Thane of Blue Flames
Fire is catching.
[citation needed]I was a bit late coming into PM, but as I understand it, the original goal for the project (balance-wise) was to use Melee Fox as the central character and balance everybody around him.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
[citation needed]I was a bit late coming into PM, but as I understand it, the original goal for the project (balance-wise) was to use Melee Fox as the central character and balance everybody around him.
lol "crotch".When you played a Kirby that can crotch to a near nonexistent hit box, he didn't have any problems with it (chu probably isnt a good example of someone who can work around boomerang, more impressive seeing bowser or dk do it.)
I couldn't agree more. The game is tons of fun as is, and no one is going to want to see their character nerfed or drastically changed. Let's just play the game and learn the MUs! If a character truly is overpowered and crushes the rest of the cast, then yes of course that should be addressed. Otherwise, let's try to embrace some stability. If the community as a whole continues to complain things will just keep changing. More and more players will continue to get tired of learning MUs they already knew over and over again, and eventually PM may altogether collapse like previous mods. PM is doing so well right now. Please, let's not ruin a beautiful project.So Fenrir's opinion of PM: an apologist's attitude for the PMBR. (tldr warning)
I was a bit late coming into PM, but as I understand it, the original goal for the project (balance-wise) was to use Melee Fox as the central character and balance everybody around him.
Now here's the central problem... Melee Fox had a nearly perfect neutral game, with both a perfect shield pressure tool, excellent edgeguarding, and nearly perfect offensive and defensive tools.
Now it's impossible to give every character fox's speed, options, and shine... So how do you make the chars as good without giving them the same advantages?
The answer imo is really the same answer that the PMBR seems to have come up with.. Increase every char's options and tools nearly to (or past the) point of stupid. I often refer to it as "the PMBR set out to make every char as dumb as Fox (note I didn't say as good)", and I honestly believe that.
So here we are at 3.02, and I really have to say bravo to the PMBR. The game that they have come up with is hilarious fun, and more balanced than any previous smash game, with most of the chars being viable. I'm actually very impressed with what the team has been able to do. Of course there are (and will always be) some balance issues, but it's pretty incredible as is. I feel that the team has very nearly nailed the original goal, and I appreciate the effort for that.
Now that said, like I said before, most chars have some really stupidly good options, because they kind of have to to meet the original goal of the project.
The problem is that people really don't like stupidly good options. In the time I've been paying attention to it, I've heard that no fewer than half the cast are OP and "need nerfs". Heck, go count how many char boards have a "this char seems OP" thread. I hope everybody sees the irony here. To me, this is an issue with the community, rather than the developers.
So where do we go from here? Imo, either nearly every char in the game (including Fox) should be nerfed, OR we as a community need to accept and embrace each char's stupid options, and honestly ask whether something is beyond the goal of the project before complaining about it.
I hate this term, but are things like Mario's fireballs, Link's rang, Zelda's priority, etc etc etc really more "toxic" for the metagame than Fox's shine, usmash, and combos were for Melee's? I'd argue vehemently that they are not. Yes there are things in the game that could use some minor tweaks (and there probably always will be), but the base we have isn't broken. It's actually pretty amazing.
The tldr version: when you set out to make everybody as good as Fox, there's going to be some really dumb/good stuff in the game. Let's either embrace that as a community and stop the endless character complaining, or do a heel turn on the original goal of the project and nerf nearly everybody, Fox included.
Everyone makes shots at chu dat's play style in some way lol. And yea spell check failed me but i stand by the overall meaning. Chudat is good at power shield and Kirby has a small hit box so not the best representation of a person getting around boomerang. I want to say boomerang at 12% would make it slightly less positive on block and takes nothing away from his play style. Which is overall better for link than increasing cool down on the move. It actually makes logical sense the boomerang should hurt more point blank, just 14 may be pushing it since you can. Get double shots, and the added shield stun. Link is right near the melee marth line, and will probably get worse as people adapt to his play style, just not as bad of a gimmick as Zelda, or the metaknight overhype in pmlol "crotch".
Also chu never uses a lot of Kirby's tools, new and even some old.(by new i dont mean dash attack/rock combos/cutter dash purely but advanced uses around those moves)(and by old i mean certain melee/brawl specific tech) If chu had my knowledge of Kirby, along with his smarts and experience, he'd take every tournament easy... and Kirby would be nerfed to **** lmao.
Well like I said, I haven't been around since the beginning so I can't say for sure that balancing around Fox was the original intent.[citation eneeded]
Meta Knight hype a gimmick?Everyone makes shots at chu dat's play style in some way lol. And yea spell check failed me but i stand by the overall meaning. Chudat is good at power shield and Kirby has a small hit box so not the best representation of a person getting around boomerang. I want to say boomerang at 12% would make it slightly less positive on block and takes nothing away from his play style. Which is overall better for link than increasing cool down on the move. It actually makes logical sense the boomerang should hurt more point blank, just 14 may be pushing it since you can. Get double shots, and the added shield stun. Link is right near the melee marth line, and will probably get worse as people adapt to his play style, just not as bad of a gimmick as the Zelda and metaknight hype in pm
I think the difference between Chu's sets with Armada and Zero paint a very clear picture.I still don't understand how people are taking "kirby is good" from chu's weird-as-hell playstyle
chu just knows how to punish players who try to play project m like it's melee. do simple stuff, and if the opponent is like armada and rely on melee tactics, then they don't know what to do when even a slight understanding of how kirby plays could tell you that his ledge camping/swallowcide tactics aren't that good
also link's boomerang is genuinely the only reason you and I care about link at all, let's be real here
It is asinine, but its not that good. "Kirbyciding" is actually better in Melee and Brawl its just no one used inhale because it was way more unsafe. Melee let Kirby SD cancel on most of the cast as well as restore his jumps, and in both games it stole their jumps if they used it. Most people are noobs when it comes to playing Kirby and run into random ass swallows on the ledge, its like running into random ass rests from Puff but a little better.I don't think Kirby is good, but I do think that Chu's swallowcide ledgecamp nonsense is asinine. Maybe if that wasn't such a powerful, binary tool, the PMBR could afford to make Kirby actually good.
Im not arguing against you cuz i totally agree, Chu's Kirby isnt fun to watch at all... especially if you're me and has put a lot of time into what Kirby has, he irritates the hell out of me.I'm not saying that it's too good - I'm saying that it just shouldn't be a thing at all. I think that we can all agree, more or less, that regardless of the strength of the strategy, it's not something that's fun to watch or to play against.
I'd like it if it was more situational and more read based. Instead of it being annoying and game changing.I'm not saying that it's too good - I'm saying that it just shouldn't be a thing at all. I think that we can all agree, more or less, that regardless of the strength of the strategy, it's not something that's fun to watch or to play against.
Your thinking is in the right direction, but that would take away from the whole command grab concept of inhale, making a lot of people run away and taunt cancel depending on the character which would then make it useless... Maybe if you cant walk but only turnaround and jump, not walk, and have the option to spit or swallow, or just shorten the timer, it would be better. Along with getting rid of the release option. Not just removing the starshot spit part entirely. Just dont get inhaled if that move bothers you that much lol. Most Kirby players, bad and good, dont know how to use inhale correctly and think the only way to use it is to Kirbycide, people just need to figure out to use it like other command grabs in the game (Wario, D3, Yoshi kinda etc.)If it were up to me, I'd make it so that Kirby automatically swallows his opponent and copies their power before you have a chance to move or set up a suicide kill.
Perhaps, but Kirby being able to walk after inhaling is something that has been part of him since the very first game "Kirby's Dream Land". I don't find inhale to be as BS overall as many people seem to though. Maybe just make it a little easier to break out of?Your thinking is in the right direction, but that would take away from the whole command grab concept of inhale, making a lot of people run away and taunt cancel depending on the character which would then make it useless... Maybe if you cant walk but only turnaround and jump, not walk, and have the option to spit or swallow, or just shorten the timer, it would be better. Along with getting rid of the release option. Not just removing the starshot spit part entirely. Just dont get inhaled if that move bothers you that much lol. Most Kirby players, bad and good, dont know how to use inhale correctly and think the only way to use it is to Kirbycide, people just need to figure out to use it like other command grabs in the game (Wario, D3, Yoshi kinda etc.)
Exactly, the move doesnt need to be nerfed to ass. I actually think its fine as is, but w/e if people really get that salty from it, they just need to learn the mu more lol... but I understand and will try to rationalize with them.Perhaps, but Kirby being able to walk after inhaling is something that has been part of him since the very first game "Kirby's Dream Land". I don't find inhale to be as BS overall as many people seem to though. Maybe just make it a little easier to break out of?
There are Kirby games where he cannot fly indefinitely.Kirby has also been able to fly indefinitely since Kirby's Dream Land. That doesn't mean that's how it should be in Smash Bros.
Did he even pull that off against any of the good players at CEO?I'm not saying that it's too good - I'm saying that it just shouldn't be a thing at all. I think that we can all agree, more or less, that regardless of the strength of the strategy, it's not something that's fun to watch or to play against.
Two technically. Kirby's Air Ride counts. In any case, Smash has never allowed Kirby to fly indefinitely, but has always allowed him to walk after inhale. I think their official design choices should be considered, while at the same time taking consideration for game balance.There's one.
If he didn't puff it off against a good player, that should send a very clear message about this technique.It doesn't matter?
It does?It doesn't matter?
You mean like how Kirby was terrible in Melee and Brawl, presumably because of the balance issues presented by the efficacy with which one could repeatedly suicidekill once ahead?I think their official design choices should be considered, while at the same time taking consideration for game balance.
If he didn't puff it off against a good player, that should send a very clear message about this technique.
Whether or not something is effective - at any level of play - has little and less to do with whether or not it should be in the game at all.It does?
Falcon Punch serves a very specific purpose, and does it poorly. This is not the same as a move that does something well enough, but also inadvertently serves as another move that warps match-ups and forces opponents to play against the character in a way that's unsatisfying (again, regardless of whether or not it's actually effective).Falcon Punch shouldn't be in the game!!!! Its not good, but that doesnt mean it should be in there!!!
How so?@ Bleck , you're drawing an extremely arbitrary line.
Ik, but imo the only think that might need to be changed about inhale is the aerial release. You still should be able to starshot, and copy. To take it further, they could shorten the timer on it, and maybe they should make it so that if you mash youd get starshot. Starshot sends the opponent up a great deal, its not game changing.Falcon Punch serves a very specific purpose, and does it poorly. This is not the same as a move that does something well enough, but also inadvertently serves as another move that warps match-ups and forces opponents to play against the character in a way that's unsatisfying (again, regardless of whether or not it's actually effective).
I don't see your point. Are you trying to say that Kirby is only bad in those games because he could kirbycide and not because the teams working on the games didn't put a lot of attention into actual balancing?You mean like how Kirby was terrible in Melee and Brawl, presumably because of the balance issues presented by the efficacy with which one could repeatedly suicidekill once ahead?
Swallow specifically? If so D3, Bowser, Yoshi, Ganon and Wario would need looking at also. And yes, even tho inhale is pretty bad in this game (and when I say bad i mean the payoff, getting it is rather simple), I guess if its working against you(not you specifically) it should be nerfed. :/y'all kind of missed bleck's point I think. I don't think swallow is actually good (or even alright, for that matter), but it's obnoxious, and obnoxious design can, in fact, be something addressed when balancing something, even if it's not viable at high-level