Snake has issues recovering for sure. It's not the 'infinite' thing that matters so much as how vulnerable he is. The slow speed, lack of Air-Dodge, odd sweet-spot, etc are still applicable even though he 'can' recover from anywhere. If it weren't for Down-B (C4 CANCEL) > Air-Dodge, I'd feel helpless half the time I'm coming back to the stage. Recover DJ high > C4 drop (if it's not out) > Up-B > C4 Detonate Cancel > Air-Dodge is like my go-to when things have been sticky and tricks like Nade's and challenging my opponent aren't working out.
It's probably slight-trolling (maybe) but it's fairly accurate and understandable.
Maybe he's just getting me back for trolling him though, and he's actually sarcastic and my Snake is just struggling here. <_<
He has the worst approach game so everything is irrelevant if you can't even get in to do any damage to your opponent, if there was any character who was made to be JV 5stock material it's Snake.
If you've managed to combo anything to F-Smash then I can say you are one of the lucky ones.
I will try what you said, but my expectations is that he will forever be bad.
I'm not familiar with this term trolling to be honest, and therefore cannot clarify whether it is an act I am currently participating in.
But Snake recovery is amongst some of the most atrociousness in smash history imo, it's still debatable between him and T.Link though with who has the worst recovery.
Edit: Trolling is basically just another term for tricking people into not knowing that you're sarcastic on the internet.
I heard his heel spikes, can 10 people confirm? (after 3 people mention it does already) Then you respond with a serious answer confused whether I was serious or not.
= Trolling.
Combos into F-Smash at low-% is actually pretty easy. You have to sacrifice some better 'set-ups' sometimes (either damage, or Uair/tech-chase opportunities you would get otherwise)
It does decent damage, hits high (above his head disjointed it seems) and fast, so you should be able to U-Throw > F-Smash, or Dtilt/Utilt > F-Smash, or Up-B > FF Nair > F-Smash.All around that lower to mid % ranges on basically anyone. Even just tech-chasing with Dash > F-Smash works.
It will reliably hit opponents off-stage a significant distance at low %. Similar to the set knock-back throws, but damaging and out of combos. Better than a lot of other alternatives for Snake specifically, as the positional advantage means more to him that straight damage or vortex-like options he'll ever provide. (because of the whole 'slow as balls' thing... and positioning them off-stage means you don't have too much room you need to control)
True, Snake is bound to be 'crushed' more than a lot of characters on a more universal basis, but I only think this will work to a point. He has enough tools to make up for poor mobility (whether it's the Side-B thing, or Nades, or a DD Grab / Approach with Shield > Up-B or retreat) to keep a presence in any match-up.
Again, it kind of goes to what I was saying, and this might just be as far as I can see, but...
Snake can avoid anything from happening to him. This translates to longer games where almost no risks are taken, (as no player has a good risk vs reward factor from trying anything 'creative and fancy') and neither Snake NOR his opponent will be able to do that 'offense' you're talking about.
Does that make sense?
Too risky for Snake to even TRY doing damage to the opponent, too risky for the opponent to TRY doing damage to Snake. Leads to a stale-mate of tricks, and if Snake can play this way (Which I've so far found do-able, and think it's going to be do-able long-term) this is where Snake can take the upper hand naturally.
The Side-B thing has won me countless matches against Pit's, Lucas's, Ivy's, and essentially every projectile-enjoying character that I've encountered with him. I strongly suggest doing it at least occasionally. They're at risk shooting projectiles (just like anything against Snake, there's a way to make it risky for them), and it'll make them stop if their smart, or try doing something like faking it (Pit likes to fake one and shoot it up, then approach after), which isn't a big deal if you can play that accordingly too (be at the right distance/cancel it/you have lots of time to Up-B or Nade or Shield).
Thoughts on that, if any different?