Rizner
Smash Ace
Why is link so low?YAY MY TIER LIST:
nerf plz:
A:
B+:
B:
B-:
C:
plz fix:
lol wtf:
Others: don't know where to put Zelda and ZSS
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Why is link so low?YAY MY TIER LIST:
nerf plz:
A:
B+:
B:
B-:
C:
plz fix:
lol wtf:
Others: don't know where to put Zelda and ZSS
Luigi, Lucas, Diddy, Mewtwo, and Ness all need to be higher.YAY MY TIER LIST:
nerf plz:
A:
B+:
B:
B-:
C:
plz fix:
lol wtf:
Others: don't know where to put Zelda and ZSS
SWD is terrible in neutral. and it's nothing '20xx', most samus mains can do it fairly easily... i think.What happens in the year 20XX when Samus' SWD across the stage to negate your wall?
Okay, so for argument's sake, by trying to jump around missiles, you're basically playing into Samus' game. You can close the gap by jumping over missiles, yes, but then you're either a.) forced to challenge her in the air or b.) do what you said, and come down with a mix up. Only problem is that even though you have mix ups, they're all slow, and an upb OoS should cover a large portion of your options while giving her 5(?) frames of invincibility. Or, she can up smash OoS, which has significant disjoint (not D3 hammer disjoint, and sets up for a follow-up at low/low-mid percentage. Additionally, she can wavedash back tilt/dsmash, or go into crawl to further cut off your options. If she does get an UpB/UpSmash/anything off, she can basically run away and reset the situation. Or she can wavedash around quickly just to get away and start firing missiles again. It sounds like you're saying jumping around everything is the key to the MU, which makes sense, because she's not really going to be challenging you in the air, but coming down safely, even with a mix up, against a character who has so many tools riddled with disjoint, invincibility, range, and incredible speed, doesn't seem like a favorable position to put yourself in.
Edit: Forgot to mention, Samus' shield pressure is good too. CC jabs, tilts, bombs, nair, etc. to whittle it down, upsmash/dsmash to poke. If she baits an OoS option, she can shield it and upb also.
Becasue people that make tier lists are generally decent players who can deal with sonic.Would anyone mind explaining to me (probably for the millionth time) why Sonic is so oft criticized for being "a broken piece of ****" but many tentative tier lists posted in this thread regard him as nothing higher than mid tier?
I was replying to Ripple, if you read his thingy mabob post (thing) he said that his jumps negate Samus' stuff. My response was what you replied to. Ripple wouldn't be on the ground so no punishes (although DDD FF speed is really fast).SWD is terrible in neutral. and it's nothing '20xx', most samus mains can do it fairly easily... i think.
In addition to all this, Ice mode.
Upsmash oos with ice = best AA against slow moving air characters.
Homing missiles in ice shut DDD down pretty hard.
Ice fair is perfect for folowing up a homing missile (which is easy to hit confirm)
Shield pressure is more of a 'fake' shield pressure though. You can do a few things and earn a poke dsmash, but you cant really pressure it per se.
Becasue people that make tier lists are generally decent players who can deal with sonic.
People who complain, complain instead of figuring up the matchup.
Samus has the best pretend shield pressure in the game. Bomb on shield that's too slow to not lose to any out of shield options, jab1 mix-ups that lose to shield grab. So tight. It's funny because it actually works because mix-ups.Shield pressure is more of a 'fake' shield pressure though. You can do a few things and earn a poke dsmash, but you cant really pressure it per se.
Double post, sorry. But have you ever seen Knut's shield pressure? It's actually insane for melee Samus. CC Jab> wavedash behind CC Jab/ftilt. Or if you're on a platform, jump through double bomb>dair. Crazy.Samus has the best pretend shield pressure in the game. Bomb on shield that's too slow to not lose to any out of shield options, jab1 mix-ups that lose to shield grab. So tight. It's funny because it actually works because mix-ups.
I was replying to Ripple, if you read his thingy mabob post (thing) he said that his jumps negate Samus' stuff. My response was what you replied to. Ripple wouldn't be on the ground so no punishes (although DDD FF speed is really fast).
As Ripple said, if I'm picturing this correctly, he'd be fairly close to Samus horizontally but ~3x Puff's normal vertical height. So ice homing missiles wouldn't be doing anything.
Problem with Ice Up-Smash is that its endlag would allow for a punish if the DDD read it and jumped again (you can always threaten so he has no jumps though).
Assume youre meaning Jab Cancels.Double post, sorry. But have you ever seen Knut's shield pressure? It's actually insane for melee Samus. CC Jab> wavedash behind CC Jab/ftilt. Or if you're on a platform, jump through double bomb>dair. Crazy.
I never said my strategy was flawless or anything, but if you stop shooting missiles to charge your charge shot. I'm going to instantly FF and throw a waddle at you. when a waddle is on the ground, I have some more options to get in. since it'll block a projectile or make you throw out move.Your strategy doesn't sound it would work particularly well if someone doesn't chase you, and not everyone is going to. While you're floating up there, I'm getting a charge shot ready, cutting off your landing options, and intercepting/meeting you at your landing.
I guess I'd need to see it in practice to really understand.I never said my strategy was flawless or anything, but if you stop shooting missiles to charge your charge shot. I'm going to instantly FF and throw a waddle at you. when a waddle is on the ground, I have some more options to get in. since it'll block a projectile or make you throw out move.
also, like I said, if youre coming to me to cut me off from landing. its a trading game. one that I "win" against samus even in ice mode
wow.... Seriously? How would my skill level change any of the points I brought up anyway? Is there some way to make side-b not lose to CC and asdi? Is there some way to l-cancel the tether hop? Is there some magical way to cancel the absurd lag on her throws? Yeah, I thought not. And either way, I did really well at that tourney. My two losses were two the 1st and 5th PR'd players in NC. I took the Stingers (PR'd #1) to game 3, and brought Jelly (#5) to last stock high% both games. That doesn't change the fact that every time I was off stage I got wrecked, I never got a combo off side-b and I never got anything off my throws.
idk, he really should belong at the bottom of the B tier or something. I'm just going to make a new tier list when I gain a lot more informationWhy is link so low?
ahh, ok. Also, I'd probably agree with Ness placement, but I'm crazy.idk, he really should belong at the bottom of the B tier or something. I'm just going to make a new tier list when I gain a lot more information
ZSS vets have put in a ton of work exploring her options in 3.5. My 3.5 ZSS is probably better than my 3.02 ZSS, but my success with her has actually declined for reasons that are pretty well in line with Foo's statements. My Marth and Sheik perform far better, and even my Mewtwo (which is admittedly subpar for lack of practice time) is nearly as effective in a tournament setting. This in spite of the fact that ZSS is arguably my second strongest character in a vacuum.I think it is more 3.02 ZSS players being bad at playing 3.5 ZSS than being bad at general. Character just changed and many don't feel comfortable with it.