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I agree, but if the game mechanic has little to do with a character being good/bad, it's not very relevant to the topic.Well, to understand what makes a character good, we must in turn understand the mechanics behind that which makes them good.
True. I'd post my list, but way too lazy.Strong Bad and I have a pretty good understanding on the current 3.5 meta, so whenever other people post lists they're eaten alive
I think the tip being lower knockback could be an indirect buff for a character that has a lot of trouble with floaties like samus. I would instead see the angle become useless.What I'd do for Roy in the next build
After playing a lot vs Sethlon, I can testify that there is definitely good counter play to Roys D tilt. Although D tilts 90bkb breaks ASDI Down at 0%, True CC beats D tilt until about 60%. I've also been able to DI D tilt away on reaction, usually because I can tell that D tilt is already going to happen. If you don't DI D tilt away, then you're either going to get fair'd or fsmashed, so its a 50/50 between doing combo DI or survival DI.
- More end lag on DED 4th hit reverse (+5 probably)
- D tilt tip BKB matched to melee (90 -> 70)
- Up B Float removed
If you choose survival DI and get fair'd, prepare to eat a footstool and a gfycat on the pm subreddit.
How many frames is he really going up for? Seems like a pretty high risk:reward scenario.He has light armor on the very start of it, it then goes away.
He's also entirely vulnerable as he's going up.
But why does he need the armor at all? I feel like if someone gets in front of or behind ike during that part of the animation and hits them, they deserve it.He has light armor on the very start of it, it then goes away.
He's also entirely vulnerable as he's going up.
IDK, it's not particularly overpowering or anything however.Since when did this thread become "HEY GUYS LOOK I WON A TOURNAMENT" speculation?
But why does he need the armor at all? I feel like if someone gets in front of or behind ike during that part of the animation and hits them, they deserve it.
*applause*I've already explained the benefit and depth of existing rng mechanics like olimar's, and everyone has just continued suggesting different ideas without discussion. I'm starting to remember why I don't post here...
Adding a set cycle adds a completely non-intuitive change to a move that the majority of players have no problem with. As a game design choice, it is extremely inorganic and sloppy. Why would you make peach pull 50 turnips to get a stitch? It just seems like a silly arbitrary changes with the same overall effect as the initial, forcing people to learn about an entirely new mechanic because 'hurr rng is bad'. Furthermore, it removes the aspect of the game where at any point in time, peach could pull an extremely dangerous item and force BOTH players to adapt to a sudden situation change. When peach pulls a bomb, beam sword, stitch, or mr. saturn, she threatens the opponent in completely different ways. The peach player has to immediately change what they are doing to best take advantage of their blessing, while the opponent has to be on their feet and be ready to change their counterplay immediately. Changing to a turnip counter completely removes this aspect of the game and makes neutral against peach just a little less skillful; I always know I'll be safe from stitches or bombs and the threat of peach pulling a bunch of turnips is almost non existent because I know whenever the stitch/bomb/sword is coming and I can just wait until then to prepare for it. A big advantage of the stitch/bomb is that it's totally unexpected; if I know when it's coming I'll never be on the back foot and it will always be easy to avoid.
This kind of masturbatory, arbitrary push for change is exactly what a ton of people hate about the PM community. There is absolutely no reason to change a mechanic in a mostly well balanced, mid tier character, and yall are pushing for it to be changed based on rng making you uncomfortable. Pro tip: a stitchface has never won somebody a match. It's always your fault for allowing your opponent the opportunity to grab a turnip, and you are 100% responsible for the result of that interaction, even if it is an item that does 40%
And this is all coming from a guy who has lost a set to a peach when they pulled 6 stichfaces, 2 bombs, and a beam sword
Speaking of this, I felt like I lost this tournament set to Ike's up-b -.-.
Ok I seriously thought Ike's armor on up-B had been removed in like 2.1 or something. So he get's the huge swinging circle of doom that many characters have trouble challenging (not Marth though), sucks you in, tends to sakurai combo if you grab the ledge afterwards, allows you to move sidewards far more than the animation would suggest and it also has some armor during the most vulnerable part just in case. Why?
I never implied Ike as a whole is OP. I was just shocked that he still has armor on his already rather intimidating upB (seriously thought only 2.0 Ike had that). I feel like that's just overkill.^ That too.
I feel like people are just jumping the Ike is OP bandwaggon because reasons.
I posted a vid showing it dude...Edit: I cant even find anywhere that says Ike has light armor on that, I think you guys are just bejng stupid
We have this great new thing called "Debug Mode" that lets you check these things in like 30 seconds now.You guys do realize that light armor stops working at like 40% right
Edit: I cant even find anywhere that says Ike has light armor on that, I think you guys are just bejng stupid
Sorry. I just wanted to stroke my ego and simultaneously complain about how huge amounts of hard work is rewarded mostly by the locals complaining about my character.Since when did this thread become "HEY GUYS LOOK I WON A TOURNAMENT" speculation?
and i made a counter argument: Tier List Speculation*applause*
Thank you, I had no words to say, this did everything so efficiently.
Peach will always be Peach.
#TurnUp
I'm sorry that you're bad and have to ***** about a mechanic that does nothing to help ike unless he's at 0%We have this great new thing called "Debug Mode" that lets you check these things in like 30 seconds now.View attachment 43172
I actually practice getting kills off aether, lol. It's pretty funSpeaking of this, I felt like I lost this tournament set to Ike's up-b -.-.
http://www.twitch.tv/socostreams/b/637016228?t=1h25m8s
somebody got defensiveI'm sorry that you're bad and have to ***** about a mechanic that does nothing to help ike unless he's at 0%
Seriously?I'm sorry that you're bad and have to ***** about a mechanic that does nothing to help ike unless he's at 0%
Because no one ever bothers to actually learn how armor works, they just spit out random **** about itsomebody got defensive
It wasn't meant to you specifically, it was to the people in the thread complaining, I ****ed up in put you're instead of you allSeriously?
I'm sorry, please point out to me any point at which I even mentioned Ike's armor besides the image post that was completely neutral on the topic? You were wrong on something you easily could've checked yourself, and so I called you out.
Calling me out doesn't work when it's about something I've never said, and *****ing about people who never even said anything makes you look a bit more like a whiner yourself. Please, contain your salt.
@ Frost | Odds
I've been playing some Bowser for fun recently, and I think I agree. I feel like Bowser is either very fun or very frustrating to play as, and also either fun or very frustrating to play against, just depending on the MU and MU knowledge. If you destroy Bowser, you basically combo him for days, and hey, that's kind of fun, unless you're the Bowser player. But if you don't have the MU or MU knowledge, Bowser can kill at what feels like absurdly low percents off the top, can juggle very hard, and can result in tons of salt.
The amount of Bowser salt I get from players who are newer to the MU is insane..Seriously?
I'm sorry, please point out to me any point at which I even mentioned Ike's armor besides the image post that was completely neutral on the topic? You were wrong on something you easily could've checked yourself, and so I called you out.
Calling me out doesn't work when it's about something I've never said, and *****ing about people who never even said anything makes you look a bit more like a whiner yourself. Please, contain your salt.
@ Frost | Odds
I've been playing some Bowser for fun recently, and I think I agree. I feel like Bowser is either very fun or very frustrating to play as, and also either fun or very frustrating to play against, just depending on the MU and MU knowledge. If you destroy Bowser, you basically combo him for days, and hey, that's kind of fun, unless you're the Bowser player. But if you don't have the MU or MU knowledge, Bowser can kill at what feels like absurdly low percents off the top, can juggle very hard, and can result in tons of salt.
Aight, that makes more sense.It wasn't meant to you specifically, it was to the people in the thread complaining, I ****ed up in put you're instead of you all
Oh well
I think med/heavy does have applications, but I definitely think you're right about nobody knowing how armor works. There's tons of different types, but literally everyone I know just refers to any type of armor as "super armor" even though there are so many types that really should be distinguished.Because no one ever bothers to actually learn how armor works, they just spit out random **** about it
In all honesty it should be scrapped aside from light, med/heavy armor is stupid
A lot of it is about the kill power and the armor. Plus if people don't know about Bowser Bomb cancel, they die off the top from uairs they don't see coming even despite the massive startup.The amount of Bowser salt I get from players who are newer to the MU is insane..
Darn, I thought I had finally found a good OOS option for DDD.I don't even know why they kept armor on grounded version, in absolutely no way, shape, or form is grounded up-b ever a good idea OOS; even if it had true super armor it wouldn't be good
Even if they hit you and your armor saves you and you hit them on your way up, I'm pretty sure it's waaay too punishable for it to be a good option. You're just stuck in the air for so long, and that initial hit isn't going to keep them occupied nearly long enough.Darn, I thought I had finally found a good OOS option for DDD.
Yeah playing against a Lucario player who feels Bowser completely shuts down Lucario's neutral game and finds it impossible to get past my Fair when edgeguarding him.A lot of it is about the kill power and the armor. Plus if people don't know about Bowser Bomb cancel, they die off the top from uairs they don't see coming even despite the massive startup.
Most people are unfamiliar with dealing with that level of armor - it's similar to how people can get ****ed up playing against Yoshi, except he actually has armored attacks and crouch/crawl, which makes it even more prevalent in the neutral.
You can stop it at any moment so I could see it being viable under platforms like Samus's up-b, except perhaps only high ones.Even if they hit you and your armor saves you and you hit them on your way up, I'm pretty sure it's waaay too punishable for it to be a good option. You're just stuck in the air for so long, and that initial hit isn't going to keep them occupied nearly long enough.
So link is suddenly bad because you got 4 stocked once by arguably one the top PM players at the scene?? You said your Lucario also got wrecked, does this mean lucario sucks too?Got 2nd in a tournament today going mostly IC's. I had really close games with Metroid in finals when I went IC's, tried Link in grands and got 4 stocked game 1(looool ok maybe link is actually bad) and then Ic's game 2 which was last stock highish%, then lucario game 3 where I got wrecked. Went all IC's in WF and it was 3-1 in his favor with the matches being close.
This was with broken glitch IC's. When they are fixed people better not sleep on them, I'm going to take names.
Edit: Here's some juicy stuff: http://www.twitch.tv/socostreams/b/637016228?t=1h18m38s