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Tier List Speculation

jtm94

Smash Lord
Joined
Oct 16, 2013
Messages
1,384
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Pittsburgh, PA
Link has that weight though. I've been on various sides of the coin on this one. From thinking Link is garbage, to he's alright. If he stayed how he was he wouldn't have had a place in this version. He doesn't have mobility, but at least he has projectiles, b reverse, wavebounce, moonwalk, dacus, etc to augment movement a bit. A lot of his stuff loses to CC, and his grab is awful while also being duckable by short characters. He can combo Fox forever though when he gets in. It just turns into dash attack the MU. No matter what though his movement isn't amazing regardless.

People underrate how important movement is in a game based around some form of it and favorable hitboxes. I find it hilarious when people try to tell me Zelda is amazing or people get salty and they say things like Zelda beats Falcon, Zelda beats Sonic just because they predictably place themselves into kicks.
 

D e l t a

That one guy who does the thing with a camera.
Joined
Oct 5, 2013
Messages
1,038
Location
Michigan
So two of my fellow Australian players have been complaining about their main, Lucas, a lot recently. They say that once you learn how to quarter circle SDI his aerials and specials he becomes useless and can't continue combos, this is somewhat more possible in 3.5 than in 3.0 because the hitlag on those moves was normalized (from 0.3 to 1.0), allowing the opponent more time to SDI out of the move. I'm not entirely sure what my opinion on this are because I haven't really tried to SDI these moves in a fashion like this so I'm not sure exactly how much worse this makes Lucas. My friend was pretty adamant about it and I quote "This won't be fixed because the PMDT doesn't know how to design a character"

What is everyone else's thoughts on this?
Hi

Okay so combos in 3.5 are interesting with Lucas. Extra multipliers were a bit overdone but somewhat needed. I dislike the hit lag on mag, but whatever... #salt

The extra SDI on Nair was definitely needed. You could get a free followup with grab or magnet if the opponent was airborne. If it hit on shield, Nair was either frame positive on shield or something really safe like -2 at worst.

Dair's extra end lag doesn't really affect Lucas' combo game too terribly and you still can't SDI it that easily unless you're grounded. Even still, chase their DI/SDI and Lucas will still get the 3rd pop up hit or learn to be precise and hit with only the 3rd hit...

His Uair having more knockback is actually a plus and can combo some of the heavier / faster falling characters. Uair lacks decent hitstun, so if you're not a fast faller or heavy, chars like Marth can counter and Zelda/Luigi can attack / jump out for free.

Magnet is the biggest trouble when facing opponents with good DI & SDI. It can be CC'd by 99% of the cast and will only serve as good shield pressure. When they slide across the ground rather than being popped up and away, there's 0 followups Lucas can get off of magnet. Similarity, if the enemy DI's full behind Lucas or SDI's out of the knockback hit, there are 0 guaranteed followups. This leads more into reading their landing and punishing / starting a combo from there

As for Fair, the range is absolutely terrible now and something that did NOT need to be changed. Out of all 3.5 nerfs, Lucas is either the only (or one of the very few) characters that got a hitbox size nerf (
like wtf PMBR?!). DI that up and behind Lucas and they can only followup with another weak hit Fair or Uair. Which, for those that didn't know, you want to also survival DI uair because the hitbox behind Lucas' head already sends you slight behind him. If you DI down and away, it's potential to set up for a strong hit Fair or other easy grounded combos / grab. Most things can be DI'd behind Lucas which makes fighting him somewhat easy since you're already holding that direction in neutral...

PKF has nearly half the hitstun, can be CC'd way past 90% and clanked by basically everything (essentially a better Luigi fireball). The jump part makes DJC PKF somewhat telegraphed and if you don't DJC PKF it's either slow when doing an aerial PKF or has a crap ton of startup & end lag on the ground (similar to standing Fox/Falco lasers). You can run up -> shield PKF and punish the end lag. Likewise, if you get hit by PKF, SDI down and shield / CC the next approach Lucas does, or air dodge / counter / aerial attack after getting hit. Most times I can never get a solid followup from PKF against smart players (granted they even get hit by PKF) due to the nerfs.


Basically the range diagonally up and away from Lucas' head is where he suffers to get clean hits & combos

Edit: Added spoiler cuz I didn't realize I wrote that much.. Lucas related posts get me going....
 
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Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
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9,632
Link could probably stand to lose arrows. they are so useless. idk what to replace it with though. Deku nut would be pretty sick though
 

Ripple

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guys, what if we returned bowser's ISJR on side-b.

for you melee scrubs, ISJR = infinite second jump renewal
 
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Jinjo64

Smash Apprentice
Joined
Jul 4, 2014
Messages
116
Location
Portage, Michigan
My favorite thing about reading through this. Is that its really rare to find any talks or even a list of characters including Kirby. I feel like if something fun doesn't happen to him. He'll just kind of be forgotten. I've been trying to keep the Project m Kirby boards alive, but eh. At least there was a front page post about talking Kirby a day or so ago. :')
 

AceGamer

Smash Journeyman
Joined
Jun 23, 2014
Messages
338
Location
Ontario
My favorite thing about reading through this. Is that its really rare to find any talks or even a list of characters including Kirby. I feel like if something fun doesn't happen to him. He'll just kind of be forgotten. I've been trying to keep the Project m Kirby boards alive, but eh. At least there was a front page post about talking Kirby a day or so ago. :')
We probably don't see that much Kirby talk since he's not played that much any more, although Chip from AZ is getting better so you might see some more Kirby talk around here in the future
 
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FreeGamer

Smash Ace
Joined
Dec 20, 2013
Messages
584
Location
Dream Land
My favorite thing about reading through this. Is that its really rare to find any talks or even a list of characters including Kirby. I feel like if something fun doesn't happen to him. He'll just kind of be forgotten. I've been trying to keep the Project m Kirby boards alive, but eh. At least there was a front page post about talking Kirby a day or so ago. :')
That's because he no longer has his 3.02 cheese to get people's attention with. He's underused as hell and has a good mix of strengths and weaknesses, but could probably use a buff to his neutral.
 

D e l t a

That one guy who does the thing with a camera.
Joined
Oct 5, 2013
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Michigan
When I look her up now and her recent matches. I mostly see Ness.
That's funny because she mostly has been using Kirby at the recent tourneys we've gone to. I know she uses Ness online more than Kirby, oddly enough. She's still the best Kirby in MI, and I'd go as far to say the best PM Kirby in the U.S.
 

Jinjo64

Smash Apprentice
Joined
Jul 4, 2014
Messages
116
Location
Portage, Michigan
That's funny because she mostly has been using Kirby at the recent tourneys we've gone to. I know she uses Ness online more than Kirby, oddly enough. She's still the best Kirby in MI, and I'd go as far to say the best PM Kirby in the U.S.
Possibly since grabbit and gnoisis quit kirby.
 

AceGamer

Smash Journeyman
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Jun 23, 2014
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338
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Ontario
There's still Chip lol and does the Tetra have any videos from her recent tournaments?? I saw a video on her channel but it's kinda old so I wanna see how she plays currently
 
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RedBeefBaron

Smash Journeyman
Joined
Nov 20, 2010
Messages
321
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Boston, MA
NNID
Redbeefbaron
If Zelda is high tier than what matchups will she do better in than shiek? Seems like shiek could become kind of scary if certain bad matchups can be beat with down-b.
 

AceGamer

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Plus his Kirby is kinda lame to watch and wasn't that good....In fact he wasn't playing Kirby, he was abusing Kirby for his swallow and bair XD lol
 

Jinjo64

Smash Apprentice
Joined
Jul 4, 2014
Messages
116
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Portage, Michigan
I'm just happy for the kirby discussion now. :) How do you guys think kirby places amongst the cast and his bad/good match ups are? Just curious.
 

AceGamer

Smash Journeyman
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Jun 23, 2014
Messages
338
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Ontario
Hmm, I'd put him in lower mid tier. He's not the fastest character and his reach is pretty short plus he dies early. His upsides though are his multiple jumps which let him avoid alot of stuff and moves like bair,nair,fair gives him great gimping ability(although somewhat hindered since he can have a hard time getting certain characters offstage). Plus has a pretty decent recovery, as for matchups I don't know all of them but I imagine characters with long reach and fast attacks give him trouble because they can keep him out so the FE boys must be a night mare lol
 

D e l t a

That one guy who does the thing with a camera.
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Hmm, I'd put him in lower mid tier. He's not the fastest character and his reach is pretty short plus he dies early. His upsides though are his multiple jumps which let him avoid alot of stuff and moves like bair,nair,fair gives him great gimping ability(although somewhat hindered since he can have a hard time getting certain characters offstage). Plus has a pretty decent recovery, as for matchups I don't know all of them but I imagine characters with long reach and fast attacks give him trouble because they can keep him out so the FE boys must be a night mare lol
I'd agree with dead center. Most heavies / fast fallers like Ganon, Falcon, Roy, DK, etc get chewed alive by Utilt and spaced out Bair. Not to mention ducking under most attacks and being too tiny to hit at times.

Marth is the only real trouble out of the fire emblem cast. His hitboxes are fast and harder to CC as Kirby. Not to mention the speed and range that comes with Marth and Dtilt can safely poke Kirby especially while crouching, which is a big part of Kirby / Tetra's gameplay.

Kirby can duck when Ike goes to QuickDraw attack / JC grab and can read the jumps -> aerial attacks and punish. Tetra absolutely dominates Ike's recovery and is good at positioning Ike so that she gets ledge guards most times. Same goes for Roy, except he gets combo'd harder and is punished easier.

Falco can get bopped by Kirby and doesn't have too many solid answers to Kirby's duck / zone camping. It's more of a 'whoever can space the best or be the most patient' MU since lasers don't do much. Fox on the other hand either gets dominated or can body Kirby. It's more player dependent and how much they choose to camp. Ledge guarding for both sides in Kirby vs Fox/Falco is pretty free and combos can basically go 0-death.

As for vids of Tetra, the stream recorder from our 2 recent larger stacked tourneys- Equinox & SPAU4, sadly has poor internet connection and is taking a while to upload. As soon as there is video to share I'll link them for you all.
 
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Idostuff

Smash Apprentice
Joined
May 8, 2014
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NYC
Kirby is one of those rare MU where i get to say that Ganon actually has the advantage. Kirby dies at like 80% from a fair, and unlike outher small characters, Kirby doesn't have the speed or range to keep Ganon out.
 

D e l t a

That one guy who does the thing with a camera.
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i had no idea tetraflora was a girl
cool
Yeee. One of, if not the best female smashers in the U.S. Also, a super funny crew mate.

uhhh ChuDat?
What's the last big tourney ChuDat's even been at? I haven't seen him in bracket results for PM in forever, let alone playing Kirby

Kirby is one of those rare MU where i get to say that Ganon actually has the advantage. Kirby dies at like 80% from a fair, and unlike outher small characters, Kirby doesn't have the speed or range to keep Ganon out.
Lol no. I'm 100% sure Kirby wins. Tetra has played the MU against Doof's Ganon countless times and almost always wins. Ganon is simply not fast enough to land a hit on Kirby, grab and command grab will always whiff against duck, and his recovery gets eaten up by Kirby. The MU is somewhere around 60/40 Kirby's favor. @Tetraflora could probably expand more on that.
 
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Idostuff

Smash Apprentice
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May 8, 2014
Messages
92
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NYC
All i'm saying is that when i play my friend, he beats me with all his other chars, but i win against his Kirby, and his Kirby is his best. Also, your last 3 posts could have been one.
 

Ripple

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ganon had extreme difficulty with kirby IN MELEE. and the issues that made it hard for ganon were not changed at all. AND kirby is 100x better. Ganon loses and I woud be surprised if he got bodied
 

Strong Badam

Super Elite
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@ D e l t a D e l t a please stop double posting. If you want to quote more than one person, copy/paste the quoting code. Next time will be an infraction, bud.
 
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