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those are mostly nerfs and not bufs lol.yes. ganon buffs and thats it
who cares about olimar, zelda, everyones recovery, everyones projectiles, pit, mewtwo, and link?
Mmm and why is that? I even think sopo does well against squirtle considering how easy squirtle is to dthrow cg. Squirtle doesn't have the tools to separate the climbers easily and IC's can easily catch squirtle where other characters couldn't because of their WD.IC's do not have an advantage against Squirrel @ Hylian , try again
No, you can just tech bubbles and nana will be right beside you. If you shield bubble you get a free WD oos jab -> grab or dsmash.Does bubble not separate them at all? I feel like it wouldn't be to bad.
CC dsmashes would really hurt him though, and I think squirtman has such bad tech options that ics can just wait and WD towards him and grab on reaction.
Obviously not, but there are definite parallels in regards to the ICs matchup for both characters.Well..aside from the fact that Peach and M2 play absolutely nothing alike lol..
Good enough to get the job done, which is all that matters.M2 just doesn't have very many safe ways of separating the climbers, while peach has numerous.
Offensively maybe. Defensively no, especially not when mixed with teleport.float >>>>> hover against IC's.
Bubble and water gun separate them easily, along with his hydroplane down smash and his wavedash is better than the ICs. The fact that it 's easy for them to cg is irrelevant honestly, because IC's chaingrab pretty much everyoneMmm and why is that? I even think sopo does well against squirtle considering how easy squirtle is to dthrow cg. Squirtle doesn't have the tools to separate the climbers easily and IC's can easily catch squirtle where other characters couldn't because of their WD.
Obviously not, but there are definite parallels in regards to the ICs matchup for both characters.
Good enough to get the job done, which is all that matters.
Offensively maybe. Defensively no, especially not when mixed with teleport.
You mentioned covering teleport... here's the thing: Mewtwo's not going to approach with it, he's going to position with it. Can you cover teleport approaches? Sure, but Mewtwo doesn't (shouldn't) do that anymore (hence not a significant factor). Can ICs cover all of his positioning options? Not even close. He doesn't have to bother playing traditional footsies against them either, nor should he.
If the Mewtwo wants to jump in the fray and make his life harder then sure, maybe it's even. Against a Mewtwo that plays the matchup correctly? Not a chance.
Err...I'm pretty sure Squirtles wavedash is not better than IC's...only luigi's goes further afaik but I could be wrong I guess. I've never had a problem dealing with bubble, you just tech and nana either techs or you get a free desynch and can punish squirtle approaching lol. If you shield you get WD OoS Jab Grab. Characters being easy to chaingrab is very important for IC's in PM as they cannot chaingrab every character(in fact they don't have nearly as many chaingrabs as they did in melee/brawl) unless you do ledge-handoffs. Squirtle being easy to CG is important because I can grab him from mid-stage, and just do dthrow -> regrab to the edge of the stage into a 0-death hand-off. There are not too many characters IC's can do this to, but it's a powerful tool and it works pretty easily on squirtle. Hydroplane dsmash is gimmicky and easy to react to(I played brawl with the person that discovered and named hydroplaning lol so I'm very used to the mechanic)Bubble and water gun separate them easily, along with his hydroplane down smash and his wavedash is better than the ICs. The fact that it 's easy for them to cg is irrelevant honestly, because IC's chaingrab pretty much everyone
Camp like a ************. ICs can't touch Mewtwo in neutral; Mewtwo can usually generate at least incremental advantage given the opportunity and eventually converts that into separation and a stock. It's a slow, lame matchup, but that's how Mewtwo beats ICs.And how exactly does M2 play the match-up "correctly"?
Two observations here. One, Mewtwo players are really bad at playing Mewtwo. Two, not many players are willing to play as lame as possible even when it's their ticket to victory.I've played against a lot of M2 with IC's
Not what I'm saying. Peach has fairly well-defined options in terms of her ability to land from float. Mewtwo's options are much more varied, both moment-to-moment and in terms of the spatial area in which he might land. When Peach lands, she has to think about what ICs might do in the next couple of seconds. A good Mewtwo doesn't have to worry about that as much.I mean no character can cover every positioning option..that is just the neutral game.
Haha people try to do this to me all the time. Camping is a pretty bad strategy against IC's considering they have one of the highest damage outputs in the game and they can catch pretty much anyone with their wavedash. M2 cannot camp IC's well because his air speed is low and IC's can just wavedash after his up-b. If M2 willingly puts himself above IC's it's just free damage for them.Camp like a mother****er. ICs can't touch Mewtwo in neutral; Mewtwo can usually generate at least incremental advantage given the opportunity and eventually converts that into separation and a stock. It's a slow, lame matchup, but that's how Mewtwo beats ICs.
One observation here: You think playing lame is inherently better which isn't true at all. I find it much easier to win against camping opponents depending on their character(fox is extremely hard to beat when camping IC's ;_; )I've certainly had M2s try to camp me to no avail. Just saying people are bad at playing the character is kind of..pointless? People are also bad at playing IC's and don't really understand their options well because of the characters complicated nature.Two observations here. One, Mewtwo players are really bad at playing Mewtwo. Two, not many players are willing to play as lame as possible even when it's their ticket to victory.
Of course M2 has to think about what to do when landing from float...if he even gets to land from float. It's quite easy to punish M2's hover with IC's considering his air speed and lack of good downwards hitboxes.Not what I'm saying. Peach has fairly well-defined options in terms of her ability to land from float. Mewtwo's options are much more varied, both moment-to-moment and in terms of the spatial area in which he might land. When Peach lands, she has to think about what ICs might do in the next couple of seconds. A good Mewtwo doesn't have to worry about that as much.
Wow, such option coverage. "Eventually, there will be a character better than Fox in this patch but I don't know who it is."Everyone always starts out thinking Fox is #1 every patch before everyone realizes the sickening truth that there is actually a character better than Fox.
I'm just calling it now so when it happens I can link back to a post made months ago and talk about how right I was.
While you're here answering IC questions, what do ICs have in pm to deal with top platform camping? Does the stage list help to prevent that as an option, or are there tools now to deal with it better?Haha people try to do this to me all the time. Camping is a pretty bad strategy against IC's considering they have one of the highest damage outputs in the game and they can catch pretty much anyone with their wavedash. M2 cannot camp IC's well because his air speed is low and IC's can just wavedash after his up-b. If M2 willingly puts himself above IC's it's just free damage for them.
One observation here: You think playing lame is inherently better which isn't true at all. I find it much easier to win against camping opponents depending on their character(fox is extremely hard to beat when camping IC's ;_; )I've certainly had M2s try to camp me to no avail. Just saying people are bad at playing the character is kind of..pointless? People are also bad at playing IC's and don't really understand their options well because of the characters complicated nature.
Of course M2 has to think about what to do when landing from float...if he even gets to land from float. It's quite easy to punish M2's hover with IC's considering his air speed and lack of good downwards hitboxes.
Stage list helps. Their hitboxes are a bit better than melee, fair and uair both hit the top platform. They also have a killing up-b now which is at least a threat for people to keep in mind. Ice blocks help a lot as well as strange as that sounds because they are so much better than melee iceblocks you can put them onto the top platform from the side while falling under it and then jump uair or waveland on grab if they shield.While you're here answering IC questions, what do ICs have in pm to deal with top platform camping? Does the stage list help to prevent that as an option, or are there tools now to deal with it better?
What. Mewtwo's horizontal speed during hover is actually very good, as is his non-hover air speed. His momentum shifting ability during hover is also fairly high, and he now retains full momentum going into hover.M2 cannot camp IC's well because his air speed is low
No, I think it's better in specific matchups/situations.You think playing lame is inherently better which isn't true at all.
Of course M2 has to think about what to do when landing from float...if he even gets to land from float. It's quite easy to punish M2's hover with IC's considering his air speed and lack of good downwards hitboxes.
I... oh dear. Do you have footage of any of these 3.5 Mewtwos you've played (preferably but not necessarily against you) on any stage that isn't FD? Mewtwo has one of the easiest times getting back to ground of any character simply because of the variety of options he can field from the air.IC's can just wavedash after his up-b
As a Toon Link main, this sentence makes me laughCamping is a pretty bad strategy against IC's considering they have one of the highest damage outputs in the game and they can catch pretty much anyone with their wavedash.
Toon Link is sooooo hard for IC's ;_; I would rather play a peach.As a Toon Link main, this sentence makes me laugh
HAR HAR HAR
Waitya'll really should be FSing MK recovery every chance you get.
now he can be a legendary pokemon againOh wow, a MU that will never happen in PM cause 95% of Mewtwo population quit,
I think people already know rob is a good characterThey All Laugh Now Tier: Mewtwo, Yoshi, ROB
Dec 27, 2014, ladies
easy to ctrl f for all the inevitable "I told you so"s around this time next year, for either myself or the nonbelieving sheeple ;o
you believe me, right @ Soft Serve ? ;__________;
I footstooled a local Yoshi about 15 times when we spent some hours grinding a week or two ago. It's hard, but Browser can totally do it.as a fat koopa king how do i footstool.. anyone..
yoshi i can see being legit just about though
I thought over 9000 diddy mains quit in post patch rage?good/popular characters diddy
Joe still mains diddy, June and dla dual main diddy ganon, Disqo is potentially coming back this patch for a while, luck is still doing great, abstract logic seems to be more active, Texas has another diddy that made top 8 at forte2. I don't know about bladewise, haven't kept up with the Washington scene at all, but almost all the other good/relevant diddy mains who made impacts at events still play him, with good success. The nerfs only really hit one particular style of diddy play (2 banana camping, over reliance on sideb, only taking stocks with da off stage, etc) so everyone was fine to begin with or adapted already.I footstooled a local Yoshi about 15 times when we spent some hours grinding a week or two ago. It's hard, but Browser can totally do it.
I thought over 9000 diddy mains quit in post patch rage?
Meanwhile, the good ones still making their friends' lives hell.