OK so he's spacey-falcon.
I don't like this comparison.
He's more of a spacey-shiek with the Knee. (naus could explain better)
super fast recovery on bair and Dair
Most of his bad MU's are less that he can't control the stage, and more that he gets gimped super hard and can struggle ending stocks vs. some characters once they get out of % range of being combo'd into side-b.
Uair too
I don't think he really NEEDS to control the stage.
You don't see Falcon/Sheik doing it in Melee and Falcon doesn't in PM and they do great, this Wolf guy is a hybrid that outclasses both.
Think bout it
Ivysaur's top 5 worst matchups are Kirby, Marth, Mewtwo, Link, Fox, pretty much in that order. Other relatively bad matchups include Mario, Sonic, Falco, Pit, and Peach.
Wolf would be top tier but then that Marth douchebag had to ruin the party.
What about Falcon, Yoshi, Samus, maybe even Ness but stretching in there maybe?
Agreed on your picks, but I think these characters are mean too.
Wolf too.
Kirby best soft-but-not-really-counter-unless-you-get-the-thing
Nausicca on point with the callouts on SH aerial to midstage. That **** gets you wrecked.
If Naus called someone out it would be like their SOUL was in a vicegrip and he'd tear it down to its parts and show you your insides of exactly how/why you did the aerial to midstage and trace it back to your childhood nightmares until you couldn't do anything but face it and better yourself through attention and equanimity all the while calling the mundane happenings (like the aerial itself) a mundane thing you shouldn't be considering because it's a symptom of a deeper volitional reaction to something within your mind and habitual conditionings
Fortunately it was just me (his little internet friend while he's afk from life) who made the callout
Also fortunately he doesn't make callouts since he could call everything and it would be an endless trail of inner SOULBLOODTEARS across the community
I'm with soft serve on the Wolf > Marth thing.
Wolf's neutral is like Sheiks but with a Falcon twist and spacey safety on aggression.
I wouldn't worry about his neutral.
PS I think he's better than both other spacies
PPS ROB can't hit wolf he just gets clipped and flashed and dies
And yeah he does fine vs Ivy too
To add to wat ez said just space jabs and ftilts and bair/fair or dair as you fly around them and randomly shinegrab or dash attack/uair if they jump even laser if you want or just hang out that sh dair/fsmash/dash attack/shinegrab distance away and wait for free hits because you can.
Also
This DD/neutral endgame is theoretically where commitments should be happening, so if Lucas isn't committing, yet transitions into punishes, the precise reversals out of neutral movement that make this possible may deserve to be understood more instead of being glossed over, so the actual root of the issue can be discussed.
In fact, Lucas' exceptionally powerful options (e.g. DJC, which essentially offers him an expanded pseudo-pivot game, or the zair/grab combined coverage I mentioned earlier) all tend to apply as something you want to decisively end neutral with rather than delay until things happen; he just doesn't have the speed or hitbox coverage to disengage indefinitely without being cornered.
when compared to other, faster characters, Lucas is starting with a measurable disadvantage, because he can't hang back as far, and takes longer to space, leaving less time to punish. I sort of view it as Lucas gaining less leverage in spacing for each micro-action he takes, thus setting up his desired endgame less rapidly and with more effort.
Also, I think that you might be exaggerating DJC fair's control a little bit. It's only 0 at best on shield, and maintaining safety requires that you follow up with magnet or back off (i.e. lose positioning), assuming your opponent lacks frame 5 OoS or faster. If it allows WD back or even a jump from your opponent to become difficult options to chase, wouldn't that be a loss of movement, too?
This is some hardcore theory crafting and sounds like you really don't know the character. Easy things like how Fair is ranged so even if you're hitting a shield it's not like it's punishable, and magnet is the same but if you magnet > WD away (or aerial even) it has literally 0% commitment, while leading to combos if it connects, and without losing positioning if the opponent doesn't get hit/shields it and runs/whatever.
Maybe go watch Neon vs M2K GFs set and it might make sense of how to keep up with fast characters, range characters, both, projectiles, etc, without problme.
PS Lucas has a speed game that tops everyone when it comes to hitting, and is a combo of Fox and Luigi and Marth in movement, basically can't beat it (even Sonic and Pika are jealous of Lucas's control while fast)
PPS Neon isn't even using a lot of Lucas tools yet from Ftilts to Zairs to Grabs with any sort of presence so his pressure is a lot more straight forward than it will be in probably not too long from now since he looks like naus did in spring and keeps getting better
PPPS Even if M2K had good DI on the silly broken Lucas Dairs and things (really hard against Lucas) Lucas can still adjust and actually has better ways of insuring the touch-to-deaths that aren't even a publicly known common thing yet
The tourney is LCT2 I think if you're interested (maybe you've seen it)