"I hate his Dair now, it doesn't belong in PM!"honestly why do mk players underrate him so hard
hes ****ing amazing
*Looks at 3.02 MK Dair*
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"I hate his Dair now, it doesn't belong in PM!"honestly why do mk players underrate him so hard
hes ****ing amazing
Oh pfffffI don't think Meta Knight is amazing by any means. I think he has too many weaknesses and not enough strengths. If you're playing against a character that can't really be gimped, he'll have an extraordinarily hard time killing. He's a bad combo weight and doesn't have the best recovery tools. I mean, his recovery is good, but it's somewhat easy to predict and shut down. He only has one move to stop projectiles, so getting through campy projectile walls is difficult because you literally need to shield and weave rather than just lolfoxnairing through. His best kill option against floaties, up airs > shuttle loop is easy to SDI. Plus he's stupid weak to crouch cancelling. More so than a lot of other chraacters. I don't think he's bad. But just mid tier.
He got a few buffs in 3.5 amidst a couple nerfs. He's a pretty capable character overall despite his flaws IMO.how is wario still that good
he's been nerfed considerably every build since 2.6
It a massive stretch to call the 3.02 -> 3.5 changes to wario large nerfs. Compared to other chars he was spared the removal of some of his best options, while the changes that were made were just to fine tune his already balanced moveset. While he has some polarised MUs, overall wario seems to be one of the most well put together brawl characters on the entire roster.how is wario still that good
he's been nerfed considerably every build since 2.6
Lol @ Plup being carried by his character.maybe because they were so greatly carried by the character and didn't want to put in more work to edgeguarding with more than nair and bair covering every characters' every option for recovery.
or they just wanted a free back to the stage option when above all characters
or they liked obscene grab stuff.
Half agree with this. He had his powerful mobility mix-ups taken away but he's more than a fast-falling jigglypuff. Marth/Jiggs hybrid is a good thing to be in this game, just ask DDD.all the changes made him from a mobility-heavy character that can find ways around everything into a fast-falling jigglypuff
pardon my scrub question, but what was buffed aside from d-smash and the universal dacus timing?He got a few buffs in 3.5 amidst a couple nerfs. He's a pretty capable character overall despite his flaws IMO.
There are really only 2 notable ICs players, and neither of them have attended any majors, and the only notable player either of them have played against is Metroid. I suppose it's more representation than some characters have, but I wouldn't say it's enough to classify how good/bad ICs really are.Yoshi has representation, Ice Climbers have representation.
Sonic, Samus, Olimar, (MK, Pit) are very arguable for not much mid level and above rep though.
lol, he was actually telling me the other day that he'll go to a random tournament and people will say "Oh, I heard you took a game off of Armada" and he doesn't understand how/why they know that because it wasn't streamed or recorded or anything.Fumbles was using the infinite too. You have to be good to even set it up in the first place, let alone execute it vs another person. I heard a lot of people talking about him after the tourney.
Movement + Dimensional Cape mixups? Air camping?the only true issue ive noted from MK is a lack of a way to establish stage control in the face of a good projectile game. id probably play MK if i wasnt so hardcore stuck on sheik but atm i have no idea how the character is supposed to negotiate characters like samus.