Arrow (Kyle)
Smash Apprentice
>Searing Arrow
>Definitely me
Talk to me when you're not too ***** to travel to EC and get 17th at a local.
>Definitely me
Talk to me when you're not too ***** to travel to EC and get 17th at a local.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i donno how to use forums anymoreinb4 Odds gets salty about Zelda after
@ Nausicaa I thought you were going to read the changelist. Uhhh. TLink's & Link's Nair were changed and I'm sad?
did u forget my definitive 3.02 tierlistHas anyone made a tier list of obnoxiousness everybody can agree with yet? No? Pls. First step to achieving an actual tier list kappa.
Or a terrifying, vicious, crazy mother****ing animalWhat is Bowser without crazy armor on his entire kit? Forgotten.
Why do you see Zard as bad, out of curiosity?First impressions of kind-of-bad characters are like Zard and Jiggs or something, but the gap seems smaller than ever between good
But really though, in every other game he's been in he's just that dude that hangs out in top tier in week 1, then quickly drops to unusably bad.Or a terrifying, vicious, crazy mother****ing animal
but I wouldn't know anything about that
@Lunchables
No particular order within groupings:Someone wanna gimme a run-down of where the hype is and what the talk-of-PM-community-town is about this patch?
Priority is one of those terms that everyone uses incorrectly, nobody agrees on, and is typically used to mean something we don't have a good, snappy name for, where is actually means something else.Not really meant at you, but what the hell does priority even mean?
Frost | Odds . Sorry buddy, as much as I love you those kicks keep Bowser down.[/user]
I think it's around 60:40 Zelda's favor, maybe even closer to 65:35. Could ofc be wrong about that, as I've certainly never played a Zelda anywhere near Zhime's caliber. Bowser's Dash Attack is super degenerate right now, though, and I'm not sure if Zelda has a real answer, given her extremely limited mobility.If this was ever in dispute, I gotta say you're insane, @ Frost | Odds . Sorry buddy, as much as I love you those kicks keep Bowser down.
Not sure how I turned half this post into a link but I'm keeping it like that.
Good thing I bodied 's in brawl. Then again... in PM bodies him too LMFAO.7 hours later so I'm gonna double post to say to say holy ****, olimar is cancer
I'm playing this character and I'm like
forcing people to approach and stopping them from approaching with the same move
like I know most of them have no MU exp
but pikmin throw is like sheik's melee needles and fox's melee lasers rolled into one move, it's ****ing bonkers, it deals chip damage, is low commitment, can use different arcs, sometimes has hitstun, almost always stops projectiles so you can't even like counter camp him
On top of that he's a small character and with strong quick disjoint
And then sometimes you get 3 purples, you're basically a god at that point, especially if you have like 3 purples and a white/blue, 2 purples and two other good colors might be better, not sure
but other times you get like, 4 not-purples and you're just like... why am I playing this character
****ing RNG ruins what could be a badly designed but at least consistently good character
it's fun to play as but man, I can see why people hated this character in brawl
I don't think it is. I beat Justbngoode from my region 2-0 with . I think most 's don't take an aerial approach or spam up b when characters run at them, which is why they get trashed randomly.I see.
I don't think it's a terrible matchup, but I could be wrong.
This is just way too rich.
Dooooooooooooo you know something I don't?bowser vs zelda is even
They can't touch death people anymore from a single grab? What a shame...So two of my fellow Australian players have been complaining about their main, Lucas, a lot recently. They say that once you learn how to quarter circle SDI his aerials and specials he becomes useless and can't continue combos, this is somewhat more possible in 3.5 than in 3.0 because the hitlag on those moves was normalized (from 0.3 to 1.0), allowing the opponent more time to SDI out of the move. I'm not entirely sure what my opinion on this are because I haven't really tried to SDI these moves in a fashion like this so I'm not sure exactly how much worse this makes Lucas. My friend was pretty adamant about it and I quote "This won't be fixed because the PMDT doesn't know how to design a character"
What is everyone else's thoughts on this?
Also, on another note, even if it is unbalanced, I love the RNG on Olimar's Pikmin pull, forces me to create strategies on the fly rather than create guaranteed setups like in Smash 4.
You need to jump more.Dooooooooooooo you know something I don't?
Because I'd like to know it.
Lucas has lots of multi-hit moves that he relies on so SDI affects him more than others, or so I've been told.Comboing gets harder/less rewarding in general if opponents SDI consistently, that's hardly a Lucas-exclusive trait.
finally....people are starting to listen to meYou need to jump more.
He has felt somewhat underwhelming in 3.5, but I never thought of him being gutted so hard. He got off easy compared to Zelda. >_>Link is so bad now. He had a great recovery (so did a lot of ppl), and a OP boomerang. So they changed those 2 things, and then took away everything else too. Hylian and i talked in detail about Link many pages ago if you want to look that up.
edit: looked it up for you http://smashboards.com/threads/tier-list-speculation.331666/page-695#post-18787389
Somewhat true. Multihits are potentially easier to SDI (assuming normalized multipliers), and it's somewhat more rewarding to do so since you generally mitigate both the followup and some of the potency of the move you're SDIing to some degree. If people made more of an effort to SDI single hit attacks (@Lunchables has previously discussed the significance of doing so vs G&W), the difference would be less pronounced. The degree of impact does vary across the cast, but Lucas is far from the only one affected by this and as @ DMG mentioned the likely option (given current design direction) if it warrants a fix is probably to reduce the number of hits rather than reducing SDI/hitlag multipliers. While I can see an argument for making multihits more viable at top level play via the latter option, especially as players improve, that's something that would need to be addressed across the entire cast. Frankly I find the chance of the PMDT doing so rather low, and that's probably for the best. More reward from SDI keeps the punish game in check.Lucas has lots of multi-hit moves that he relies on so SDI affects him more than others, or so I've been told.
Jumping isn't nearly as good with Bowser as it is with D3, but it's still too good.finally....people are starting to listen to me
Bad reads usually cost a stockherp ignore this misread a thing
My favorite part of pm is when someone punishes me for hitting them too!My favorite part about link is when I dash attack someone and they punish me for hitting them with dash attack.
-.-
With what move? Squirtle has tons of BKB all over his moveset.My favorite part of pm is when someone punishes me for hitting them too!
please dontAlso, on another note, even if it is unbalanced, I love the RNG on Olimar's Pikmin pull, forces me to create strategies on the fly rather than create guaranteed setups like in Smash 4.
Zelda players that aren't Zhime don't actually matter. Fun fact.Good thing I bodied 's in brawl. Then again... in PM bodies him too LMFAO.
I don't think it is. I beat Justbngoode from my region 2-0 with . I think most 's don't take an aerial approach or spam up b when characters run at them, which is why they get trashed randomly.