941
Smash Journeyman
- Joined
- Nov 28, 2014
- Messages
- 448
I'm going to start by saying I don't think ICs are "bad", but I certainly think they are outclassed by a lot of the top tier characters. You said that a Melee ICs player would have to play the character in Brawl to do well with PM ICs. That seems really absurd, given how few people played them in Brawl, and that competitive Brawl is all but dead at this point. If you made the same statement, but replaced ICs, with a character like Falco, or Marth, people would be coming at you with pitchforks.IC's are scary as **** yes, but the movement glitch REALLY sucks lol. They can't turn around. Some of their most important tools in like every match-up are wavedash -> turn around jab which leads into dsmash or grab and that option is just completely gone because of the glitch. They also are really scary to play as on the edge, because turning around to get away from it can just fling nana to her death so you need to commit to an action like jumping/rolling/wd etc to get away from the ledge, which can really suck when you are being pressured. If you are really good at playing around the glitch though they can be super good yeah, they have a ton of great options that weren't really available to them in melee that people don't really understand yet. I've only gone 100% ics at two tournaments (my last two) and got 2nd/5th(regional size). I do feel like I lost my matches because of the glitch but I don't john about it haha I am just waiting for 3.5 to start showcasing their stuff.
This is a really good point. Not only this though, the melee IC's god would also need to have played brawl because otherwise they aren't going to have any idea how to optimally play with nana and a lot of desync that are now available to them, as well as the other stuff you mentioned. I have played IC's without the glitch against a lot of good players (Sethlon/StrongBad/Metroid/Ripple) etc though and I feel like they don't underrate IC's as much as others.
This is the problem, your exact mindset about the character. This just tells me you haven't put time into PM IC's. They are very different from melee, not necessarily worse or better. They certainly have better neutral options, edgeguarding, recovery and punishes in this game than in melee aside from wobbling, and the have more options against floaty characters as well in their up-b/squall being used offensively. IC's will always break the rules because there are two of them, which leads to very fundamental differences from the rest of the cast. This doesn't mean they need broken aspects like infinites to be able to compete. If you've kept track of IC's development at all you've notice I've hardly given them any buffs at all(since I started suggesting changes for them), the main one I gave them being up-b as a kill move at high %'s. Despite everyone putting IC's at bottom tier there have been very little changes to the character, I've mainly been focused on working with the coders to get their ledge hand-offs just like melee and to work properly and to remove various infinites/bugs. I really don't think they need buffs at all, they just need to be flushed out as a character and have more than one or two good players pick them up to develop things. The amount I know about PM IC's is unrivaled I'm pretty sure, but there are certainly better players than myself that could put the knowledge to better use. For example, IC's actually have a lot of really good tools against Peach in PM that they didn't at all in melee. They have a lot of good tools against spacies, etc. They still have really hard match-ups with a lot of of characters (Falcon/Peach/TL) but overall I think those match-ups except maybe TL are winnable. Maybe I'm wrong and they just suck without broken aspects but I'd at least like to make a splash or attempt to before deciding that. I already know how I do against national level players with IC's, I don't think I'm just speculating completely. I just need to prove it to other people. The character is good.
After watching a lot of PM ICs, I don't really see how they have better options for anything except for Up-B KOs than they did in Melee. I agree that they don't need infinites to be good. Fly Amanita rarely wobbles and he does very well with ICs in Melee, so I feel comfortable saying they can be good without them, but I do think that they need some sort of compensation for removing what was arguably the strongest punish in the game.
I'm getting tired of everyone talking about the "potential" of the character. I could say that Bowser is potentially the best character in the game, but nobody can read hard enough to play him to his maximum potential. There is always an argument that a character is good, but isn't being played well enough to prove it, but Project M has been around for a while now, and the fact that no ICs players have done very well above a regional level should be an indicator that perhaps the character needs some changes.