Player -0
Smash Hero
Kirby has CG's on characters which leads to a kill move. Also aerial hammer is 2gud when not L-Cancelling.
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Got a link to a set where this is performed consistently?Kirby has CG's on characters which leads to a kill move. Also aerial hammer is 2gud when not L-Cancelling.
Kirby's recovery isn't nearly as good as it looks. He gets gimped extraordinarily easily by pretty much anyone who can go offstage at all due to how slowly he moves in the air, and how unsafe his up-B is. The Forward Cutter certainly helps, but once opponents get used to it, it's really not that great.Kirby has some pretty good combos, not to mention his kill moves and his recovery and his offstage game...
I'd have to test this, or see it in some tournament games. Certainly haven't seen it much.Not true. D-Throw typically chains into U-Smash against floaties near kill %
They would be, on someone with much better air speed and setups. As it is, Hammer can only really hit opponents who are completely unfamiliar with the MU, and uair is incredibly impractical against opponents that can outspace you (see: everyone). It is probably his best kill move, regardless.aerial Hammer and U-Air are excellent kill moves
Obviously. This doesn't mitigate how garbage his onstage game is.there's always the usefulness of B-Air and N-Air offstage complemented by his many jumps.
Up-Throw is swag, bruh.Fireball, Stone, all of his tilts, Inhale mixups, short hop/OoS aerials, and throws are trash then? I will agree that F-Throw and U-Throw are worthless though lol.
He's got some good tools, but I remain unconvinced that they add up to anything other than a terrible character that only really wins off matchup inexperience.Fireball, Stone, all of his tilts, Inhale mixups, short hop/OoS aerials, and throws are trash then? I will agree that F-Throw and U-Throw are worthless though lol.
Nair OoS hits frame 9 afaik. Zard's jump squat is 4 frames and nair comes out on frame 5. That said, up B is right and it's absurdly good.Up B OoS hits on frame 5 (accounting for jumpsquat), and is invincible
Nair OoS hits on frame 6, and has massive disjoint
It's probably because there's not a lot of prominent Kirby's out there. Kirby's down-throw chaingrab is very real and is the bane of many floaties that get paired up against Kirby. It's pretty dumb because it just lasts for soooooo long in some matchups and leads to an upsmash at the end. Care to give any specifics @G-Rabbit ?I'd have to test this, or see it in some tournament games. Certainly haven't seen it much.
I agree with you on most of this. Kirby if played correctly can be a big threat in high level play, but hes definitely not as good at stuff as a lot of other characters are. Once people know the matchup truly, its hard for Kirby to get in no matter how great the Kirby's movement is. Kirby is and most likely be a bait-punish kind of character meaning going in on someone all the time will probably get you wrecked.I think a character like Kirby with such a variety of options (no matter how average they are on the whole) can win off of safe play, patience, and decent reads, a la Puff in the melee metagame. And like Puff I think you're right in that the closer you get to truly optimal play, the more Kirby's faults will probably show. But they'll always have decent tournament presence and placement because they're low tech-skill, big on mind games, and that takes a character surprisingly far beyond just matchup inexperience in a human environment.
Against characters that really get in on him and go fast though - he's wrecked, yeah.
Shiek can't dacus in PM thoughedit: and I forgot about all of the Brawl changes such as RAR and Dacus
Zard is fast in -general-Zard's fast in general for a character of his size.
Odds's Less Stupid Tier List (tm) (all rights reserved) (now a major motion picture)
idk how to make these face-emote-things, so i'mma just c/p them from Soft's post - which had some major problems but seemed largely on the right track. Within a tier, it's mostly in order, but some things will probably slip my mind. Didn't put in a hell of a lot of effort here, but I think it's close-ish.
Totally Not Mid Tier:
Unholy Messiah Tier:
FoxLucas Tier:
Some Extremely Stupid Matchups But Not Completely Broken Tier:
Goldilocks Tier:
Needs Fresh Paint Tier:
Situationally Viable Tier:
Jesus Why Are You So Bad Tier:
RIP Tier:
@Lunchables Tier (aka real bottom 5):
edit: pardon the ninja edits. I think it's better now.
inb4 the massive amount of trolling re: Ivy.
I think Falco is still insanely good, but the overwhelming majority of Falco players don't know PM's matchups yet. Fox made the transition better b/c his upsmash and shine spike remain extremely strong kill moves vs most of the cast.
****s and giggles.Hahahahahahahahahahahaha yeah I beg to differ.
Honestly, now that I think about it...why are we even discussing Tier lists on a game that's meta is so undeveloped that we honestly really don't know who's good and who isn't...
Thanks!Just remembered that I had a video that has the chaingrab in it.
http://youtu.be/B6sAGLsi9-0?t=9m45s
http://smashboards.com/threads/chaingrabs.357134/It's nice to know that's real, though I cannot to save my life get it to work on Ivysaur. Is there an exhaustive list somewhere of chars it does work on?
I can tell you in terms of matchups, the only ones I've personally seen to be a truly hard matchup for Luigi is ZSS, Mario, and MetaKnight.****s and giggles.
I'm also sorta having second thoughts about that Luigi placement. He seems to do a lot better in some MUs than I would've expected.
Zard is an extremely cool character. John Numbers is hella fun to watch when he's not playing against a Fox.
Thanks!
It's nice to know that's real, though I cannot to save my life get it to work on Ivysaur. Is there an exhaustive list somewhere of chars it does work on?
How's he do against Marth? I know the mu is awful in melee, but Luigi got some serious buff action.I can tell you in terms of matchups, the only ones I've personally seen to be a truly hard matchup for Luigi is ZSS, Mario, and MetaKnight.
I'm pretty sure that for Ivysaur, you have to tack on a little bit of damage before you can go for the chaingrab. Same goes for a lot of medium fall speed characters as well IIRCThanks!
It's nice to know that's real, though I cannot to save my life get it to work on Ivysaur. Is there an exhaustive list somewhere of chars it does work on?
50% of the cast suffers fro Pikachu's "problems", and they don't have his strengths to back it up, I.e speed, recovery, power, gimp potential, a decent projectile, etc.50% of the cast has less range than a gnome quadruple amputee?
Are you making fun of Pikachu?50% of the cast has less range than a gnome quadruple amputee?