Toon link is 2cute!
Smash Apprentice
But i want to know about them!DARK DARK REASONS YOU DON'T WANT TO KNOW ABOUT
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But i want to know about them!DARK DARK REASONS YOU DON'T WANT TO KNOW ABOUT
'cause meleeWhy is it that his SideB hasn't been made to be not completely terrible?
Don't question it, just accept it.Oh and i googled project m tier list and why is toon link on the bottom??
Why is Ganon's changed and made into a way of life?'cause melee
Seriously, what were they thinking?~So today I went into clash tournaments stream chat. Some guy was like hey lunchables, why is tinks recovery so bad? It's exactly like 64!
today was a good day
But i wont accept if there is no reason!!! Never will i accept toon link at the very bottom.Don't question it, just accept it.
lolThe terrifying thing about Mango is that he doesn't even do the 20XX stuff (double shine grab, multishines, invincible waveland -> stuff, etc) and still beats almost everyone. I'd hate to see what he'd look like with that stuff incorporated fully.
Quite easy is an entirely different matter than easy to the point of (suitable) character weakness.They are actually quite easy to combo imo, mainly falco. Plus for the juggling part, they fall so fast and while they can stall in the air, its still easy to juggle them. Plus with falco, getting him off stage horizontally with good knockback will kill him since he has pretty bad recovery. This is just from battling falco, and other spacies occasionally.
its cause his recovery is bad and his projectiles arent as good as links right? /sBut i wont accept if there is no reason!!! Never will i accept toon link at the very bottom.
There actually is a problem with it, quite a big one (from some level on "skillfuller" characters do have an advantage). The same is true for the opposite (same end-level strength with different difficulty).There is no problem with high execution characters taking the top tier spots in principle. The same goes for high-risk high-reward characters. It encourages skillful, exciting play. But the risk should be high enough that a player using a lower-tier character should have a good shot at winning by getting just a few good reads. A competent Ganondorf player should actually be able to just about touch-of-death most other characters with relative consistency. Meanwhile Fox should have to work harder to account for good DI and land killing combos.
I think Falco is relatively well designed in this sense. One mistake or good hard read by the opponent and he gets thrown off the ledge and dies at any percent. He might be "20XX" broken but he isn't winning every tournament even 14 (13?) years in to melee.
Fox sucks cause he's actually kind of brain dead due to some ridiculous options and has pretty decent recovery on top of it.
its cause his recovery is bad and his projectiles arent as good as links right? /s
B is also Short for Bowser the Baws!!B is short for Bottom
Winning is for posersI've won tournies before with tink only but no one remembers them
in the aaaaaaaaaaarms oooooooooof the aaaaaangeeeeeeeeeeeeeels...
@Strong BadI still want to see Ganon's Walock act like SF4's charge attack thing and it has light armor and it stuns like ZSS' D-Smash. Would be cool and not as useless as sing. Also dash cancellable for maximum SF lol.
Why not also give him a sword 3x the length of IkeBad ideas are bad
Leave Ganon alone, but make his body Pikachu's size while retaining his original attack hitboxes
Also, he can grab anyone 100000x pixels away horizontally whenever he grabs
Am I Smash 4 Dev now?
So Donkey Kong?give him marth's grab range, but behind his back.