JOE!
Smash Hero
Up B OoS hits on frame 5 (accounting for jumpsquat), and is invincibleI agree that Zard has a lot of good moves. But they all have large commitments (except max range nairs/fairs). While he has a great Dash-dance, he doesn't have, say, a marth d-tilt with good IASA frames to make it safe. What I think he has going for him the most is a great DD grab game, although I dont know the hitboxes on his grab. Up-smash OoS will only work if the opponent horribly mis-spaces an aerial or does something un-safe. The earliest hitbox possible done OoS(adding one frame of jump-suat) is on frame 8, and then frame 9 for one that actually has reach above him. So the move has to be -9 or more on shield and poorly spaced. Its a better anti-air. He's still combo food for days and his recovery is slow.
Nair OoS hits on frame 6, and has massive disjoint