Wow this thread turned to ****
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Law of Tierlist Spec Threads: Rustle enough jimmies and you'll end up with everyone at your throat.Wow this thread turned to ****
This post is very insightful - plus, it addresses the very issues it illuminates. Keep up the good work!Wow this thread turned to ****
Its about as good as most of the last few pages. Its not like over half of the good discussion here gets ignored / derailed to begin with.This post is very insightful - plus, it addresses the very issues it illuminates. Keep up the good work!
Aw yes the **** post **** post. At this rate the ****posting will emulate the Ackermann function given enough time.This post is very insightful - plus, it addresses the very issues it illuminates. Keep up the good work!
Not really.I've been thinking about something: does having a high punish game matter much anymore?
No. This thread is **** in general.Law of Tierlist Spec Threads: Rustle enough jimmies and you'll end up with everyone at your throat.
I don't know what people expect. There aren't thread guidelines and with PM's nerf history its an easy place to drum up support for nerf war calls.No. This thread is **** in general.
Not just that. From the 100+ pages I've lurked, it's just **** in general.I don't know what people expect. There aren't thread guidelines and with PM's nerf history its an easy place to drum up support for nerf war calls.
Well you're welcome to make your own thread with blackjack and hookers if you feel it'd be more constructive.Not just that. From the 100+ pages I've lurked, it's just **** in general.
That actually sounds awesome.Well you're welcome to make your own thread with blackjack and hookers if you feel it'd be more constructive.
this is a really interesting point actuallyI've been thinking about something: does having a high punish game matter much anymore?
I mean, look at the top tiers. basically all of them have great punish games, but they also have something that adds more than just that. mewtwo can just refuse to commit to anything and still get options, lucas can pop off your shield like it's nothing, meta knight can stretch incredibly hard off-stage without much fear, fox can just flow between offensive and defensive...
meanwhile, donkey kong and lucario also have great punish games... but not much else. DK's in an even worse position, too, because he has horrible recovery and a massive hurtbox to top it all off. it's not really an advantage to punish and combo well, it's just expected of any character that matters now.
even kirby's got a punish game. like, full-on, chaingrabs and all. that says something
But then your post is also invalid because is H Tier which is stated to be mid tier but is obviously low tier.H is the mid tier though, you can tell by how ROB is there.
I didn't know M2K had a child. Hello M2Kid. Pls explain why Charizard is higher than Wario heuhuehuheeuhmy own frame-perfect play. seriously.
high punish game is generally code for 'is bad'I've been thinking about something: does having a high punish game matter much anymore?
Maybe I will, you know what? Forget the thread! And the blackjack!Well you're welcome to make your own thread with blackjack and hookers if you feel it'd be more constructive.
I think you are sleeping on Charizard pretty freaking hard.
I also think you are sleeping on Roy, Zelda, and DDD some. Maybe Lucario as well.
Also, if you are going to include Sheilda then Sheilda needs to be ahead of Sheik, that's like obligatory.
I think Zard is the best out of all the fatties. He has good reach, great mobility through a good dash dance,good vertical mobility (in bursts) and solid combos/edge guarding. He lacks a strong neutral imo, his recovery is lacking in safety and has no good defensive options. So I put him lower in a metagame full of offensive monsters and projectiles.Assume groupings are basically equal in positioning.
1. Why is Lucario so low? He lacks a good neutral yes, but he has projectiles, and a decent DD. Also, jab is not really commiting. And if they shield jab, well Lucario will work his magic.Softie's scrubby tierlist v.3.02
Last time I made a list I wrote like 2000 words defending it/explaining everything. 2 lazy now lol
Assume groupings are basically equal in positioning.
I gave priority to MU spreads more than individual character ability. I also factor in neutral game prowess more than most other factors, because as Canon said a page ago everyone already has an obscene punish game, even if their character is barely developed. (Basically I dropped Lucario and GnW down a bit from where I had them before)
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I'd break the tier down more as characters get further developed. But for now, this is pretty much how I see the game right now. the large groupings are i guess a bit inaccurate, so most characters are liable to go up or down a grouping.
If you want justification on one character placing over another I'd be happy to explain.
Monstrous disjoint?Yeah, the 5th fastest character in the game with monstrous range+disjoint, incredible survival, ability to be anywhere on the -screen- let alone stage is def a Low tier character.
He's talking bout Charizard. Who does indeed have a ton of disjoints and a lot of them are pretty crazy.Monstrous disjoint?
Which character are you talking about?
I agree that Zard has a lot of good moves. But they all have large commitments (except max range nairs/fairs). While he has a great Dash-dance, he doesn't have, say, a marth d-tilt with good IASA frames to make it safe. What I think he has going for him the most is a great DD grab game, although I dont know the hitboxes on his grab. Up-smash OoS will only work if the opponent horribly mis-spaces an aerial or does something un-safe. The earliest hitbox possible done OoS(adding one frame of jump-suat) is on frame 8, and then frame 9 for one that actually has reach above him. So the move has to be -9 or more on shield and poorly spaced. Its a better anti-air. He's still combo food for days and his recovery is slow.Charizard lacks a strong neutral sure but he doesn't have a bad one either. His mobility alone makes that the case, but he also has a good few moves he can use safely in neutral if properly spaced, Nair, Dtilt, Bair, and maybe Fair. And he does actually have some defensive options with some of them being good, Up Special OoS is really good on him as it has frames of invincibility on start-up along with his potent range to keep people out rather good.
but you don't even have DDD in mid tier, I''m guessing the tiers you have are top, high, upper mid, mid, lower mid, low, bottom. Which is why I said I felt you were sleeping on him some. Same goes for Roy, he is a solid mid tier at the least.
^ responses in bold1. Why is Lucario so low? He lacks a good neutral yes, but he has projectiles, and a decent DD. Also, jab is not really commiting. And if they shield jab, well Lucario will work his magic.
I really wish the lucario threads had hitboxes so i could confirm is jab is good or not. Lucario's DD is worse than average. His projectiles are decent, yeah. All his approaches are hail marys imo, and almost all of them get shut down by CCing (air-downb>nair/dair, and fishing for grabs are the exceptions, with a few others I'm probably forgetting). proper CC and SDI get you out of combos, but you have to know what to do for what strings of combos, and thats hard so it makes his combos seem better than they are.
2. Squirtle, you're sleeping on him
how so? I think he's great and has tons of potential, but we haven't seen a lot of it yet. He could be better than the credit I'm giving him, yet, with his slipper movement options. the Best Squirtles right now (YadoR, Burnsey, and i think zswarm(?)) aren't making gigantic splashes. They are placing well, but I feel like squirtle has untaped potential we don't know about. However thats not what tier-lists are for, they are meant to reflect the current meta.
3. ZSS
Yes, ZSS? you're saying this like I made an obvious mistake that should be apparent to everyone.
4. Snake in the same tier as TOON LINK. Snake is wayy better than TL
Whats you're reasoning for this? Yeah, snake has really strong punishes. But he's slow, immobile, and his tranq, which is one of his stronger tools to transition from neutral to punish, is literally limited in the number of times you can fish for it. He relies on grabs and good tranqs in neutral/tech chase situations to be effective.
Tink on the other hand is mobile with much better projectiles, and his kit flows from neutral to offensive and defensive much better. Their recoveries are similar, good and long, but easily intercepted (although tink's is much harder to do). I know theres jokes about tink being constant bottom tier, but he's great, fast, has strong projectiles and good disjoints, and his kit flows better than snakes. Being able to flow well from offensive/defensive is such an underated ability. (its what makes fox good)
5. Pikachu low tier
Pikachu is good. I didn't put anyone in low tier.
6. Sheik in high tier. She's not as good in PM. Mid tier material. Swap Sheik's position with Snake.
no, sheik is just as good in PM, if not better because she handles most of the cast just as well. D-throw does not make shiek good in melee, people need to get that out of their heads. Chain-grabs to 30>ftilt/fair isn't particularly broken guys. Everything shiek had that as good in melee is still here (multiple projectiles in one move that beat out others easily, the ability to drag out and thrive in a slow neutral game, edgeguarding abilities on the level of Mario/pit/mk, simple combos that are developed by a decade of experience to always result in positional advantage, everything that makes shiek good in melee is still there.)
7. Wario in upper mid tier. Too high.
reasoning?
Everything else is agreeable.
characters in the same grouping are effectively equivalent.I can't agree with Wolf being above Falco or even more so Fox. His combo game can somewhat rival Falco's, but then he doesn't have his same degree of stage control because he lacks fullscreen lasers. Having obscene stage control is more important than a character's combo game. Especially when Falco has that exact stage control and an even better combo game than Wolf to begin with. Fox is just outright a better character than Wolf, I'm not even going to debate about that. That includes the MU chart and individual character ability. Wolf cannot have that much more positive match-ups than those two, that it would put him over Fox (even if it's by only a spot) and a tier above Falco. Snake is too low in that list for me. Sheik is too high, she isn't better than Fox, Falco, Wolf nor Lucas.