Player -0
Smash Hero
They're reallyyyy situational to pull off in my experience. It's almost TLink's arrows situational for combos.
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Pretty much this @ Meta Development.TBF, the Falco comparison is pretty poor.
We have streaming and online boards like this so information is so easy to get. It's easy for people to know what is efficient, so people playing catchup is far easier and it also top players can get new information and ideas from other top players far quicker (it also incentives top players to get better far quicker because there's a lot more hunger to get to their level). As such, people get better far quicker and far more technical (it took less then a year for the "impossible Zero tech" in Marvel to become BNB, I mean would you believe that people said that about Zero in early UMvC3, and that it wasn't just a minority? )
And hey, the fact that we have the same fundamentals as another game helps, we don't have that year of getting use to the game, people are have a good idea on how to perform well and understanding properties?
Am I say that we're at the peak of tech? Heck no, but I'd say a year in PM is like three years of growth of mid-early Melee at least. And it has a higher skill floor then early Melee because learning how to implement tech isn't just "something the top players can do" it's just "what's necessary to even get close to success". We can't play the "give it time to grow card" as much as people say... especially considering quite a few of the top players have been playing PM since 2.0.
@Hungry Headcrab got 4th. He regularly places well out over there. Dunno where to watch the matches though.Where can i watch the NWM matches? Everyone has been talking about it a lot and I feel like i should watch. Also, what Ganon made top 5?
There's waaaay more to developing a game's meta than tech. Technical stuff is like, the floor level of development. Some things like double shining and such didn't develop any earlier in melee because it wasn't viewed as useful for the amount of grinding required for it, since nobody's OoS game was like, frame perfect grounded shines at the time. But there's more to matchups than "wow he has this tech, he's suddenly better at the matchup!" The kind of thing would be like, learning what moves beat out other moves, whether or not you should stay grounded in certain situations so you can respond to what they do or if you should challenge them directly in the air; optimizing punishments so you send them off at an angle you can deal with at a percent you can deal with, without getting interrupted by them in the middle of your punishment; learning when new moves open up as approach options based on their positioning (like near an edge), their percent, whether or not they are likely to be CCing; learning when you can score some extra damage on their shield while being safe from their best OoS options; etc etc. I only bring it up like this because both the example you gave and the conclusion about PM's level of meta development you gave both mentioned only things like tech skill, when really that's the precursor to meta development and generally not the meta development itself. It seems to be a common belief among mediocre or new players that meta development = discovering new tech or mastering better tech, when this is really far from the truth, so I address your post this way to hopefully prevent that misconception from spreading worse than it already isTBF, the Falco comparison is pretty poor.
We have streaming and online boards like this so information is so easy to get. It's easy for people to know what is efficient, so people playing catchup is far easier and it also top players can get new information and ideas from other top players far quicker (it also incentives top players to get better far quicker because there's a lot more hunger to get to their level). As such, people get better far quicker and far more technical (it took less then a year for the "impossible Zero tech" in Marvel to become BNB, I mean would you believe that people said that about Zero in early UMvC3, and that it wasn't just a minority? )
And hey, the fact that we have the same fundamentals as another game helps, we don't have that year of getting use to the game, people are have a good idea on how to perform well and understanding properties?
Am I saying that we're at the peak of tech? Heck no, but I'd say a year in PM is like three years of growth of mid-early Melee at least. And it has a higher skill floor then early Melee because learning how to implement tech isn't just "something the top players can do" it's just "what's necessary to even get close to success". We can't play the "give it time to grow card" as much as people say... especially considering quite a few of the top players have been playing PM since 2.0.
this is way wrong. usually expanded tech leads to even worse meta progression because suddenly you can do even more things in any given situation and all of your new options are bad and you dont even know it. tech expands your options, but that doesnt optimize your play- it almost always complicates the process. taking meta development from some no-name on reddit is a joke. for every MU you think you've solved, theres a player that could change your opinion in 10 minutes of playing it out and thats WITH our top players making dozens of mistakes every match (and we do btw, but you dont know what they are because the meta isnt developed). you got this wide open field where you can make huge strides above your peers with careful labwork and testing, and you want to screw yourself by missing out on that stuff to play another character?The more you know about execution however, the more you understand its proper application and the appropriate situations to use it.
Playing other characters helps you get a better grasp of what they can do. Then you can apply that against them.this is way wrong. usually expanded tech leads to even worse meta progression because suddenly you can do even more things in any given situation and all of your new options are bad and you dont even know it. tech expands your options, but that doesnt optimize your play- it almost always complicates the process. taking meta development from some no-name on reddit is a joke. for every MU you think you've solved, theres a player that could change your opinion in 10 minutes of playing it out and thats WITH our top players making dozens of mistakes every match (and we do btw, but you dont know what they are because the meta isnt developed). you got this wide open field where you can make huge strides above your peers with careful labwork and testing, and you want to screw yourself by missing out on that stuff to play another character?
I main random. People have no counter.
But I have a 1/41 chance of getting Fox.
except the part where you don't...on the topic of secondaries, one of my least favorite parts about this game is that playing fox with shiek secondary means you have nothing but positive matchups. thats ****ing stupid
And a 40/41 chance of getting Olimar.But I have a 1/41 chance of getting Fox.
And then chances of getting a character like DDD or Samus also exists.
And they'll be thrown off from random's special effect.
when you play his DDD with your sheik on stream, let me know 10 minutes in advance so i can prepare the popcorn and body lube.i will never ever admit that shiek doesnt beat a big body thats impossible
cmon manuse your secondary against a player thats much better than you cus that means something
not changing my answercmon man
Alright, my sheik that I don't play at all would get absolutely trashed by Ripple, but I can also beat bad foxes with my zss. Doesn't change the matchup. What would it look like with two players of equal skill?when you play his DDD with your sheik on stream, let me know 10 minutes in advance so i can prepare the popcorn and body lube.
i wouldnt bet on myself beating ripple if thats what youre getting at. i think sheik is good against many characters but DDD isnt one of them.Alright, my sheik that I don't play at all would get absolutely trashed by Ripple, but I can also beat bad foxes with my zss. Doesn't change the matchup. What would it look like with two players of equal skill?
And why is that? Only thing I can think of is that needle camping couldn't force D3 to approach. I don't really know anything about the matchup myself, but it seems like sheik would have an amazing punish game. I see him being chain grabbed, gimped and combo'd pretty hard, but I haven't seen it for myself. I am not making a claim one way or the other, I just want to know why you guys think d3 wouldn't lose to sheik. Sheik and fatty's tend to go together like a knife and butter.i wouldnt bet on myself beating ripple if thats what youre getting at. i think sheik is good against many characters but DDD isnt one of them.
Aaand don't forget that Sheik's aerial mobility is on the same level of ****tiness as Deeds, but Deeds has so many recovery tools it's more or less trivial for him to cruise out there way offstage and whack her away while Sheik can do diddly about it. It's not like Dedede is spacing Jiggly bairs here, he's swinging a great stonking hammer that doesn't give a **** about Deeds' bad aerial mobility. With Deeds' weight and fallspeed Sheik has like no reliable kill setups on Dedede, can't edgeguard him, and Deeds' air camping + waddles means he doesn't care about needle camping. Boop.Because ddd outranges sheik's everything
and has disjoint that outranges shieks everything
and just never needs to approach in general
sheik also has a pretty telegraphed recovery and she can't gimp ddd
sheiks gimps rely on poking people just out of range with bairs. ddd has like five jumps and waddledashes he doesn't care, not to mention that all of ddd's aerials outrange sheiks
I feel like you may have messed up that ratio.And a 40/41 chance of getting Olimar.
Cool. I'll just wait.D3Ripple disregards your neutral, and takes to the skies