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>SquirtleI'm excited for Squirtle buffs. I simply can't imagine what they would nerf that is actually important (outside of shell shift, in which case I would probably get super pissed again like I did last patch notes when I saw QAC2 was removed...). Would love some throw buffs to make things like f throw rhus up smash more lenient (because that would be fricken amazing). Ah well, at least nobody understands my character so I can jank them out all 4 stocks every game...
TBH i can see lucas being top tier(much like how fox is to melee) if the characters meta was alot more developed. Like when PM is all said and done(meaning no more updates;final patch), lucas will probably go back to dominating the meta. Even in 3.5 he has great offensive options that are reminiscent of 3.0 lucas. Lucas is already spacie like in alot of ways(movement, fall speed, shine, disgusting control of neutral) and with his DJC tech, his tech skill ceiling could be insane. DJC opens the doors for alot of combos.Eh I think I can see Lucas in the bottom half of Top 10. Does he really have a lot of bad match ups?
I feel like this would be a perfect opportunity to mention how stupid Olimar's grab is.No there are definitely a handful of other characters who need slight adjustments to make the way the interact a little less silly
Being on the receiving end of claims of fraudulency isn't fun, I want ROB to get a faster falling speed so people will stop *****ing when they can't combo me
You must be new to this thing.Mario,Luigi,Yoshi,Lucas,pika top tier?.....kek.
I'm sure most people (who know how wack I am) expect some wacky shiz in my list.
So here's my wacky list.
Yeah, you must be. I'll try explaining a bit.Same goes with falco even though he still kinda sucks in PM IMHO. Melee players still make this character look great though.
Mario isn't slow, doesn't lack the pokes-into-conversions that he did in Melee, and is too much of a rock on the ground for swordies to safely control. This isn't Melee, you might want to re-think that one.ik for a fact the mario brothers suffer against swordies
With good movement and simple reads ganon is a problem
He did well at another thingypoo? That's cute. Anthypoo is still a student. We're all students to Pika.Put pika in low mid(sorry anther's placement at one major doesnt cut it imo; not tryna take shots at ppl though.)
Follow this link
Random pika-insight perhaps littered in these things.and this one too
He kind of basically is, and I've always considered him basically where I have him on this list. Solid-crew represent.Maybe put TL in top tier he just has so much good going for him(Links tools + good speed + plus kill of throw + he can leave combos kinda early = really good character)
Figured you would see your own interpretation here. The 'always thought he was good' stuff still applies to now. Now, just happens to be you know... recent. Duh#1 Wolf
I always thought he was good, but now I think he's really good because people say I'm good when I play him but I'm not lol.
When the top mainstream players come tell you that what you told them helped and improved their game (even if they're super-bias *coughm2k) let me know.#2 Mewtwo
He was number two on my last list, and my super OP yet completely unexplained playstyle with him that is much better than any current playstyles isn't being used yet.
Well done.#3-8
I put this character really high last patch but he got nerfed so he's slightly lower. He's also really hard to play.
You must be new. This time last year (or earlier) I basically spent more time defending Luigi, Peach, and Pika, because everyone apparently 'knew' they were bottom tier.
Apparently being upper mid in just about every tier list and high on some means he's straight up bad in the main stream, but I think he'll be good.
Might want to re-read what I wrote.#19 Falco
I always put him in the middle, but for once, I actually agree with my own opinion. I didn't know how he would deal with teh PM janks but I thought he'd be middle and he's middle.
Here too. Though I know you're a ZSS nut so I'll re-state.#21 Zero Suit Samus
She was normalized, but apparently that keeps her form having to play a certain way, but she's bad but that's fine.
Yeah, you're new.#41 Ooze
This character is OBVIOUSLY SO BAD THAT HE DOESN'T EVEN WARRANT A DESCRIPTION DESPITE EVERYTHING.
It only took about 40 mins or so while I listened to a 40 minute talk on youtube about shiz.I mean... it's look like you spent time on it but....
>Squirtle
>Buffs
Lmaooo
Pretty sure up b's last hitbox gonna be shrunk. But that's good, cause it's stupidly big right now
when I said swordies I was mainly talking about FE characters. I will change that.Mario isn't slow, doesn't lack the pokes-into-conversions that he did in Melee, and is too much of a rock on the ground for swordies to safely control.
I don't play melee.This isn't Melee, you might want to re-think that one
Luigi suffers from alot of the same problems mario has alot in the FE MU. He just simply gets out ranged. Burst movement can help(down b, wavedash) but fair just simply beats it.Luigi isn't gibbled off a throw/stray aerial > transition-into-edgeguard, which was all swordies could actually rely on against him.
Wario has enough pokes-into-conversions that his speed and weight allow him to avoid getting out-spaced with DDs and power through stray aerials.
First I never said ganon was top tier just not low. Probably more like low mid tier or high mid. Ganon is not that bad and can really take control of the stage. That couple with good movement, ganon can place his meaty back airs and Fairs in very optimal spots(i.e Battlefield, PS2,DL). Maybe you havent played a good ganon, the character is very solid im PM. You'll see eventually.For the first time in Ganon-in-Smash history. lol
His options aren't speed-related, but he can at least cover himself a little better. I don't think he has enough to threaten winning a tournament without switching out somewhat frequently, which is good given his archetype.
To add to what Odds said, from a different angle.@ Nausicaa I'm curious where you place Mewtwo as far as difficulty. His play style and tools are somewhat esoteric, coupled to a need for precise play and technical inputs... He's a character for the long haul, not someone I really see players picking up as a high level secondary right now. I've had a few people ask about the less utilized bits of Mewtwo's kit and the result is always the same: they get a partial glimpse at his potential, try a few things for themselves, and decide it's not worth the investment. While there are definite technical barriers to overcome, there's relatively simple things that go under or unutilized as well. Lots of room for optimization.
At least it's sexy, and I love them so much for that.That being said, I would love to see the adaptations IC players make in 3.6 when (hopefully) this garbo doesn't exist anymore.
To add to the Pika links I posted for you, here's another thing to check out but for Mario, might have some insight on the rock-thing.You mention the mariobros being like rocks?
I don't play melee.
Haha this post is silly.ICs are nothing short of high tier in 3.5 when **** like this exists.
http://www.gfycat.com/NaughtyIdolizedIrishwolfhound
In melee, wobbling is fine imo, because Nana is dumb easy to kill. In PM, you have to deal with her actually recovering, while Popo can taget you on the ledge, go insanely deep, and recover from hell with side b.
That being said, I would love to see the adaptations IC players make in 3.6 when (hopefully) this garbo doesn't exist anymore.
As it is above on the tier list, so it is below.A lot of people underrate IC's because they don't understand much about them. A lot of people also overrate them for this reason because they don't understand proper counterplay.
I think you're overestimating this by an insane amount.I wish I could pick them up and test it out for myself within a reasonable timeframe, but the upfront time investment required to become remotely competent with the ICs is probably second only to Mewtwo, so for now I'm forced to either take your word for it or come across as contrary, salty [expletive]. :/
Um.. What? I've played a lot of Melee ICs, and I'm quite confident I've never seen an AI controlled Nana willingly leave the stage. I have, however, seen PM Nana run/jump off the stage many times in an attempt to "help" Popo and messing up edge guards or getting at least 1 of them KOed.Nana is still dumb and easy to kill, she just doesn't run off the edge and kill herself like in melee.
Their recovery is only good in terms of distance, and even then they have to be synced. It's really easy for most characters to gimp and edge guard them. For example: If they try to recover with side-B, they can both be killed by something as simple as a Mario fireball. They may have some insane strengths, but also insane weaknesses. Because of this any character that can either exploit these weaknesses, or circumvent these strengths will likely have a favorable MU, and the few characters that can do both become very hard counters. I like to think of ICs like Melee G&W: They have some really great moves, but they also have a lot of things that fundamentally don't work.As it is above on the tier list, so it is below.
I'm still pretty skeptical about how horrible the ICs worst matchups could be. They've got enough mobility and disjoint, strong enough kill moves, decent enough safe/neutral moves, and a good enough recovery that they don't seem like they should be overly vulnerable to any basic degenerate tactics. Even without their ridiculous chaingrabs, it's difficult for me to understand how a character with so many insane, inherent strengths could possibly have any matchup which could be categorized 'terrible'. I wish I could pick them up and test it out for myself within a reasonable timeframe, but the upfront time investment required to become remotely competent with the ICs is probably second only to Mewtwo, so for now I'm forced to either take your word for it or come across as contrary, salty [expletive]. :/
I was using a hyperbole. Nana doesn't just run off and kill herself, but she might as well considering she just stands still. Nana running off and killing herself in PM is rare, and generally it's much better that she runs off to help popo.Um.. What? I've played a lot of Melee ICs, and I'm quite confident I've never seen an AI controlled Nana willingly leave the stage. I have, however, seen PM Nana run/jump off the stage many times in an attempt to "help" Popo and messing up edge guards or getting at least 1 of them KOed.
This is basically what I'm driving at, coupled to the fact that Mewtwo has not only a relatively high skill floor, but arguably one of the highest skill ceilings in the game (Odds alluded to a technical aspect of this above). I have a history of saying that Mewtwo is really good even in 3.5, but also that Mewtwo players have left so much of the character untapped. Partly because of "playing it safe" as you said, partly because some of his execution barriers are incredibly, even impractically high. Partly because simple but powerful options go underused, like your down-b and Shadow Ball examples.To add to what Odds said, from a different angle.
Most of the top-end Mewtwo players that I discussed this with (the depth of what the difference between of them/us was), they all had a similar reaction to the topic. Usually it being a comfort + certainty combination that made people sway from taking him in weird directions.
U-Air-heavy play (guess who) but never using those U-Air games mixed with TPs and Hovers in a way that leads to free 50% kills off the side with things like Down-B or Shadow-Ball, which is some of the free-stuff that Mewtwo COULD have if you worked with it. Instead, resorting to the safe U-Air's at the end of strings would keep positional advantages without needing much for precision, and given how difficult even the simple game could be with him, it was needed to perform well AT ALL in the short-term.
The same occurred with discussions with others involving the TP-Hover games almost exclusively (guess who) but never getting into the pressure game that Mewtwo could apply to REALLY make that kind of pacing-play work. The close-combat game is some of the trickiest to work with on a finicky character, so playing the pacing-game is much simpler and gives MUCH better results in terms of immediate-gain for developed play. Though the only way that pacing game could actually be optimized in any end-game form, would be if the pressure game was there to FORCE opponents to attempt a pacing game that they're bound to lose. That's not an easy mix when looking to do well any time soon. So same deal.
Fun fact: It was recently discovered that Melee Nana's reference AI levels up the higher Popo's percent goes. That means that when Popo is off-stage, Nana can be very good at helping Popo return to the stage, and sometimes taking stocks. This also opens up more edge guarding options, as Nana will stay on-stage while Popo takes the ledge or jumps off-stage. This also explains why Melee Nana will occasionally finish stocks, while PM Nana will die to Randall.I was using a hyperbole. Nana doesn't just run off and kill herself, but she might as well considering she just stands still. Nana running off and killing herself in PM is rare, and generally it's much better that she runs off to help popo.
Just because i'm not a melee player doesn't mean this is not from my experience. I personally think that Falco isn't that good in PM. Alot melee/PM players would say the same. Though whenever i play an experienced melee falco main, they play well enough to skew my opinion.Just a pointer for future-reference then, you might want to avoid saying things like 'Melee players seem to make Falco work'
Mario is actually my Main so when i argue for him/against him its not random info someone else tells me(some of my info does come from the boards though). Mario having a problem with ivy and m2 thing isnt something random from outta my ass. Due to their disjointed movesets, getting in during neutral to use marios tools will be difficult especially on m2(woop,woop,woop). Their may be other reason why the MU may be frustrating as mario, though the disjoints are a major contributing factor. If im wrong please prove it, instead of just saying im wrong without any clear explanation of how.Again, not a big deal and no offense, but saying you don't know a lot about a character really sounds like something you could say for everything you've discussed.
You're making statements that are either inaccurate...
- This a big reason why chars like Ivy and M2 give mario trouble.
- Wario still suffer alot because of his lack of range.
Or statements that are arbitrary and essentially redundant to how things play out.
- Burst movement can help(down b, wavedash) but fair just simply beats it
That also are contradictory to other things you say.
- Mario brothers don't have one tool or attribute they can abuse all the tim
Especially given the history of things like Mario's Fireballs literally being one of the MOST COMPLAINED ABOUT things in PM history when it comes to centralizing tools. It's not like they've disappeared from the craziness of their previous absurdity.
wow this is incredibly condescending.Being new or something is great, but so many things about this make me not want to continue this conversation because it's like talking to people 4 years ago about the same stuff.
I actually have read old mario vs marth stuff you should check out the new mario MU thread.I won't say "Go read old posts about Marth vs Mario and Ganon viability" etc, because that's stupid.
But just so you know, most of what you've mentioned as if they're 'arguments' for a point or something, are incredibly out-dated. Everyone knows stray aerials > basic WD approaches, and that Ganon can control stages, and whatever, but this is 'given' stuff and shouldn't even be mentioned in conversations at this point.
again condescending if not straight out dismissive. I get i may be newer to smashboards compared to some of you guys, but please don't look at my post number, or how many years ive been a member, as some sort of measure to assess how accurate my arguements/statements are. If im wrong say it, don't just dismiss me because "i'm new....i must be". Even if i bring up old arguments, that doesn't suddenly make them not relevant. And if we are going to go there, you admit to not being so good yourself. You'd think you would be a bit more humble but w.e. Please come with actual counter arguements instead of "thats wrong" or "that was discussed". Especially don't say things like that wrong without having an actually argument as to why.It's awesome to see this come up though! You're on the right track with a LOT of stuff and have a great understanding for WHY you see things the way you do.
Keep it up!
Lets focus on mario then . There are still characters that are just bettter than him. With characters like Fox, lucario, roy, M2, diddy, TL running around it funny how you placed mario 5th on your tier list.But yeah... not going into all those rabbit holes at once. Sure, I type insanely fast, but that's a LOT of typing to do to clear all of that up. lol
My tier list really is for others to criticize and contemplate and laugh at and understand, and everything else.
So tear these things apart of it you feel like it, just know that it's not simple to put experiential nuance into words, and you're asking for a lot of explanation at once when you're coming from where you're coming from.
Even when you want to agree to disagree you resort to being condescending but w.e. hope to see you at a tournament dude really do.Discussing a SINGLE one of these points is like a rabbit-hole though, so unless you REALLY want to go into something, I'll leave it to someone else.Totally fine to either disagree, or not know, or whatever, and we could both EASILY be accurate on some things and inaccurate on others. That's naturally gotta be the case at some point, and I'm glad you brought these points up again because it really makes me realize how many peaks and valleys and different perspectives everyone comes from when it comes to global-forum and a growing game. Good refresher on where we all come from (especially where I'm coming from myself)
So thanks, it's like nostalgic or something. haha
As for Lucas' bad matchups, I'm inclined to say the following:
Character's who might potentially be an issue for Lucas:
- Marth
- Falcon
- Fox
- Falco
- Roy
- Sonic
- Samus
- Ike
- Wolf
- Zelda
Character-wise, I have found the following characters to be troublesome (plus everything Kip stated):
Note that many cast members have a CG on Lucas, which really sucks and in most cases goes past 40%.
- Bowser
- Diddy
- Sonic (only if their movement is solid and you don't know the MU)
- IC's
- If they space back and wall Lucas out this can be difficult. Otherwise it's super free bc Lucas can pressure for days and decimate Nana faster than you can say "wtf?!"
- Ganon & Mario
- Chain grabs and free combos. Deals with PKF very well. Kills are easy to secure.
- Link / Toon Link
- Link is way easier to deal with and is much slower
- Falcon
- Only because Uthrow -> Knee is guaranteed and kills around 80-100% on most stages with good DI
- Pikachu?
- Edit: Pika is easy for Lucas to deal with. You can out space him and deal with all of Pika's moves. Combo weight is good for Lucas and kills are easy to secure most times. Not much that Pika can do, other than out-play the Lucas.
Even MUs give or take slight favor to one or the other
- Donkey Kong / Yoshi
- Grab game is good. A few hits from them and Lucas dies. Training partner is a Yoshi main. I can confirm the Yoshi v Lucas MU is close to 55/45 Lucas favor. Be wary of low %, the CC armor is really good
- Metaknight
- Watch any set of Neon vs K9. They both agreed it was close to even and met in GF's many times. It was 3.02, but the MU is still close to the same.
- Luigi
- Potentially even? Not many Luigi's in the first place, let alone in PM. Can be difficult securing juggles and combos on Luigi, but floaties tend to die early, especially since OU Upsmash kills around 60-80%
- Wario maybe?
- Pit
- Snake
- G&W
- ROB
- Lucario
Relatively easy MUs
- Charizard
- Jigglypuff
- Side note: Lucas is one of the very few characters if not the only character that can combo Jiggs past mid %. Lucas can potentially 0-death Jiggs. After playing in the lab a bit, I found how to combo Jiggs and it's surprisingly really easy. She gets out-spaced by Ftilt / Fsmash, Fair, and PKF is somewhat hard for Jiggs to deal with
- DeDeDe
- Kirby
- Olimar
- Ivysaur
IMO the Lucas ditto isn't hard to deal with. Avoid PKF, CC bad approaches, shield unsafe pressure and punish hard OoS, combo like a mother****er
please stopI don't think Lucas has any bad match- ups.
Sure some may seem tougher than others
Spacies will probably be the most difficult matchup to learn and master.
Yea ok.I don't think Lucas has any bad match- ups.
1.) Yes, it does. He's since optimized it to be quite a bit faster. He's gotten it on me, at low percentages, where I mashed my brains out. It's guaranteed, period. The only part of it that's not is the dair, because it can be SDI'd.Haha this post is silly.
1. The grab in this video doesn't work if you have any idea how to mash at all. Way too many idle frames with the dash, turnaround, dash back. If someone is doing this to you...just mash? It won't work until like 150%.
2. Nana is still dumb and easy to kill, she just doesn't run off the edge and kill herself like in melee.
3. IC's have horrible match-ups with a lot of the cast. This is not indicative of a high tier character when you have like three near unwinnable match-ups that are fairly common.
A lot of people underrate IC's because they don't understand much about them. A lot of people also overrate them for this reason because they don't understand proper counterplay. IC's not being able to turn around hurts them way more than having this infinite helps them. WAY more. The infinite is dumb yes...which is why it's being removed. It doesn't instantly make them high tier though in a cast of characters that have so many tools against them.
Doesn't Mario's fireballs act as an effective counter against Ike's QD?@ Jonyc128
is a problem because of his mobility and how he plays neutral. His disgusting power makes it so he can kill us kinda early. We are at a decent combo weight for him(esp. Nair). He can chain grab us. in short he's just good lolz.. Though i will say once mario wins neutral he can do alot of damage. Ike is at a decent weight/fallspeed ratio for mario combos.
Thats assuming Ike is trying to approach using just QD. Ike has many options out of QD. Most notable WD back, Nair.Doesn't Mario's fireballs act as an effective counter against Ike's QD?
I would think that Nair has enough amount of endlag for some sort of punish by Mario. Although I can see what you mean, especially if Ike is using auto-cancel Nair.Thats assuming Ike is trying to approach using just QD. Ike has many options out of QD. Most notable WD back, Nair.
Ike is slower that Roy, and Roy can SHFFL Fair to deal with fireballs pretty easily@ Jonyc128
I have it as , , .
is the hardest for reasons ive stated in this thread and in the MU thread.
is a problem because of his mobility and how he plays neutral. His disgusting power makes it so he can kill us kinda early. We are at a decent combo weight for him(esp. Nair). He can chain grab us. in short he's just good lolz.. Though i will say once mario wins neutral he can do alot of damage. Ike is at a decent weight/fallspeed ratio for mario combos.
I put at the bottom because i feel out of all the FE characters, he has the most problems with pills. like marth can double fair, Ike's nair is really good for dealing with pills and he has QD so he can approach in and out. Roy has to be more conscious of himself when he deals with pills. Out of the other FE characters Roy has the laggier move set as well.
Also dude go to the MU thread give it some life(any mario main for that matter. seriously ask questions or put in your 2 cents it could never hurt.)
http://smashboards.com/threads/roy-frame-data-3-02.349876/
You are exactly right about roy. Ike nair can cover him from behind as well so a runaway Nair can also cover ike. Ike nair is just so good for fireballs.Ike is slower that Roy, and Roy can SHFFL Fair to deal with fireballs pretty easily
Also given all this info i can say i was wrong. Marth > Roy > Ike in mario MU. My B.
I don't think Ike's Nair is that bad.......Though i have had a change of heart and overall i agree with you.Ike's Nair is pretty bad when dealing with fireballs. Have you tried using it?
Roy is prob. harder because his Neutral is better vs. Mario.