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no man it means like the complete opposite of that opposite thing that someone just claimed was the opposite come onWait, so that means that Yoshi does suffer less hitstun at low percents
I've seen Yoshi take a knee to the face at 50 and barely flinchOk, this is kinda getting jumbled now lol. So I'll just say, "Yoshi is harder to combo then the average character."
There we go.
Fox has more because he weighs less. A better example would be characters who weigh the same such as mario and luigi or Pikachu and Falco. Characters still have varying kb/hitstun resistance in the form of their weight attribute, but their terminal velocity and falling speed acceleration are huge factors in determining combo ability.if you stomp a luigi at 50% he will have the same amount of stun that a fox will at 50%. floaties do not have less hitstun, they just travel a distance where you think you should normally combo them but can't
Being floaty or being heavy isn't mutually exclusive, I guess you meant 'fastfaller' when you said heavy. But anyway, Bowser suffers less knockback then Jiggs from most moves, thus he also suffers less hitstun from most moves.what did I just say?
no matter what, floaties will suffer the same amount of hitstun as a heavy when hit by the same move at the same %
knee at 0? same for jiggs and bowser
knee at 100? same for jiggs and bowser
knee at XX? same no matter what
weight is simply knockback resistance multiplier
and yes, ALL moves are affected by weight
Ike is amazingSo I'm really split on the quality of Ike.
I dunno, at times he feels amazing, other times he feels like trash. He's just kinda... weird.
Falcon Uthrow may be one of the rare throws that is not affected by weight (I can't remember at this time, my gut says it does not change). His Dthrow certainly goes slower on heavies.And how does weight influence Falcon's upthrow (and similar throws)?
Yeah Falcon's upthrow animation length seems to completely ignore weight. I'm pretty sure Wario's upthrow has it too, can't think of many others. Probably Ganon's melee upthrow.Falcon Uthrow may be one of the rare throws that is not affected by weight (I can't remember at this time, my gut says it does not change). His Dthrow certainly goes slower on heavies.
nopeI believe Olimar's throws fit into this category as well
http://smashboards.com/threads/captaining-project-m-olimar-discussion.342671/page-7nope
Several throws riddled throughout the game are independentFalcon Uthrow may be one of the rare throws that is not affected by weight (I can't remember at this time, my gut says it does not change). His Dthrow certainly goes slower on heavies.
Maybe if the only thing keeping these characters in the same league as Fox is their stupid recoveries they need buffing to other aspects of their play. Stupid recoveries feel stupid when I use them, when opponents use them, and when I see them on stream. They're generally stupid and bad for the game.so basically "nerf all the fun characters so we can play as fox again"
Aren't you always ranting about people whining over Smash 4 things when they haven't even played the game?every time the people from the mod that reintroduces the melee airdodge say "natural, flowing movement" I laugh out loud
"We realize that the community wants to let the metagame develop unperturbed as much as possible, and so we’ve completed this global review of longevity and recovery we’ve made sure that our alterations were supported both by the general requests of the community and the guidelines of our original mission statement."
so basically "nerf all the fun characters so we can play as fox again"
except it was considered across the board that the recovery:edgeguard ratio was a bit silly, even by most PM-centric playersevery time the people from the mod that reintroduces the melee airdodge say "natural, flowing movement" I laugh out loud
"We realize that the community wants to let the metagame develop unperturbed as much as possible, and so we’ve completed this global review of longevity and recovery we’ve made sure that our alterations were supported both by the general requests of the community and the guidelines of our original mission statement."
so basically "nerf all the fun characters so we can play as fox again"
Some peoples recoveries were by far broken...every time the people from the mod that reintroduces the melee airdodge say "natural, flowing movement" I laugh out loud
"We realize that the community wants to let the metagame develop unperturbed as much as possible, and so we’ve completed this global review of longevity and recovery we’ve made sure that our alterations were supported both by the general requests of the community and the guidelines of our original mission statement."
so basically "nerf all the fun characters so we can play as fox again"
Characters who's recoveries I believe should not be changed very much in 3.5 are:Everytime I play an Ike they play a different playstyle.
I've seen an Ike that focus'd on grabbing out of quickdraw. An ike that focussed on jabs and fAir spacing. An ike that spammed quickdraw (got me into a 3hit combo with it once I was pretty damn confused), and then just an all around ike.
I think he is actually really well designed, the fact that all 4 of them played in really key different styles and still did pretty well shows that.