What's your position then? Because all I've gathered is that you really really hate ivysaur. Is that not accurate? I'd rather not revisit your old posts in the ivy matchup thread lol. It's just annoying when you argue with other ivy mains because of some of the extreme claims you make sometimes.
1. While Ivysaur is not broken in the sense of being nigh-unbeatable across the board like Mewtwo, she does share a number of similarities with Mewtwo's current situation.
- Her power is wildly underestimated by most players,
especially Ivy mains who don't really know how to play anyone else.
- Her strength comes from a very similar source to M2. That is, her gimp game is completely free, and she never has to commit to anything in the neutral game due to her stupid range, speed, and lack of lag. In addition, most of her hits in neutral lead to braindead 0-death autocombos against large swathes of the cast.
- The above radically reduces the amount of options most characters have in this matchup. Against Ivy, you
must either outcamp Ivy with projectiles, or DD camp until she commits to something unsafe, then go in and punish her. If your character cannot effectively do either of these things, your character
automatically loses, because there is literally no way for you to
ever get in on a smart Ivy player. Marth, Roy, Fox, and Wolf, for example, can certainly win the matchup because of their great dash speeds, jumps, aerial games, and grabs. Marth and Roy still lose because Ivy is just a better character, and Fox and Wolf have to work 100x harder than the Ivy player, but at least they have the tools to get in.
- When referring to her ridiculous neutral game, I mean mostly dtilt, dash grab, fair/bair/nair, and razor leaf in most matchups.
Bowser, DDD, Wario, and many other characters do not. Again, all of the above is just like m2.
2. Razor leaf is kinda bad against the characters that can beat Ivy, but serves to more completely invalidate her winning matchups. It effectively forces a character to hit it (forcing clank lag), jump over it (and almost nobody can challenge Ivy in the air), or run away (and give up all stage presence). Shielding is not an option, as that leads to a free grab for Ivy 100% of the time -- similar story for spotdodging. Again, Fox, Wolf, CF, and company don't really care as they can just jump over it and nairshine or whatever, but this tool appears designed specifically to ruin big or slow characters like Bowser and D3.
3. Up-B has a similar story. Uthrow-> upb
cannot miss on most of the big characters, and they can't even punish a grounded upB that hits their shield through a platform. In those matchups, Ivy can literally spam her biggest/best kill move like it was PK fire.
Seriously:
if you miss with that, you're doing something horribly wrong.
It also finishes a lot of combos against floaties in general, and the DI to counter it is completely opposite of normal survival DI iirc. If you DI to survive getting hit offstage, you die to upB. If you DI for the upB, you get gimped for free. The option coverage is just built into her kit, no effort involved.
4. Ivy's edge game is also very polarizing. While she can gimp almost literally any character in the game with next to no effort, almost nobody can gimp Ivy - due to the instant reel on her tether and near-unchallengeable air game, combined with the dair, she has one of the longest *and* safest recoveries in P:M. There are characters that
can gimp her (Wario, Mario, MK, Kirby, a few others), but it requires very precise timing and a read (to make sure she doesn't simply fair you and drop lower). Even in the MUs where she can be gimped, the other player has to work much harder to do so, and risks eating a random dair/whatever and instantly dying.
tl;dr: Ivy's toolset is incredibly polarizing and strong in general. She has very few losing matchups, very many winning ones, and a surprising amount of MUs that are literally impossible to lose for a competent player. Her kit also has very little respect for the Ivy player himself, and seems to assume that he's a drooling idiot, only capable of following a simple flowchart. This combination results in the Ivy matchup being
universally frustrating and unfun even when it's 'fair' -- the Ivy player simply doesn't need to have any fundamentals or engage with the game in any meaningful way; and the character's design automatically beats anyone who doesn't play against her in the only way that can work (camping).
I don't 'hate' the character. I hate when insufferable mongoloids who can only play one character make presumptions about that character's balance. I also hate being told that I'm wrong (without any evidence being given to the contrary) about a character that I'm saying is too strong - for which I'm providing a solid case. I called the same thing about Mewtwo, Lucas, and Diddy almost immediately after release, and was constantly told "stop whining, he's perfectly balanced". I could wait for time to prove me right a fourth time, but it's getting old - and I worry that Reflex's influence in the PMDT will prevent Ivy from being fixed, and therefore prevent me from ever being able to play Bowser in tournament again.
@
Ripple
did I miss anything?