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PAL says himelee was the best ever and it never got a single balancing patch.
lol yeah like PAL was anywhere close to the tweaks in any moderate PM update. and like PAL became tournament standard.PAL says hi
I'd rather have a lesser nerfed Fox than Sheik's down throw."melee was the best ever and it never got a single balancing patch."
it did tho, that's why there's 1.2 NTSC versions and PAL versions with nerfed spacies
tbh it's absurd that sheik got nerfed to PAL level but not the spacies when space animals are clearly better in NTSC and it's not like fox was bad in PAL, he was still one of the best in the game
I could see falco not having all his PAL changes though, his dair's too integral
Falco's dair works perfectly fine in PAL, only the weak hit sends opponents away."melee was the best ever and it never got a single balancing patch."
it did tho, that's why there's 1.2 NTSC versions and PAL versions with nerfed spacies
tbh it's absurd that sheik got nerfed to PAL level but not the spacies when space animals are clearly better in NTSC and it's not like fox was bad in PAL, he was still one of the best in the game
I could see falco not having all his PAL changes though, his dair's too integral
I don't know who gave you the idea that the space animals are exempt from balance changes, but they're wrong. They're just as likely as anyone else to receive changes, especially since we have the entire roster now to draw data from.why spacies are somehow supposed to be special and untouchable when every other new tech in other characters get tossed out immediately is beyond me
Fox got nerfed 3 times in a row while Falco got nerfed twice.I don't know who gave you the idea that the space animals are exempt from balance changes, but they're wrong. They're just as likely as anyone else to receive changes, especially since we have the entire roster now to draw data from.
He's strong but that doesn't matter if he can barely hit you. I know there are good Ganons out there but he definitely needs something. A better way of dealing with projectiles or a better OoS option.I honestly think Ganon is fine where he is and even though he's still not that good, his attacks are too strong.
No matter what you do he's going to be large slow and heavy, unless you get this man a shrink ray and a treadmill.
'cause meleewhy spacies are somehow supposed to be special and untouchable when every other new tech in other characters get tossed out immediately is beyond me
Shine nerf was pretty significant for both.'cause melee
Hey, you were the one asking for Mario nerfs. I agree I don't think he needs much.Hearing Mario nerfs is scaring the **** out of me.
Street Fighter 4 would have died if Super SF4 never came out, Sagat was just ludicrously dominant and the game didn't have much room to grow. Arguably true for AE as well with Yun.i kind of hate frequent rebalancing anyways. it's not like there's any brawl MK level broken characters. melee was the best ever and it never got a single balancing patch. every time it happens people have to relearn their characters and it can be a big turnoff for the whole game, never being sure if your favorite fun character is gonna get a nerf bat. at this point updates should be yearly at least, like the street fighter model. it's like wine, let it sit and it'll mature and get better with time. shaking it up so often is ****ty, the game will never develop the type of character melee had.
Because any time people bring up the concept of nerfs to the spacies people are like "well we can't change them in any substantial way because the Melee players will quit the game". Some of this has even come from PM team members, albeit not recently.I don't know who gave you the idea that the space animals are exempt from balance changes, but they're wrong. They're just as likely as anyone else to receive changes, especially since we have the entire roster now to draw data from.
Oh yeah fireballs definitely need nerfs. The fact that someone openly admitted that they made top 16 by spamming them rubs me wrong.Hey, you were the one asking for Mario nerfs. I agree I don't think he needs much.
Oh you're not perfect? So neither are the people who are executing these "absurd" 0-death punishes on spacies. These are two sides of the same coin.I definitely understand what you mean Canon. In this game though, characters have absurd punishes on spacies. 0 to deaths and easy edgeguards. I understand spacies have an almost perfect neutral game but we aren't perfect so we'll make a mistake and get punished hard. I feel once people get better at edge guarding and punishing then complaints will lower. Although I'll be honest, I'm somewhat defensive right now. Hearing that both of your mains might get nerfed is never fun.
XD! Roller skates!!!I have a proposition.
So you know how Ganon's Warlock Punch is useless? I propose changing the move into Ganon putting on Roller Skates, thus solving his mobility issues.
The shine nerf only changes whether or not they can trade with shine. Or whether or not they can be grabbed on that one frame. It's not a big difference. If there was ever an insignificant nerf, it's probably this one. Shine still beats grabs after aerials up to -5 on shield, as opposed to -6 as in Melee. That's probably the only consequence of the change that will ever matter, and rarely at that.Shine nerf was pretty significant for both.
Fox got nerfed 3 times in a row while Falco got nerfed twice.
Fox
Higher ceilings
No 1 frame invincibility on shine. This means it trades with a lot more moves.
Lasers basically do 1 damage
Falco
Shine has no invincibility
Lasers do like 1 damage.
Both also got a nerf to their recoveries but I'm not sure if it was intentional.
Both Firefox and Firebird don't carry as much momentum at the end and they seem slightly shorter.
I want wrestler Ganon right nowtbh just make it a zangief-style SPD grapple
he's basically a grappler anyways, right down to being the worst in the game
If you ever get hit by a late aerial you can grab unlike Melee. I've been doing testing. Only late strong nair is safe on shield. Same with Falco's dair.Except it doesn't change whether or not you can beat shine. It only makes shine able to trade, except in the case of grabs, but going for a grab when you can get shined is generally still a bad idea anyways.
M2K does 0 to death punishes with a lot of characters. If he can do it we all can with practice.Oh you're not perfect? So neither are the people who are executing these "absurd" 0-death punishes on spacies. These are two sides of the same coin.
I'm having a lot of trouble believing all this nonsense about spacies being not so good but they're not losing simply because people haven't gotten good enough at punishes yet.
I'm talking both games side by side testing. You'll take 5 or 8 % but grab will beat shine. ONLY strong nair/ dair can't be grabbed in PM. The invincibility prevented late nair/ dair from being grabbed in Melee. In PM you can grab it.The difference is exactly one frame. Late aerials are safe on shield in both games. If you aren't getting that then your testing is being performed wrong.
Are you doing frame by frame testing or are you just winging it with a buddy/your feet and hoping you are consistent?I'm talking both games side by side testing. You'll take 5 or 8 % but grab will beat shine. ONLY strong nair/ dair can't be grabbed in PM. The invincibility prevented late nair/ dair from being grabbed in Melee. In PM you can grab it.
Grab armor was in Melee too. Only difference was in Melee the grabber took 0 damage.The grab armor is a huge indirect nerf to Fox and Falco that isn't really talked about. It makes shuffled shine not universally safe, and we all know the grab combos against them.
I'mpretty okay with upsmash combos tbh, i don't think lucas is too good in any way, I just think dair > upsmash is a little too automatic. but maybe i just don't know enough about the character. either way i wouldn't actually change him.It's possible to SDI out of Dair in some situations. Also, making USmash weaker makes Dair -> USmash less deadly.
Lucas also has other confirms into USmash. Magnet / Wavedash Backwards / USmash is also possible, and there are a bunch of dacus setups too.