Thane of Blue Flames
Fire is catching.
RIP Texas.
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Quoting for posterity.
...Anyways, ZSS now has a normal grab.
Top tier calling it now.
Apparently he can if he doesn't DJ. Idk why they decided to half-ass all of the up-B cancelling stuff when none of it should have been added in the first place. Is there any info about overall recovery distances being nerfed?Can Mewtwo still act out of tepelort?
Jesus piss. If she didn't get commensurate nerfs, that's going to be busted as hell.Quoting for posterity.
Anyways, ZSS now has a normal grab.
Top tier calling it now.
I assume it was in an effort to make his neutral game a bit less braindead?If TL's Brawl-style nair was really a decision to nerf Lunchables' main, we would have failed terribly in that regard lol.
There wasn't any particular area of his gameplay that we tried to address with it, it was primarily an experimental design change. It just so happened to work out really well.I assume it was in an effort to make his neutral game a bit less braindead?
And it didn't disappoint, did it?im out at dinner and people are literally texting me to read this thread for how stupid it is
I wouldn't really call it a buff. It was stupid, yes, because MK as a character basically negated a lot of key aspects of Smash centered around positioning and stage control and dive kick Dair was partly to blame. But Brawl Dair is excessively dumb for other reasons. It also does a very good job of making MK not care about being above you, and just DESTROYS recoveries. There's no way in hell you can actually let MK have Brawl Dair (as in, straight from Brawl, not the nerfed version that is presumably in 3.5).Hear ye hear ye.
PMDT seems to have realized that Meta Knight's Dair was a buff.
Brawl Dair is back.
Yeah, except you're also watching tloc on your smart phone app so don't even talk
gottem
i think i love youSaving this for future use
Use EVERYWHERE
Where are people getting info?
remember, tethers aren't free anymore, so you could prolly get away with actually edgeguarding her now.Jesus piss. If she didn't get commensurate nerfs, that's going to be busted as hell.
Just booted Brawl and checked out Tink's nair. Interesting. Seems like its uses will overlap a ton with fair?
Not as a movement option on-stage, Thor - if that was the intent of the nerf it would have been removed entirely. Removing QAC out of Up-B2 is to avoid making Pika's long-distance recovery too safe, because of all the options he has out of it. It's basically bringing Pika in line with the general notion of toning all recoveries down.Why on earth was QAC nerfed?
Oh right, we went over this earlier in the thread, because it was SO BROKEN, EXACTLY LIKE MEWTWO'S TELEPORT!
https://www.youtube.com/watch?v=b6X-xpU_Ags
https://www.youtube.com/watch?v=wfqdoCxJnSY
https://www.youtube.com/watch?v=z67qt6FiZEg
It was CLEARLY a necessary nerf.
...Oh wait...
@ Tagxy but are you seriously dropping Pikachu because of this? That seems... excessive... Also I'm pretty sure Professor Pro has a good Melee Fox... I don't know where you get the idea that he's only good at PM, that's like saying Emukiller is bad lol
It wasn't hard to edgeguard in the first place, but that's neither here nor there I guess.Not as a movement option on-stage, Thor - if that was the intent of the nerf it would have been removed entirely. Removing QAC out of Up-B2 is to avoid making Pika's long-distance recovery too safe, because of all the options he has out of it. It's basically bringing Pika in line with the general notion of toning all recoveries down.
Like even though it's perfectly edgeguardable now I'm fully expecting 3.5 Ike to have a shorter Aether, less horizontal drift during Aether and an even slower-charging Side-B in the air. It's the way of the game now.
Fox can just run in, jump over the dsmash and dair him, then shine and now Olimar is being tech-chased. And he's super light. And there are better options than this.SM_SC11 said:Maybe I am crazy, but I think Olimar is incredibly under rated... In PM I feel like he can build damage so easy on opponent, and take so little damage, with basic strategy throwing his pikmin with side special, then spamming dSmash it is so hard to punish olimar users, it hits both sides, with so little lag, I know his recovery is not the best and he is gimpable, but it is so hard to get in on a good defensive olimar.
We see Ike pretty differently then. The ability to go deep for edgeguards with fair/dair defines his playstyle a lot in my mind, as well as good spacing, zoning with his reach and a reasonably interesting/creative yet ultimately not overly strong combo game with an emphasis on baits and grabs. The improved drift on Aether is actually a LARGE part of what makes him so awesome for going deep for kill offstage - which is I'm fully prepared to see it go. If recoveries are worse across the board, then hey, I probably won't need it.It wasn't hard to edgeguard in the first place, but that's neither here nor there I guess.
Also I thought the point of Pikachu was being light but having a strong recovery, but I guess the PMDT disagrees. Ike is a bit different, since hard hitters are heavy and typically have weak recoveries (Samus being the classic outlier, but go beyond her and this description fits), so if they nerfed his recovery to an almost Captain Falcon status, I would be unsurprised. But this is Pikachu, not Captain Falcon or Ike, so...
What I meant by Captain Falcon style recovery is "Hey I can get to the stage but this practically has no hitbox!" Falcon can go relatively far out for knees and dairs too, and his recovery is suited to making it back - barely (and Falcon can go deep thanks to walljumping too). I thus wouldn't be surprised if Aether became easy to CC and punish (or something like that). It might also eventually have other nerfs (like the drift), but what I meant by saying that he would have a weak recovery is that I would not be surprised to see Ike's recovery be designed to get him back... but not very safely if there is anyone trying to keep him offstage.We see Ike pretty differently then. The ability to go deep for edgeguards with fair/dair defines his playstyle a lot in my mind, as well as good spacing, zoning with his reach and a reasonably interesting/creative yet ultimately not overly strong combo game with an emphasis on baits and grabs. The improved drift on Aether is actually a LARGE part of what makes him so awesome for going deep for kill offstage - which is I'm fully prepared to see it go. If recoveries are worse across the board, then hey, I probably won't need it.
Please, quick attack cancel wasnt bad design. If you want to argue 3.02 QAC doesnt fit within the context of PM 3.5's preferred design goals thats a different argument, while the technique itself is fine it was reasonable for QAC to get nerfed or removed if this was the case.because a lot of changes are based around things being overtly badly designed as much as they are badly balanced
2.1 ike was easily dealt with by any competent edgeguarder like DDD or even jigglypuff, but he was really badly designed, so we got a significantly better ike out of it
speaking of, y'all are nerfing kirbicides, right? that is the most boring tactic in the history of boring tactics, even if it's basically a gimmick past a certain skill level
I already quit him during 3.02 man. And everyone and their mother has a good melee fox, when youre in a region I'm from you learn to have a higher standard for good.@ Tagxy but are you seriously dropping Pikachu because of this? That seems... excessive... Also I'm pretty sure Professor Pro has a good Melee Fox... I don't know where you get the idea that he's only good at PM, that's like saying Emukiller is bad lol