victinivcreate1
Banned via Warnings
Not particularly overcentralizing, considering Ganondorf does ass in most MUs anyway.
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You mean Uthrow, Dthrow never kills and auto tech chases you.Snake's dthrow is pretty dumb imo, cause he gets a sticky out of it too. It chain grabs you, it stickies you, and then a bit later sets up the kill for the sticky. Not to mention it can kill on it's own and not that crazily high percentages.
Also I'd gladly trade how long Ganon's chain grab goes in exchange for improving other things (like being able to grab people in the first place holy **** the range makes me cry)
I always freakin mix those two up for some reason. I'm dumb.You mean Uthrow, Dthrow never kills and auto tech chases you.
Well designed characters that come to mind are ZSS, Diddy, Ivysaur, Donkey Kong, Roy, Marth, Meta Knight, Sheik, Zelda, Luigi, G&W, etc. those are off the top of my head.
Zelda is very overpowered. There is no need for a move that KOs at 60% regardless of positioning on a neutral stage. Dins literately lands the kick for you because of how much control it offers. It's like if Snake could plant mines that detonate themselves anywhere on the stage, or in the air, without even being there. Her utilt is not only invincible, but has fast startup for it's KO power and will put you off the top around 110%. Her Dsmash used to get praised for it's speed and power, but now it is completely outclassed by all of her other moves. I mean her jab sets up for a kick or grab which leads into kill throw and free dins fire harassment. All Zelda has to do is run away and dins enough until a kick will KO at 60% or lower, heaven forbid she had a Melee-sized hitbox. weak kick even combos into strong kick and uair is disjointed enough to juggle any character as long as you don't mess up and will KO faster than most juggle moves.Zelda having brawl sweetspots for a setup character that limits where the enemy can go is weird. She also has a lot of other attacks that kill well.
^>Zelda is overpowered
No.
Yeah, but just because a character beats a (meaning singular) seemingly better one in the matchup doesnt automatically make that character better. If it was all/most floaties it would be different.Fun fact Pikachu beats Zelda, and Pikachu is considered "Low Tier"
I'm pretty sure I've done this on multiple occasions...I just hate how apparently Zard can't clank dins midair
They don't like anything that happens to their character.I hear zelda is getting nerfed in 3.5. Zelda mains aren't gonna like that at all
***** plzNobody likes anything that happens to their character..
Being a fast faller doesn't automatically make Pikachu win the match up, its the fact that Zelda cant deal with Pikachu's shield pressure and mobility.Pikachu also pretty much beats pretty Fox and Falco and anyone else that falls quickly, so like w/e dudes lol.
Most fast fallers have a really hard time comboing Pikachu much less killing him. Meanwhile he can combo the **** out of them easily and do some insanely easy gimps when they're forced to stand in place when they upB.Being a fast faller doesn't automatically make Pikachu win the match up, its the fact that Zelda cant deal with Pikachu's shield pressure and mobility.
Unless you're playing on FD, Pikachu has just about as much of a hard time comboing fast fallers as the fast fallers can combo Pikachu. The match up still hasn't changed from Melee, and QAC can only do so much. And Fox doesn't have that much of a hard time killing Pikachu. Pikachu is relatively light; that mixed with the fact that Fox is pretty much uair and Up smash for days makes him formidable. It's not easy, but it's certainly not as hard as you make it sound like. Falco also controls the stage well, and using pillaring he can still net ridiculous amounts of damage on Pikachu on FD and even on normal stages. Pikachu vs Spacies is only a bad match up if the spacies don't know what they're doing, but the match ups themselves are certainly not as bad as you claim them to be.Most fast fallers have a really hard time comboing Pikachu much less killing him. Meanwhile he can combo the **** out of them easily and do some insanely easy gimps when they're forced to stand in place when they upB.
Yo I think the Falco match up is bad for Pikachu, but I think the Fox match up is pretty even. He Uair juggles are actually a thing now because his Uair actually deals damage and can be comboed into bair, which hits them to the side setting up for edge guards. His bair is also a more reliable ko move as well. I believe dtilt has less cooldown, so you can dash out of it sooner (I may be wrong). I really do believe that match up got better even though Pikachu kinda lost final Destination.Unless you're playing on FD, Pikachu has just about as much of a hard time comboing fast fallers as the fast fallers can combo Pikachu. The match up still hasn't changed from Melee, and QAC can only do so much. And Fox doesn't have that much of a hard time killing Pikachu. Pikachu is relatively light; that mixed with the fact that Fox is pretty much uair and Up smash for days makes him formidable. It's not easy, but it's certainly not as hard as you make it sound like. Falco also controls the stage well, and using pillaring he can still net ridiculous amounts of damage on Pikachu on FD and even on normal stages. Pikachu vs Spacies is only a bad match up if the spacies don't know what they're doing, but the match ups themselves are certainly not as bad as you claim them to be.
https://www.youtube.com/watch?v=5S3rWZjR6WkSomehow I'm PRETTY SURE SilentWolf knows a thing or two about PIkachu, but whatever you say, dude.
https://www.youtube.com/watch?v=bj7IX18ccdY
I've agreed with every change to toonlink, even the ones in the dev buildNobody likes anything that happens to their character..
Or the tree in Dreamland has a positive match up against FoxIf we took Silent Wolf matches at face value we would be saying Sopo has a good matchup against Fox.