread about it so I never tested them again, and the change caused the glitch to happen. The very first time I started the game in 3.6 I went to the BR rather upset considering a change was made without my knowledge right before release, I didn't have the chance to catch it.Not to take a jab... But how did the glitch slip into 3.5? I'd assume it's because you're like the only PMDT member who does anything with ICs (that I've seen) but even then it seems like something you'd immediately see after playing the character for 20 seconds.
I'd guess that it's because of rushing to release that night and changes in something distorted data or something?
Some interesting points to note. When I go back to Lucas I'll definitely keep up pressure and be sure not to let Diddy get out a banana.On lucas MU's:
I think lucas/diddy is effectively even, slightly lucas's favor (55/45 probably, stage dependant as always). It's a hard MU on both sides. I think lucas win easily if diddy cant pull a banana out, but Diddy wins neutral decently hard with banana in hand.
How do?Also DACITs are crazy good.
As much as I love and respect Neon, his opinions can be skewed at times. I've studied Fox for countless hours and learned how to play the MU very well. Learning the entire combo tree at all %'s, studying most angles Fox recovers at & how to cover most of those options, and the neutral game as a whole. His main issue is securing quick & efficient stocks on characters while avoiding their kill options. Ledge guarding is a weakness of most Lucas players with little exception to Neon. In the Lucas v Spacies MU is primarily about throwing the other off-stage and getting gimps.Idk about lucas/fox but neon always said it was lucas's worst MU.
That sounds really frustrating for youIt's because I spent a TON of time testing every single hand-off they had on characters for some release point bugs that got fixed. I finished with like 3 days before release and then was like "yep IC's are all good to go!". And then someone made a change to them and didn't post in the thread about it so I never tested them again, and the change caused the glitch to happen. The very first time I started the game in 3.6 I went to the BR rather upset considering a change was made without my knowledge right before release, I didn't have the chance to catch it.
If you don't DI his Dthrow or Fair strings correctly and get hit by the tiny hitbox that is his Down Air, then sure, Fsmash is super free. Or if for some dumb reason you don't counter the 20 frame startup on DJC PKF when they're in your face and you let the PKF pop you up, most free followup ever.Lucas's F-Smash is the easiest F-Smash to line up in the game (ok, maybe tied with like Falco/Mario/Roy/Kirby/etc)
And it kills Fox at like 30% because of it's angle
What you talkin bout Lucas don't got kills off magnets.
Jkz but seriously.
Tech-chase, D-tilt, Z-air, D-air, F-air, U-air, some grabs, dash attack, literally ANYTHING that happens between 30% and 100%, and you have a chance to F-Smash (it's a LOT of chances), that's a dead Fox. Not talking instant-blast-zone, but he's still dead.If you don't DI his Dthrow or Fair strings correctly and get hit by the tiny hitbox that is his Down Air, then sure, Fsmash is super free. Or if for some dumb reason you don't counter the 20 frame startup on DJC PKF when they're in your face and you let the PKF pop you up, most free followup ever.
@ Frost | OddsThank God you're back, @ Nausicaa
I think you're completely insane, but it seems like your opinions are crazy because you're intelligent, so you see the system of character interactions differently from the rest of us who've actually been mired in the muck of the current metagame. You're underrating fox absolutely criminally, but I feel your pain re: everyone else sleeping on characters that you know are silly strong.
Against some characters I'll taunt cancel to ice at kill percents, but usually it's just off of the respawn platform to secure a quick kill then back to fire. D-tilt and f-smash are too bad to stay ice in non-hyper-floaty matchups right now.Other point.
I still don't like Ice-Samus.
Is there any signs of Samus players making use of switching between the 2 version quite frequently mid-match?
The only way I can see it coming into play often (even against floaties, which tends to be the argument for when it's better) is on something like a quick ledge-cancelled taunt to switch to the F-Air for an edge-guard, or an U-Smash for a stock/combo, and switching back to Fire-Samus as soon as possible.
Rogue HylianOh no, I tried to get a 3.51 one out as well. People shoved me around different directions telling me to ask different people, and then telling me things would be done in a couple of weeks and to just wait...and I told them it would take months and people just said I was wrong. It's been 6 months since then and I've pretty much quit PM over it. I don't even play the game anymore I just play melee and then will enter PM if it's at a tournament. It's incredibly frustrating and disheartening.
ooze is obviously broken. DDD/Ivy is 70/30 MU, unwinnable for ivy.I beat Axe and JZ last weekend, discuss DDD
PMDT hates ICs confirmed. It's unfortunate that Fly Amanita doesn't work with PM anymore. I think he could contribute a lot to ICs development, and take Ripple's place as best DDD.Oh no, I tried to get a 3.51 one out as well. People shoved me around different directions telling me to ask different people, and then telling me things would be done in a couple of weeks and to just wait...and I told them it would take months and people just said I was wrong. It's been 6 months since then and I've pretty much quit PM over it. I don't even play the game anymore I just play melee and then will enter PM if it's at a tournament. It's incredibly frustrating and disheartening.
Yes.Just out of curiosity, can Phresh do these infinite handoffs on characters that aren't fat?
He didn't contribute too much when he did work on them. He never seemed overly interested in PM to me, though he gave good opinions every now and then.Just out of curiosity, can Phresh do these infinite handoffs on characters that aren't fat? I've done a lot of handoff testing, and I feel comfortable saying that He would have to be pretty amazing to consistently do it on light/small characters.
PMDT hates ICs confirmed. It's unfortunate that Fly Amanita doesn't work with PM anymore. I think he could contribute a lot to ICs development, and take Ripple's place as best DDD.
Not horrible, just really, really bad when Ness gets their PKF walls & pressure started. Off-stage, well... as much as it pains me to reference my crew mate, just look at Ripple v Tetra this past weekend. Ripple / DDD is merciless once you get off stageDDD ness is horrible for ddd tho.
lol.DDD is best character, followed by lucas and m2. Spacies mid tier at best