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I do admit to johns. But Sonic is still jank imo. And it bothers me why the PMBR decreased his running acceleration, and not made that his main approach. Sonic is known for speed (I mean its in his name, Sonic describes something moving very fast). More specifically running speed. Why is his main approach not his running?yeah, well, mewtwo and sonic.
What do u smoke and where can I get itDiddy secretly mid tier. Pit legitimately forgotten.
I agree, they should also increase his spun dash speed, maybe reduce KBI do admit to johns. But Sonic is still jank imo. And it bothers me why the PMBR decreased his running acceleration, and not made that his main approach. Sonic is known for speed (I mean its in his name, Sonic describes something moving very fast). More specifically running speed. Why is his main approach not his running?
Might as well delve into it haha.How's he do against Marth? I know the mu is awful in melee, but Luigi got some serious buff action.
I also assume Mario is tough mostly because of him caping your recovery...?
Naaaah, just give Sheik her Dthrow back (like actually, why remove her Dthrow and then give equally stupid throws to a **** ton of other characters).Can we not give more characters stupid DThrows? I'm on the side of things that feels these shouldn't even be in the game to begin with.
10/10 Bowsers approve of this postNo characters have dthrows as stupid as NTSC sheik's lolol
People who say this don't know how severe sheik's dthrow was in melee
If you can't do that, you shouldn't be playing bowserIf you're good enough, Dthrow to Bowser Bomb already can happen.
If you like, read them harder than the co-axial atomic spin of the universe and utterly humiliate them
YesSnake's up throw is kinda funny.
does fox's dthrow still meteor if he grabs you on the ledge?
I... need to see that happen to believe it.Bowser regrabs Fox if Bowser commits to the assumption that Fox is teching away.
It's true. Bowser's dash grab is insanely long. You can also Klaw -> dashgrab -> airKlaw if Fox's DI isn't good iircI... need to see that happen to believe it.
Rofl no. Ignoring the buffs comment, hes definitely not already good. Pikachu will likely never be good in PM. At the very least, recoveries are too good/different, his offstage game wont ever match what he had in other smash games. On top of this he gets chaingrabbed by BS MUs he already loses. Hopefully at least his u-throw is changed to match what he had in melee.I don't see why we should buff Pika when he is already good.
Jolt has its uses but...no.50% of the cast suffers fro Pikachu's "problems", and they don't have his strengths to back it up, I.e speed, recovery, power, gimp potential, a decent projectile, etc.
Also about the talk of Thunder Jolt not being good, if people are calling SHADOW BALL a fantastic projectile, then Thunder Jolt is good. Shadow Ball isn't some godly projectile lol.
If you look into it enough hes not great on paper either. I think hes still fun though.I'm conflicted about this. On paper he has some great tools. In practice he feels limited and awkward.
The data says frame 5. It says the initial animation (charge window) is 3 frames (this ends when mario makes the SFX) then the hitbox comes out two frames later.Actually, two hitboxes appear at frame 3 and two more at frame 5
Confused something. From testings, its frame 5, but from the data, frame 3? Strange
You can chain multiple Klaws into any character if they have bad DI.It's true. Bowser's dash grab is insanely long. You can also Klaw -> dashgrab -> airKlaw if Fox's DI isn't good iirc
The former. Easily the former. #RoyPlayerWoesWhat's worse: The abundant throw->kill setups or the overkill recoveries?
Oh, stop. You're making me all hot and bothered.whoa that's like almost as fast as like a shine or something