Vote for fun to play against?
+1 to people playing the chars.
I like peeps, they cute and stuff.
First impressions of 3.5 time. (I'm a little behind)
Ganon is nice in this game. Floats and side Bs and quicker attacks in utilt and nair (and etc etc) all allow him to actually GET SOMETHING out of the work he puts in.
He could always corner the crap out of others but couldn't actually HIT anyone once they were cornered unless he overexerted himself. Now he at least has some tricks and options regarding getting hits to connect on a cornered target without either dying or risking more than a reward could offer.
Every patch seems to help him here, and with much of the stuff keeping him down being bopped with nerf-bats a bit (pace-controllers) he's doing fine.
Luigi is overrated around here apparently based on the recent novelty people saw where all counter-play lacked to such an extent and nearly every wildandunecessaryrawgroundedupb thrown out and etc weren't punished at all.
Luigi is underrated on the other hand cause nobody seen shiz from his face to any extent yet worth mentioning, but glimpses help at least. Yallz aint know what's up at allz
But no, him and peach and pika must remain bad-tier because of rules I've heard a long time ago around here. No changing minds allowed. Forever the only competition with ooze for too op to make the list of character-competence know as tiers.
I donno why peeps would wanna play Ice Smamus when fire Smamus has the punch to the face and the dtilt of juicy. Seriously, Ice Samus is like weird and stuff. I like it sometimes for lulz though.
Do peeps actually use that at a decent level of play? Or doing the switcheroo with the 2?
Pace-control stuff
A few chars who were already fairly strong are seemingly WAY stronger than in previous patches because of the tone-down on pace-control.
Zamus got her dash-blasters gone, though the blaster is still good. Her grab was pace-control with that distance-threat too given her speed and range, but now it's more an extend and pressure tool than the opener or opportunistic tool it was before.
M2 obvs had his "shadowball-tp can't do stuff to him" shinans dealt with but he's still beast, that pace-control centralizing tool is mostly nulled though.
Kirby had a bit of pace-control silliness adjusted in a different way, but same idea.
And even to a milder extent are things like TLs bomb tossing and Samus Zair taking minor hits, and QA2 on pika and bacon on Gdubs.
Donno if Marioballs and stuff were tweaked, haven't played much yet and don't have the feels down extensively enough from previous patches to know for sure on some of these things, but wouldn't be surprised. Maybe patch notes sometime but not needed really, this game is cleanly done.
BUT THAT PACE-CONTROL
It all adds up to whoever was hindered PURELY by pace-control is gonna start coming up me thinks.
There's some ROB talk around here it seems, so apparently he's good, but this is basically the IDEAL SET OF CIRCUMSTANCES set-up to let people like Ike and Lucario on the loose. Nothing held them back but pace-control, and it seems to me that they should eventually be popping up and bop some of the cast pretty hard with the kind of turn-over 3.5 made to pacing.
All chars from like Falcon who enjoy to being limited or threatened from weird places, to solid chars like Roy and Bowser (that WD feels good) can actually MOVE and not be in danger because of this being toned down. Seems like they would all thrive in this time of update. The game was leaning to pace-control (Bananas and TPs), but the patch leaned it away, goodgood. Wouldn't be surprised to see any peeps like Wario and Squirt doing great too. Freedom to move and not get clipped unless they're fighting someone like Lucas or Fox who give no crap about your positioning or speed.
Oh and wtf is with the Wolf blaster speed and no nerfs, he was already busted beyond reason.
Just some thoughts. Donno if any of this is sensible because I've only picked up a controller 3 times since patch, but I'm getting back into the game (at least a bit) so yeah.
First impressions are how many months late? haha
Oh last thought.
Wtf happened to tethers I donno how to recover as like Oli or Ivy anymore.
Is there some trick to recovering with a tether to not have so much lag? I can't even drop from hanging anymore. Some button or something? Or did that just get nerfed really hard?
Oh and DACUS seems easy as crap with everyone.
ICs have a weird thing where I can't go the direction I want.
Zelda's Side-B is hilarious and I don't know what to do with it yet.
Pit feels like a new character entirely.
Bowser can move and stuff.
Yoshi is still busted.
Crawling and pivots are still busted.
Sonic feels more proper than ever, like Pit in a different way.
Game feels good in general.
Donno why a few things were changed (Zamus grab and Pika QA2) due to the counter-play to them still growing and generally being fun and quirky in the game without breaking the characters in a too-good or too-bad way. Things like PK Fire and Samus Zairofdeath makes sense, so I guess keeping everything leaning in that null-pace-control direction is sensible even if minor. It's cool though.
I'm glad the more popularly busted chars got bopped with nerf-bats, but I'll simply say...
You missed a few spots.
Good game is good.