Player -0
Smash Hero
Nair, F-Smash, Bair. DACUS is lol, fast turn speed. Slash dash speed.
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you said "isnt lacking in anything" and youre just saying ways to get around his problems. its perfectly fine but m aking statements like that iskinda ridiculousIf thunderjolt Is used at the beginning of your jump you can waveland out of it. And plus, with a good dash dance and approach you dont really need a projectile.
Pikachu has range with his down tilt and up airs. i would also say that dash dance and shffl length both count as range.
Vertical kill power... Uh isn't it kinda obvious? Well I'm just gonna assume you meant horizontal kill power, where he has the uair hit confirm into bair. But even without it Pikachu has one of the best gimp games in pm, I would count that as kill power.
And being combo food... like every character has that problem except for the floaties, Pikahcu at least has the recovery to make it back if he isn't outright killed.
I provided you with straight answers and workarounds, there's nothing ridiculous about that.you said "isnt lacking in anything" and youre just saying ways to get around his problems. its perfectly fine but m aking statements like that iskinda ridiculous
also, uair and dtilt are good range when compared with therest of pikachu's moves. most characters have longer uairs and dtilts than pikachu.
uair into bair doesnt make up for it. bair kills at 130~% at center stage, that isn't anything to write home about.
The only thing I really disagree with is the recovery aspect. I'd say that the difference in recovery at that point is pretty much negligible, but speaking purely from a recovery stand point. When we start looking at things like movement and offensive capabilities, and the ability to put your character in a position to successfully edgeguard your opponent, that's when pikachu's recovery begins to shine. His ability to gimp, but then regain ledge rapidly is an underrated asset to a character; same with the ability to quickly grab ledge from center stage. From this perspective, I only see character like M2 who have equally versatile recoveries.Pika is one of those characters where you can get easily blown up for not understanding your fundamentals like Marth or Falcon.
It's obvious where his pros resides in, but when you look at things closer, he gets a few hefty tradeoffs that force him to crave for early kills to keep up.
His horizontal kill power is a little worse than average imo. While you get hit confirms from Uair > Bair, he doesn't have other reliable killing options that doesn't require harder reads. Nair doesn't kill fast enough unless you're near the edge of the stage. It's why he relies on Usmash and/or thunder so much. Once you understand Pika's pressure game, his Usmashes become harder to outright kill to maintain an appropriate tradeoff of taking damage.
His speed nets him great neutral play, but it gets slung down hard coming from disjoint characters. Marth, Roy (slight exception), Ivysaur, Ike, & ZSS all can give Pika a nightmare if he can't get in their face. Pika praises on being able to move within your grab range to being slightly outside your range to make you feel like it's impossible to slow him down. Because he has no range on moves, he can't willingly rush in to provide good pressure without first letting the disjoint chars fall for a bait. Messing up the bait means he takes hefty damage.
While he has one of the best recoveries, it's essentially nerfed with the entire roster getting an overall boost. ROB, Peach, Zelda, Mewtwo, & G&W (maybe ZSS & Lucario?) have strong (or slightly stronger) recoveries that definitely makes Pika stuggle harder to maintain the best recovery in the game (which I think is questionable with the lack of QAC2 now). His gimp game is harder ironically compared to melee. Might be because of the range of the move or size of the characters, but getting the actual tail spike is more difficult in PM.
He's a clean character, but weakened with a stronger cast endangering his best traits (speed, edge-guard, and recovery games). Because his normal game is still intact, and he's strong enough to get what he wants, but fails kinda hard when he goes against chars that can make his best trait(s) seem insignificant.
It takes 5 minutes to make a list without character icons, which I must post with. I invented that smashboards phenomena in 2010/2011. Good to see my methods are still being employed .It takes 5 minutes to make a list lol
Its actually like that for most character mains.wow its like every time someone mentions something about pikachu just a flood of random Pikachu mains comes in and starts spouting paragraphs worth of stuff.
Maybe you guys should start performing well and actually discussing things in the Pikachu section instead of remaining hidden until some random starts talking about Pikachu on the tier list thread.
The amount of time it has taken you to reply to me is also enough to make a beautiful tier list with brawl character iconsIt takes 5 minutes to make a list without character icons, which I must post with. I invented that smashboards phenomena in 2010/2011. Good to see my methods are still being employed .
I go around smashboards via namesearches. I also have a full time job Monday-Friday so I can't always check these sorts of things kiddo. I'll be your 11th grade Chemistry teacher. Moving to Texas.The amount of time it has taken you to reply to me is also enough to make a beautiful tier list with brawl character icons
Nice job "inventing it" and never using it again
I don't agree with that. If you give a character one tool that completely outshines all others, why are they going to use anything but that tool?The one thing that really irks me about this thread is the amount of complaining about character specific things that are strong. Every character should have something that's like "oh wow, that's really good" see: Roy's dtilt, Ike's QD/grab, Spacie's shine, Falcon's knee.
All of the things I listed are very strong tools that are still very healthy design-wise. It's not like we're looking at 3.02 Mewtwo, Lucas, Pit, Diddy, Mario, etc.
The one thing that really irks me about this thread is the amount of complaining about character specific things that are strong. Every character should have something that's like "oh wow, that's really good" see: Roy's dtilt, Ike's QD/grab, Spacie's shine, Falcon's knee.
All of the things I listed are very strong tools that are still very healthy design-wise. It's not like we're looking at 3.02 Mewtwo, Lucas, Pit, Diddy, Mario, etc.
No.NWRL said:Spacie's shine very health design-wise
Whoa man don't cut me with that edge. Also nice special snowflake sig mateI go around smashboards via namesearches. I also have a full time job Monday-Friday so I can't always check these sorts of things kiddo. I'll be your 11th grade Chemistry teacher. Moving to Texas.
I dunno. What's actually Charizards problem? Whenever I played against a good zard player I get bopped so hard.I'd like people to talk about Charizard. what does he really need in order to compete with the rest of the cast?
I've been playing him for about 2 months now but I never played him in 3.0 so I have no baseline of a good zard but I feel as though a couple changes here and there would work well for him. having flame breath be less punishable, glide starting faster and sweetspot nair being 1% stronger.
although I feel as though with his current nair, he'll never be a good character
And none of those moves I listed are overcentralizing, do you see Ikes doing nothing but spamming QD and winning neutral and then proceeding to win major tournaments? No.I don't agree with that. If you give a character one tool that completely outshines all others, why are they going to use anything but that tool?
For example, PK Fire in 3.02. It made zero sense in almost any circumstance to use something over PK Fire.
Balancing a character around one move can lead to some stale game play.
Are you telling me that shine isn't one of the best tools and conversions in the game?Yeah, shine makes Fox into some weird crazy unbeatable beast that parries everything you throw out with his frame 1 hitbox.
And then you grab him out of shine because it's not intangible on frame 1 anymore, and then you proceed to do grab throw things to him and gg. Shine isn't what makes Fox dumb, it's his dash speed, aerial speed, and guaranteed stocks from throws.
Couldn't be bothered to do it in the 5 salty minutes it took you to write that post I seeI go around smashboards via namesearches. I also have a full time job Monday-Friday so I can't always check these sorts of things kiddo. I'll be your 11th grade Chemistry teacher. Moving to Texas.
He never said that it solved everything, just that shine is a PROBLEMI never said that it wasn't, but to say that it's not healthy is pretty dumb considering the tool itself isn't the problem, it's Fox's ability to move around the map putting out hitboxes wherever he wants with low lag aerials and a great DD game.
If you take away shine's hitbox do you want to know what happens to Fox? He loses shield pressure and follow ups out of waveshine, but still keeps his dashdance, low lag aerials, throw-> kill confirms and lasers. Boy that sure solved the Fox is OP problem!
You are aware that as Melee Minus has been produced [or rather is being produced, still in early stages], many people figured the starting point to making everyone broken was to just give them all shines, right?I never said that it wasn't, but to say that it's not healthy is pretty dumb considering the tool itself isn't the problem, it's Fox's ability to move around the map putting out hitboxes wherever he wants with low lag aerials and a great DD game.
If you take away shine's hitbox do you want to know what happens to Fox? He loses shield pressure and follow ups out of waveshine, but still keeps his dashdance, low lag aerials, throw-> kill confirms and lasers. Boy that sure solved the Fox is OP problem!
For his wings to not have weird ass floating hurtboxes the size of mario for one [/bias lol]. They're strange in that they allow random stray hits to hit at like full force as well as well as some hits to zip right through, while only being relevant on Jab, Utilt and Usmash:I'd like people to talk about Charizard. what does he really need in order to compete with the rest of the cast?
I feel Zard is on the cusp of being great but mainly suffers from "big character" problems like projectiles, but also has a bit of a tough time with an approach as he really doesn't have any moves that aren't committal in some fashion nor really anything that is safe on a shield.I've been playing him for about 2 months now but I never played him in 3.0 so I have no baseline of a good zard but I feel as though a couple changes here and there would work well for him.
I recently broke down Flamethrower and gathered that it is generally totally inferior to his Heatwave side B in nearly every way:having flame breath be less punishable,
Glide used to be essentially instant in 3.0 but was changed to have the new animation to avoid "Glide Braking", which allowed Zard to alter and reverse momentum. The Zard boards discovered this can be fixed so it's probably being worked back to the way it was just sans momentum cancel?glide starting faster
Going from 11-13-10 to 12-14-11 would be a neat buff, but Im just curious why you feel like the current Nair keeps him from being good? In 3.0 it was beyond godlike and was made more reasonable this time around, but it is still an amazing move.sweetspot nair being 1% stronger.
although I feel as though with his current nair, he'll never be a good character
I agree that just because a move is "really good" doesn't mean that move should be nerfed, but there are some moves that are too strong. If there are moves that characters have that work well even with poor execution, those moves can reward players for making not-so-good decisions. Right now Roy's D-tilt is a little too strong because of how rewarding it is to land, even with suboptimal spacing, as well as not being easy to punish. Not to say Roy is broken or his D-tilt is broken, it's just slightly too rewarding for the amount of risk it has.And none of those moves I listed are overcentralizing, do you see Ikes doing nothing but spamming QD and winning neutral and then proceeding to win major tournaments? No.
Does Roy's dtilt outshine all other possible options in neutral? No