Ya that's a bad idea lol. I think both Smash wikis are out of date and erroneous for some MU's. Many of them don't even match the official Smashboards version: numbers seem to be literally picked out of thin air
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How: most notable is probably the fact that her gimp game didn't translate well to PM. Characters that both outrange her and challenge her offstage game are particularly rough. Most of her matchups aren't terrible, I just don't think she has a good enough spread to warrant a high position.Explain to me how and who.
Weaker neutral, more susceptible to CCing, has to work a bit harder for his kills, manages to be even more combo-friendly. Yes, I know I'm glossing over some of his advantages. I'd rather not write an essay. While I do put Falco in roughly the same tier, I would say that Fox > Wolf > Falco by similar degrees.Why?
As much as I'm an advocate of adaptation, I think his metagame development is going to improve at a disproportionate rate for a while yet. Teleport shenanigans have yet to be fully explored/utilized.Possibly. But I'm not completely convinced yet. I think most of it is people not knowing how to deal with him.
Fairly polarized matchup spread. Anybody that can keep him out beats him handily.Explain.
Bottom asserts that they're roughly equal to other bottom tier characters, an assertion that is difficult to corroborate for sheer lack of evidence. I dislike the idea of bottom tier as a catch-all for "what the **** do these guys even do".That's why they are in the bottom.
Moreso than I cared to in that post then.You're already delving into opinions anyway.
Squirtle can go faster than Sanik if you know what you're doing.I'm totally sure TL throws bombs to make people shield so he can get that freeasballs pressure.
So yeah he does fine on shields, you know what's up.
lol wow well then
If -awestin and ness's other than the ones i've played don't do anything but pk fire- is how he interpreted -i've heard other good ness's abuse pk fire more than the ones i've played- then no wonder threads get derailed. LOL
There are actually some pretty slick momentum mechanics in PM that allow him to have ridic control over his ground positioning. This ain't melee and i ain't seen anybody apply this very well yet. Well, I know nobody has, since it's not a thing dicussed around here yet and the local weegees aren't even close to implementing his weirdasballs PM physics crawl and walking stuff yet.
Have you seen all the sliding and crawling dsmash and ftilt mixups he's got? I should make a giff of bamesy doing it. It doesn't make sense how you can predict or shut down his WD game when he can just shimmy along like a squirtle on speed.
olimar is a fairly under-appreciated character in PM, but he's still pretty legit overall. however, the entire character is basically keep away > get flowers > keep away with flowers lol so any character without some kind of reliable approach is going to have a very hard time dealing with him when he's played correctly. i don't think wario dk ganon type characters are going to fare well against olimar, but a character like falco peach pikachu etc might have a better time with it.Honestly, I hate Olimar very much as a person who frequently plays Wario.
Omg that's exactly how I play Olimar, I just run away the whole time. Like once, this Link player was trying to camp me out so I walked over to the other side of the stage and just waited there. Apparently he didn't know that Pikmin get stronger so I was able to run in and get a few upsmashes into fair and that was the stock, he raged pretty hard.olimar is a fairly under-appreciated character in PM, but he's still pretty legit overall. however, the entire character is basically keep away > get flowers > keep away with flowers lol so any character without some kind of reliable approach is going to have a very hard time dealing with him when he's played correctly. i don't think wario dk ganon type characters are going to fare well against olimar, but a character like falco peach pikachu etc might have a better time with it.
Never stopped Jigglypuff from being good, though.tiny, tiny limbs. little fat baby limbs for a baby.
Isn't it kind of stopping her now?Never stopped Jigglypuff from being good, though.
jigglypuff doesn't have tiny baby limbs, though. it just looks like it does, then her foot stretches wide enough for marth's sword to both humanize itself and immediately blush upon doing soNever stopped Jigglypuff from being good, though.
Yeah, an airgrab on a Jiggs like character is basically worthless. I wish I had rollout.Wario's neutral special is kind of terrible, isn't it?
Play even just a decent Yoshi who knows what he's doing - it's insane.I've heard about him being able to do some weird OoS shenanigans with his double jump where you can basically do anything you want OoS including ground attacks and stuff. Sounds pretty crazy on paper, but I'll wait until I see it actually applied before I jump to any conclusions.
Does he have any good follow-ups from the grab, though? I don't know myself, I don't play Wario/haven't played against any.Yeah, an airgrab on a Jiggs like character is basically worthless. I wish I had rollout.
I thought the armor is dropped when he does an attack?a frame 3 move that can have DJ armor on it
It is, poor choice of wording on my part. I meant that he can just eat an attack coming OoS and then promptly respond a 3-frame kick lol.I thought the armor is dropped when he does an attack?
Shokio, that's not how hitstun works. It's a direct multiplier to knockback, and it's the same for every character and every move, except when they bounce off the ground or a wall.Play even just a decent Yoshi who knows what he's doing - it's insane.
- He suffers low hitstun. It's very hard to combo him at low and mid percents.
- His Nair comes out frame 3. THREE. And now, he can jump OoS with that....a frame 3 move that can have DJ armor on it and lasts literally for 30 frames. AND it's actually a kill option. Talk about insane.
- While he suffers low hitstun, his moves have HIGH hitstun on them. Get touched by Yoshi once, be prepared for 80% damage. You can't move at all once he lands a hit on you.
- His side-B is pretty much a guranteed combo starter at ANY percent. Even at 200% it's knockback growth is so weird that it pops people up nicely for a Uair finish, which btw, is a great finisher and has tons of hitstun on it.
- His DTilt has crazy range and hits you at an extremely low angle. I almost died once at 0% trying to CC this move with ZSS. I slid off the stage so quickly and so low that I was almost not able to recover.
- His DSmash is in the same boat, except along with the crazy range and low hit trajectory, it always very strong at the same time. But most of the time, it's not even the power of the move that will kill you, it's the angle. That moves sends you to the point of no return. I've died at 40%-60% easily with Roy from the move. It's pretty dumb. Oh, and this move also hits on frame 3.
- Despite his recovery "disadvantage", any Yoshi with at least decent DI will make it back to the stage with Side B. Side B is pretty potent for recovery in this game.
- Thousand Kicks (dair) is godlike. Even more godlike than before. It has an ELEVEN-FRAME auto-cancel window, AND it has a hitbox when you land with it, so essentially, Dair into DSmash is a guaranteed combo. A very devastating one.
- His eggs don't have a set range before they pop anymore. They don't pop until they hit something, and they're really great hit-confirms.
- Most of his moves are generally high-priority and will at the very least clash with other moves. Yoshi rarely gets beat out.
He has amazing followups from Bite, and part of that is that you get the DI mixup. You can throw them both ways, you can chose to insta throw or delay the throw, etc. Bad or little DI literally kills people, while Good DI can still lead to tech chases or positional advantages at lower %.Does he have any good follow-ups from the grab, though? I don't know myself, I don't play Wario/haven't played against any.
I know that. I didn't say it works any kind of way, I just said his moves have crazy hitstun on them (meaning, he has an arsenal of HEAVY hitting moves and lots of great combo starters to lead into those.) It's mainly his Dair, fair, and Uair.
...did you even read your own post?He suffers low hitstun
What? I didn't say his moves have a lot of hitstun because he's suffers little of it himself, I don't know how you made that connection. His lower hitstun suffrage comes from the amount of floatiness (not a word) he has. Floaties suffer less hitstun....did you even read your own post?