eideeiit
Smash Ace
Wasn't LTC2 m2k's? What Hbox won in PM was Paragon I think.
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yeah they're cool in that sense I guess, oh and I swear not that many people think those 2 are bad? More people think Lucas, Mewtwo, Ness and Pit are bad if anything because of 3.5 nerfs I feel. Although Lucas gets less flack than the other 3who the **** cares if theyre cool
besides, i think theyre cool characters in terms of gameplay
I think M2k won Paragon Orlando, but could be wrong. Hbox won Forte 2 beating Sethlon and Oracle, among others.Wasn't LTC2 m2k's? What Hbox won in PM was Paragon I think.
Lucas is still high tier. The only real difference is he has flaws now, and he's harder to use. Neon and pink fresh have picked him up again as well.yeah they're cool in that sense I guess, oh and I swear not that many people think those 2 are bad? More people think Lucas, Mewtwo, Ness and Pit are bad if anything because of 3.5 nerfs I feel. Although Lucas gets less flack than the other 3
Even if they won't, I'll always continue to preach that Gospel~.@ ChiePet Think people are ready to believe us that Peach is good yet?
Blasphemy.funny/goofy > cute and cool
Pit is legitimately underpowered.
Badass Wolves >= Pretty Princes >>>>>>>>>>>> peasants who aren't eitherBadass/sick >>funny/goofy>>>>>>cute/cool lol
The Social thread is over there ---->
Nope. Jiggly might be better than we give her credit for but honestly it just felt like arizona feat. Hungrybox and Westballz though the Hungrybox part is pretty significant I guessSorry we got off track lol. What did guys think of Sandstorm, did change your opinions on some characters placings??
Your Dikkson pic makes it hard for me to know if this is sarcasm or not (D i ckson is censored apparently)Shine as a hard knockdown?
That's brilliant. I hate how I never thought of that myself.
Just to add to this: ICs play differently in Melee than they do in PM, and because of this, most Melee ICs players aren't going to pick them up in PM. The Nana AI, desyncing, and kill options, are all very different in both games and many players don't think it's worth it to make the transition. On top of that, the lack of people playing the character has caused ICs to have a fairly stagnant meta-game, which means players have to go through a lot of trial and error to learn the character.A big reason why none of the ICs players are playing is why should they when ICs is better in Melee? Players don't have any reason to come over to PM when their character is net nerfed. This isn't like Fox where he's far and beyond the best character in the game regardless of the nerfs, this is having everything your character was about shredded to pieces for the sake of "objectively good game design".
ICs and Jiggs are really the only 2 Melee chars where PM significantly hurts you for playing them. Jiggs is just a function of PM having better recoveries and Jiggs not really being tweaked yet to deal with that (hopefully something 3.6 fixes), but trying to play ICs in PM is brutal compared to Melee because of how vastly different the characters are, and how ineffective their grab game is compared to Melee because of both the increased number of high-mobility characters and their heavily watered-down options once you get a grab. Even if ICs isn't as bad as everyone says they are, they're STILL worse than Melee ICs in a game with a median power level way above Melee, and that's a problem.
They're not unfixable, but there's absolutely a design philosophy behind Project M, and ICs is completely incompatible with it. Either ICs gets to break the rules and get a "flawed" design in order to mesh better with how the character plays in previous titles, or there has to be some very strong buffs to truly compensate for everything they lost in Melee.
IC's are scary as **** yes, but the movement glitch REALLY sucks lol. They can't turn around. Some of their most important tools in like every match-up are wavedash -> turn around jab which leads into dsmash or grab and that option is just completely gone because of the glitch. They also are really scary to play as on the edge, because turning around to get away from it can just fling nana to her death so you need to commit to an action like jumping/rolling/wd etc to get away from the ledge, which can really suck when you are being pressured. If you are really good at playing around the glitch though they can be super good yeah, they have a ton of great options that weren't really available to them in melee that people don't really understand yet. I've only gone 100% ics at two tournaments (my last two) and got 2nd/5th(regional size). I do feel like I lost my matches because of the glitch but I don't john about it haha I am just waiting for 3.5 to start showcasing their stuff.real talk why does everyone put ICs in bottom
its a movement bug, and a lot of people dont even know what it is or that its even there
ICs are still scary as ****
This is a really good point. Not only this though, the melee IC's god would also need to have played brawl because otherwise they aren't going to have any idea how to optimally play with nana and a lot of desync that are now available to them, as well as the other stuff you mentioned. I have played IC's without the glitch against a lot of good players (Sethlon/StrongBad/Metroid/Ripple) etc though and I feel like they don't underrate IC's as much as others.Not that many strong players with IC's imo. If you want that character to be truly represented, you'd have to ask Melee IC gods to come and also figure out the Brawl character MU's + stage variety differences imo. Hylian's only one dude, he can't be in every region getting vids recorded vs the top players of all the characters, on all the stages.
Just look at Ripple with D3: he does phenomenal with the character, has exposure to a lot of the country, and 95% of the population probably has no clue what the real D3 MU's are.
This is the problem, your exact mindset about the character. This just tells me you haven't put time into PM IC's. They are very different from melee, not necessarily worse or better. They certainly have better neutral options, edgeguarding, recovery and punishes in this game than in melee aside from wobbling, and the have more options against floaty characters as well in their up-b/squall being used offensively. IC's will always break the rules because there are two of them, which leads to very fundamental differences from the rest of the cast. This doesn't mean they need broken aspects like infinites to be able to compete. If you've kept track of IC's development at all you've notice I've hardly given them any buffs at all(since I started suggesting changes for them), the main one I gave them being up-b as a kill move at high %'s. Despite everyone putting IC's at bottom tier there have been very little changes to the character, I've mainly been focused on working with the coders to get their ledge hand-offs just like melee and to work properly and to remove various infinites/bugs. I really don't think they need buffs at all, they just need to be flushed out as a character and have more than one or two good players pick them up to develop things. The amount I know about PM IC's is unrivaled I'm pretty sure, but there are certainly better players than myself that could put the knowledge to better use. For example, IC's actually have a lot of really good tools against Peach in PM that they didn't at all in melee. They have a lot of good tools against spacies, etc. They still have really hard match-ups with a lot of of characters (Falcon/Peach/TL) but overall I think those match-ups except maybe TL are winnable. Maybe I'm wrong and they just suck without broken aspects but I'd at least like to make a splash or attempt to before deciding that. I already know how I do against national level players with IC's, I don't think I'm just speculating completely. I just need to prove it to other people. The character is good.A big reason why none of the ICs players are playing is why should they when ICs is better in Melee? Players don't have any reason to come over to PM when their character is net nerfed. This isn't like Fox where he's far and beyond the best character in the game regardless of the nerfs, this is having everything your character was about shredded to pieces for the sake of "objectively good game design".
ICs and Jiggs are really the only 2 Melee chars where PM significantly hurts you for playing them. Jiggs is just a function of PM having better recoveries and Jiggs not really being tweaked yet to deal with that (hopefully something 3.6 fixes), but trying to play ICs in PM is brutal compared to Melee because of how vastly different the characters are, and how ineffective their grab game is compared to Melee because of both the increased number of high-mobility characters and their heavily watered-down options once you get a grab. Even if ICs isn't as bad as everyone says they are, they're STILL worse than Melee ICs in a game with a median power level way above Melee, and that's a problem.
They're not unfixable, but there's absolutely a design philosophy behind Project M, and ICs is completely incompatible with it. Either ICs gets to break the rules and get a "flawed" design in order to mesh better with how the character plays in previous titles, or there has to be some very strong buffs to truly compensate for everything they lost in Melee.
I played JCz at magfest and won a majority iirc. Ic's vs rob.What if ICs secretly counter ROB
I mean, Nana can take gyro while popo ****s ROB
makes perfect sense right
that's what I thought
go away lunchables