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lolThe terrifying thing about Mango is that he doesn't even do the 20XX stuff (double shine grab, multishines, invincible waveland -> stuff, etc) and still beats almost everyone. I'd hate to see what he'd look like with that stuff incorporated fully.
Quite easy is an entirely different matter than easy to the point of (suitable) character weakness.They are actually quite easy to combo imo, mainly falco. Plus for the juggling part, they fall so fast and while they can stall in the air, its still easy to juggle them. Plus with falco, getting him off stage horizontally with good knockback will kill him since he has pretty bad recovery. This is just from battling falco, and other spacies occasionally.
There actually is a problem with it, quite a big one (from some level on "skillfuller" characters do have an advantage). The same is true for the opposite (same end-level strength with different difficulty).There is no problem with high execution characters taking the top tier spots in principle. The same goes for high-risk high-reward characters. It encourages skillful, exciting play. But the risk should be high enough that a player using a lower-tier character should have a good shot at winning by getting just a few good reads. A competent Ganondorf player should actually be able to just about touch-of-death most other characters with relative consistency. Meanwhile Fox should have to work harder to account for good DI and land killing combos.
I think Falco is relatively well designed in this sense. One mistake or good hard read by the opponent and he gets thrown off the ledge and dies at any percent. He might be "20XX" broken but he isn't winning every tournament even 14 (13?) years in to melee.
Fox sucks cause he's actually kind of brain dead due to some ridiculous options and has pretty decent recovery on top of it.