Zx2963
Smash Journeyman
That's why f-smash feels weak... Though still not sure if Martha is floaty as others sayHis tipper "flub" hits were improved iirc from Melee on certain attacks.
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That's why f-smash feels weak... Though still not sure if Martha is floaty as others sayHis tipper "flub" hits were improved iirc from Melee on certain attacks.
The Ogopogo is a sea monster that lives in the okanagan lake where I livepost
Landing lag on their UpB's is not moot lol. Falcon for instance would be mighty upset if you removed it. Forcing Marth to recover on stage has always been an efficient way to edgegaurd him.Yeah landing lag on both Marth's and Roy's recoveries is moot because realistically they don't get to recover on stage very often. Especially for Roy, because of the shorter range and faster falling speed. I wish I could airdodge out of upB, it could make interesting mixups.
Looking back, I can't quite remember why I wrote that, my apologies. Late night Johns.Landing lag on their UpB's is not moot lol. Falcon for instance would be mighty upset if you removed it. Forcing Marth to recover on stage has always been an efficient way to edgegaurd him.
I'm not sure how you envision airdodging out of upB.
For DK and Boozer it's because you can see their recovery coming from a mile away, also bcuz melee.Why do some character like Peach and DK have extremely low landing lag on their UpBs? I hate it more than anything when I actually expect lag, but they act instantaneously, Peach in specific, as if she doesn't have good recovery.
That actually might be fine if you could only airdodge upwards. I don't like the idea of Roy wavelanding out of that high priority upB.By Airdodge out of upB, what I mean is that you could potentially upB as if you were to sweetspot, but while the opponent edgehogs you you airdodge onto the stage. Obviously that's extra jank and most probably broken(Reverse upB waveland? lol.) but I can dream.
Better notDo you guys think they're gonna buff DK's recovery again?
That's how I feel.Better not
It lost horizontal distance... Wasn't an objective buff. Better against some characters and worse against others.Do you guys think they're gonna buff DK's recovery again?
I'd say the vertical distance DK gains when recovering is much more valuable compared to the horizontal distance. I mean, isn't that why he got the buff in the first place?It lost horizontal distance... Wasn't an objective buff. Better against some characters and worse against others.
you can solve all that by giving him less landing lag thoIT DOESN'T MATTER IF YOU HAVE 0 LANDING LAG IF YOU CAN'T LAND ON THE STAGE
He can't land on the stage if he's too far away >_____> His up b doesn't go far enough to get back onstage most of the time because people can hit him off and trade with his up b.
While I agree that it's probably a net plus for DK, why does it matter? It was a polarizing recovery in that he got screwed by meteors cause when you have no vertical recovery being able the meteor cancel doesn't mean much. He's still weak to meteors moreso than others, it's just slightly less extreme.There were characters that couldn't edgeguard DK?
... So do you think the vertical distance DK's upb now gives him is more valuable than the horizontal distance it used to give him? If not, I'd really like to know why. I obviously think it does, which is why I keep referring to it as a buff.
I don't buy that it is an even trade off, if that's what you keep implying.
I just don't want the PMBR to use the excuse "it's technically not a buff" as a cop out (which I've seen before) if they happen to buff DK's recovery again. That's all.While I agree that it's probably a net plus for DK, why does it matter?
I'm fine with the buff, it was definitely needed and makes playing as DK more enjoyable. Same goes for Captain Falcon and his recovery. Even though their recoveries still suck, that's okay. If DK needs to be buffed, I'd rather his strengths get stronger than his weaknesses disappear at this point.Also, it's not like DK is the best in the game. He's probably not even above the 50% mark of the cast. He's strong in some matchups but he gets shut down by some of the stronger projectiles from what I can tell. He's also still super easy to edgeguard, so the "buff" to his recovery only did so much for him.
I liked his vertical buff too, though I always wondered why he couldn't have sort of a mash B to gain height thing added to his previous recovery instead. Maybe it would have made his recovery too good (Doubt it, considering how easy he is to edgeguard), but it was always something that came to mind for me.I just don't want the PMBR to use the excuse "it's technically not a buff" as a cop out (which I've seen before) if they happen to buff DK's recovery again. That's all.
I'm fine with the buff, it was definitely needed and makes playing as DK more enjoyable. Even though his recovery still sucks, that's okay. If DK needs to be buffed, I'd rather his strengths get stronger rather than his weaknesses disappear at this point.
This is where I'd really like a Kappa emote. Can't tell if trolling or srs.you can solve all that by giving him less landing lag tho
love-hateI also hate the umbrella, but that's just me.
Compliment accepted. You may buy me dinner, but I'm not yet committed to putting out.You must have some very big stones to main Roy in tourney.
He already has 3 different angles for hit up-b, he doesn't need more.Maybe if Roy could aim his up-B anywhere like a way manlier Fox