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I have seen people call him broken (all of whom are bad players or players who have very little experience against Wario) and then everyone else says he's mid-tier (troof).I don't think I've ever once seen someone say wario sucks
o.O THAT IS ALL FACEhe can be beaten by a more developed meta.
that's cuz Wario IS broken if you have very little experience against himI have seen people call him broken (all of whom are bad players or players who have very little experience against Wario) and then everyone else says he's mid-tier (troof).
I don't think it is fair to call a character broken if the player lack experience vs them. With lack of knowledge Zelda and especially Lucario seem broken too. Seriously Lucario has so many mechanics unique to him if you don't understand them all you are gonna get rolled over.that's cuz Wario IS broken if you have very little experience against him
i need to start putting this at the end of all my postsI don't think it is fair to call a character broken if the player lack experience vs them. With lack of knowledge Zelda and especially Lucario seem broken too. Seriously Lucario has so many mechanics unique to him if you don't understand them all you are gonna get rolled over.
Teleport aerials are not safe on shield. Teleport HOVER aerials are safe on shield (cough nair). Remove hovering out of Teleport and the main complaint about him is gone.Fox is still capable of beating any of the top characters and dominating the rest. It's still a problem even if he has a bad MU or so, that doesn't balance anything out.
Diddy's recovery is easy to stop, but by the time he really falls he can initiate it again and just keep attempting repeatedly to make it back or overshoot the edge entirely. Barrels don't do that much, but sometimes both hit and it puts the defender in a bad spot. Once his recovery is normalized I think he can be beaten by a more developed meta.
Mewtwo has been too good the moment I saw the release trailer. Teleport is like MK nado in Brawl, it be over there, yeah it be over there, try to air dodge at the ground and shadow claw will be over there.
I also don't know what Pit's deal is. Even if he is good I feel like I'd rather face him than the other chars still, but he also has decent recovery. Maybe too much hitstun on fair? that's the BnB of everything, dair to fair to fair to fair arrow fair dead.
I'm sorry, but couldn't you edgeguard him?Diddy's recovery requires too much finesse to actually punish. I mean if you attack Up B at wrong angle, the barrels will stage spike you.
I think it's more that he has a ton of really awful matchups, and then very few that are much in his favorI have seen people call him broken (all of whom are bad players or players who have very little experience against Wario) and then everyone else says he's mid-tier (troof).
I really don't think his toolkit is polarized enough to where he beats characters badly. Most of his good matchups are often 6-4 at best.I think it's more that he has a ton of really awful matchups, and then very few that are much in his favor
Indeed. I'd call this a good thing. It just makes him feel kinda lackluster compared to a lot of the better characters atm, but that should be mostly mended with the apparent upcoming recovery changes.I really don't think his toolkit is polarized enough to where he beats characters badly. Most of his good matchups are often 6-4 at best.
No I know he needs a nerf just talking specifically about Up smash though. I believe that it should function similar to Pikachu's. The back part of his up smash actually has decent power and can catch people of guard causing poor DI. I believe I got killed by the back part at 110 due to poor DI. The move itself is fine but the back part shouldn't do anything like Pikachu's and the beginning should have to be spaced to have the insane 18 damage hitbox. So like I said make it so you have to space it for the middle or the tip of his foot and make the other parts do 16 damage with slightly less growth.Fox is still capable of beating any of the top characters and dominating the rest. It's still a problem even if he has a bad MU or so, that doesn't balance anything out.
I'd go for slow then its animation so you can edgeguard it easier and slightly speed up Falco'sFox's Up B should have more lag on landing, if we're nerfing recoveries around the board then bias should be avoided.
That'll just make it easier to edgehog, not force the person who is trying to recover to put more thought into it.I'd go for slow then its animation so you can edgeguard it easier and slightly speed up Falco's
No considering how much start up it has it is unnecessary. Side B I agree with having like 2 more frames of lag.Fox's Up B should have more lag on landing, if we're nerfing recoveries around the board then bias should be avoided.
Lucas is nearly OP. I do need to learn the MU more, but he has a PLETHORA of tools.Lucas feels a bit outreached, especially by blue-haired swordsmen. Soft counters though, just have to be more defensive.
However, he needs space and movement. I feel that Snake's a pretty harsh counter.
I often have problems against Snake as Lucas and Pink Fresh lost twice to Rolex, one time 2-0. I think it's pretty clear that Snake is a decent counterpick to Lucas.Lucas is nearly OP. I do need to learn the MU more, but he has a PLETHORA of tools.