THAT'S A REALLY SPECIFIC VIDEO.https://www.facebook.com/265878373825/videos/10153251398528826/
It keeps rejecting my attempts to embed, but this is how I imagine Ripple after flying up to the skies and beating someone
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THAT'S A REALLY SPECIFIC VIDEO.https://www.facebook.com/265878373825/videos/10153251398528826/
It keeps rejecting my attempts to embed, but this is how I imagine Ripple after flying up to the skies and beating someone
Pretty sure most people consider them on the lower end of the spectrum. DK's entire game is contingent upon getting a grab, which a lot of characters have the tools to prevent. I don't think Ivy is so bad personally, more of a mid tier character. I feel that a lot of her attacks are punishable on reaction due to either the wind up (fair) or the end lag (almost everything else). Plus she has a tether recovery, which is never good.So what are the overall impressions on Ivysaur and Donkey Kong? I'm certain they've been talked about at some point but I'm not going to weed through 700 pages to find it lol.
theres a search function homieSo what are the overall impressions on Ivysaur and Donkey Kong? I'm certain they've been talked about at some point but I'm not going to weed through 700 pages to find it lol.
Bowser almost fits all of those qualifications at the same time, strangely enoughJust curious but is there a general consensus on what characters need heavy changes, little changes and ones that just shouldn't be touched at all?
We both know nothing is a simple as that.If waiting was simply enough to beat me, I wouldn't be getting top places at tournaments
Game and Watch is stuck in 3.0 right now and I'd like to see him changedJust curious but is there a general consensus on what characters need heavy changes, little changes and ones that just shouldn't be touched at all?
DMG.... the **** man?? xDDDDhttps://www.facebook.com/265878373825/videos/10153251398528826/
It keeps rejecting my attempts to embed, but this is how I imagine Ripple after flying up to the skies and beating someone
Lucario will probably see some nerfs, yes, but I wouldn't correlate where Strongbad puts a character on his tier list to how severe of a nerf that character is going to receive. That is kind of ludicrous.Strong Bad put Lucario as second place. Does that mean he's going to get nerfed super hard in 3.6?
Making all your moves a standard amount of lag after generating a hit is pretty nifty. Marth would kill to have that at lower % when he hits someone with the early part of his FairASC isn't broken at all. Look at the frame data. Its basically makes all moves have 17 frames of endlag. It barely makes a difference for tilts on shield (it makes all jabs but the last). I probably should double check all this... Pretty sure. In general its almost always better to cancel into another move.
I think that's a fair assumption considering he has significant influence on development.Lucario will probably see some nerfs, yes, but I wouldn't correlate where Strongbad puts a character on his tier list to how severe of a nerf that character is going to receive. That is kind of ludicrous.
But if we are talking combos, he has much better ones by going into new moves. I was responding into its use for shield pressure.Making all your moves a standard amount of lag after generating a hit is pretty nifty. Marth would kill to have that at lower % when he hits someone with the early part of his Fair
Just gonna put this quote out there. Especially since it's not a full patch, it could really go either way.Lucario is one of the few characters on my list whose placing is significantly up in the air. He could be ~Falcon level on my list, it is uncertain. Lucario's matchup spread remains to be seen, partially because the best Lucario lives in an area that never uploads videos. I remain unconvinced of his supposedly "poor matchups" because there's rarely data to back them up in either way.
First of all, that is a pretty crappy attitude to have about a character and this game in general. Secondly, any changes made to character at this point will be affecting minor attributes of their strength and frame data. Any tech you learn now will almost always be the same in a later patch, or only have minor changes that are easy to adjust to.Well either way if it's not this patch, when 4.0 comes out it seems he's almost guaranteed to get nerfed hard. I feel there's no point learning his tech than since it might not even be possible in later releases.
It's called being smart. Why invest 100s, for some 1000s of hours into a character that might become either obsolete or drastically different soon?First of all, that is a pretty crappy attitude to have about a character and this game in general. Secondly, any changes made to character at this point will be affecting minor attributes of their strength and frame data. Any tech you learn now will almost always be the same in a later patch, or only have minor changes that are easy to adjust to.
specifically to Lucario, if he gets nerfed at all, it will probably be something along the lines of removing the invincibility from his down-b cancel once he starts his attack. Not removing tech all together
Though your point is fair, it still is a very poor attitude to have towards the game. If you are that worried about the changes coming in future patches then your solution is pretty simple: don't play brawl characters. If you are worried your time will be lost or your character will be obsolete then don't spend time on a brawl character. It's as simple as that. If you look at players like Junebug, who stuck to their character through the patch and adapted, who are still top PM players in the current meta show it's not an impossible feat. It can be done you need the right mindset, which is apparent you don't have.It's called being smart. Why invest 100s, for some 1000s of hours into a character that might become either obsolete or drastically different soon?
Especially when a Melee player can come along and do much better than you because their character(s) didn't/do not get changed nearly as much?
I think it's pretty telling when top Melee players that don't care about or play the game end up doing extremely well, better than nearly all actual dedicated PM players.
With that said maybe they'll actually nerf Fox hard this time, we'll see.
Though your point is fair, it still is a very poor attitude to have towards the game. If you are that worried about the changes coming in future patches then your solution is pretty simple: don't play brawl characters. If you are worried your time will be lost or your character will be obsolete then don't spend time on a brawl character. It's as simple as that. If you look at players like Junebug, who stuck to their character through the patch and adapted, who are still top PM players in the current meta show it's not an impossible feat. It can be done you need the right mindset, which is apparent you don't have.
People said the same thing during 3.02, and I got bodied for believing them.First of all, that is a pretty crappy attitude to have about a character and this game in general. Secondly, any changes made to character at this point will be affecting minor attributes of their strength and frame data. Any tech you learn now will almost always be the same in a later patch, or only have minor changes that are easy to adjust to.
specifically to Lucario, if he gets nerfed at all, it will probably be something along the lines of removing the invincibility from his down-b cancel once he starts his attack. Not removing tech all together
Come back and tell me this with a straight face after IPK carries you to the top of dreamland because of ASCASC isn't broken at all. Look at the frame data. Its basically makes all moves have 17 frames of endlag. It barely makes a difference for tilts on shield (it makes all jabs but the last). I probably should double check all this... Pretty sure. In general its almost always better to cancel into another move.
yes that is the literal translationso when salty texas players say "there was no good pm players at this tournament", they just mean "we didn't have sethlon there so it's invalid", right
What tourneyso when salty texas players say "there was no good pm players at this tournament", they just mean "we didn't have sethlon there so it's invalid", right
To be fair, he probably meant how ASC is applied when the opponent is grounded, where his statements are much more accurateCome back and tell me this with a straight face after IPK carries you to the top of dreamland because of ASC
It's 16 frames endlag. Which is barely anything.ASC isn't broken at all. Look at the frame data. Its basically makes all moves have 17 frames of endlag. It barely makes a difference for tilts on shield (it makes all jabs but the last). I probably should double check all this... Pretty sure. In general its almost always better to cancel into another move.
You vastly overestimate the influence one person has in development.I think that's a fair assumption considering he has significant influence on development.
C'mon, man. You didn't need to shatter the illusion so harshly.You vastly overestimate the influence one person has in development.
Just because Strong Bad is vocal/prominent outside the development team, doesn't mean he's steering the ship or anything. Far from it.