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24. 2484.66 Points, 25 Top 8 Placements
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24. 2484.66 Points, 25 Top 8 Placements
What character are you using? They must have a really bad tech roll because not even k9 consistently gets more then 3 chases. Even if the person you are fighting is just that good you have to DI up and take the nair as a follow up in that case. Or you can keep tech rolling until you are off the stage. But honestly you can normally spot dodge the dash grab if they are trying to tech chase on reaction.So wat do?
I can really appreciate what you did here as I did nearly the same thing as you did. I just used more sources and then calculated a little differently for the number of entrants. I think its interesting to look at both of our tournament tier charts, there are several somewhat big differences. Also I really appreciate your list and I'm going to include it for a little weight in my next Combined tier list, thanks!So I'm bad at this game and my opinion on tier lists is irrelevant, so I decided to make a purely results based tier list. I used all 77 tournaments from the 3.0 results thread that had characters listed, and only looked at the top 8. I gave 8 points to 1st place, 7 to 2nd, 6 to 3rd, etc, and multiplied this by the number of entries in the tournament. This made sure that large nationals were more weighted than small locals. If there were multiple characters used by a smasher, I split the points evenly among each of them, and if they used the icon, I just gave the points to both Zelda and Sheik. Here's the results.
A Tier: >6000 Points
1. 10,679.26 Points, 67 Top 8 Placements, Most Top 8
Appearances
2. 7708 Points, 23 Top 8 Placements
3. 7639.6 Points, 32 Top 8 Placements
4. 7099.33 Points, 17 Top 8 Placements
5. /6558.14 Points, 20 Top 8 Placements for Lucas, but 59 for Marth, second only to Fox.
7. 6099.7 Points, 44 Top 8 Placements
B Tier: 6000>x>3000
8. 5821.21 Points, 39 Top 8 Placements
9. 5754.76 Points, 36 Top 8 Placements
10. 5669 Points, 30 Top 8 Placements
11. 4878.94 Points, 35 Top 8 Placements
12. 4442.83 Points, 39 Top 8 Placements
13. 4435.93 Points, 38 Top 8 Placements
14. 3900 Points, 21 Top 8 Placements
15. 3729.77 Points, 30 Top 8 Placements
16. 3683.83 Points, 26 Top 8 Placements
17. 3445.67 Points, 22 Top 8 Placements
18. 3371.57 Points, 22 Top 8 Placements
19. 3145.1 Points, 15 Top 8 Placements
20. 3107.5 Points, 22 Top 8 Placements
C Tier: 3000>x>1000
21. 2958.5 Points, 13 Top 8 Placements
22. 2666.93 Points, 16 Top 8 Placements
23. 2550.5 Points, 18 Top 8 Placements
24. 2484.66 Points, 25 Top 8 Placements
25. 2268.56 Points, 17 Top 8 Placements
26. 2034 Points, 16 Top 8 Placements
27. 1782.83 Points, 19 Top 8 Placements
28. 1630.2 Points, 12 Top 8 Placements
29. 1482.5 Points, 8 Top 8 Placements
30. 1312.33 Points, 15 Top 8 Placements
31. 1261.5 Points, 10 Top 8 Placements
32. 1235 Points, 11 Top 8 Placements
33. 1146.8 Points, 8 Top 8 Placements
34. 1004.5 Points, 5 Top 8 Placements
D Tier: <1000
35. 888.56 Points, 9 Top 8 Placements
36. 821.5 Points, 9 Top 8 Placements
37. 737.9 Points, 9 Top 8 Placements
38. 669.5 Points, 5 Top 8 Placements
39. 472 Points, 3 Top 8 Placements
40. 437 Points, 5 Top 8 Placements
41 119 Points, 1! Top 8 Placements
So yeah, not the greatest list, but it was really interesting to put together and see how things turned out. Personally, there were way more Charizards than I expected, and TL did surprisingly well, but he was often comained with either Marth or Link, so that might have helped carry him. Also, PMBR pls fix ICs.
My previous tier list post said:READ THIS: This is not a official tier list, merely some data I have collected!
However I do believe it accurately reflects PM's 'tier list' at this time, bare in mind this is for the current time and will definitely change month to month depending on game updates and developing meta.
Community tier lists will forever be a great place for debate which is why I love doing it, especially since this is a Speculation thread! The voting system allows for people from all over to influence the tier list which means different regions with different strong characters/players will be represented. Now this obviously has flaws in it as more people could vote from one place or another, stupid people might vote, and trolls might lurk. But it still shows what people are thinking in general on this thread and is a good thing to keep track of.
When I was first gathering data about PM and trying to create a current 'tier' list I was using tournament results in my tier list and some people kept saying it was a bad idea. I have thought about it and looked at what I was doing and figured that the way I was collecting data and including top results was more along the lines of showing what characters you are most likely to face off against in the top 8 at a random tournament in the past couple months (random day of the week and random place around the world). Now this is not what a typical tier list represents per-say, but it definitely shows helpful things about who people are playing at a higher level, what characters you should practice against more maybe, etc.
The percentage in the tier represents the likelihood of a top 8 battle. (made up)
The tier lettering system is often misinterpreted and I have tried to change the titles of tiers and seen others do the same. Do not misinterpret letters like D to mean bad and not viable, PMBR has done a great job at balancing and more importantly designing the entire cast. Its just that in the end, someone has to be on bottom and on top. Plenty of people on here have labeled there own meanings for the different tiers based on viability or need for changes or being slept on. This tier list is as I said, based on the data of community and tournament, which means it resembles something that can be more understood then someones speculation.
So, the described the two other 'tier' lists above are the most influential in the creating of this tier list that I have. I think that all in all this 'combined' tier list if you will represents the tier list of the short term future as it includes the data of the past and the speculation of the future. Predicting who has the most end all potential is hard and in the end somewhat pointless. Even games that dont change (melee) change there tier list every once in a while to respect changes in the meta. I think this tier list is the perfect way to show what PM is like at the current time/short future.
I again used similar methods from the last data tier list that I created, just a few changes to weight assigned. This tier list is comprised of the community tier ranking that was filled out here on smashboards (~45%), around 120 tournament results (~35%), and then ~20% of random factors such as other peoples community tier lists made on here, facebook, and everywhere, CT tier list, character usage, etc.
The tournament results are weighted on number of entrants and date of tournament, so the more recent tournaments and larger tournaments assign a greater value for placing.
Again, I understand people hate the numbering list because then characters in 30s or 40s seem bad, but this is NOT the case, all characters are viable proven by Dakpo, Hbox, Vist, etc.
If this tier list has any confusing placements of any character for you then its either because the community disagrees with you or the character has had unexpected tournament results. There are still tournaments I did not include so it has flaws in it for sure, but take it for what it is worth, I spent a lot of time on it. If you care about tier lists and think I need to change the weighting system I have or something, feel free to give any advice.
(Long text GG's)For example, I would never want to play CF against Fox, but now there are characters like Diddy who can go toe-to-toe with Fox, but with that being said I think CF can handle Diddy better than he can handle Fox. TL:DR In a Melee environment Falcon struggles against top tiers, but in this game a lot more characters are viable that aren't Fox.
He's slightly faster in some small areas but overall he should have like 90% the same frame data as before.I always get the feeling that PM Falcon is even faster then he is in Melee.
People that played blazblue had to fight against ada. The only way to win was to beat up the dead weight baggage known as Carl. Same principle with link and his boomerang lol.someone said not too long ago that the link tier lists are link's boomerang > toon link > link and I'd say that's about right (especially after seeing lunchables roll through a healthy chunk of texas, damn dude)
if it weren't for link's boomerang covering so many options, link would be booty buttcheeks
Stick out a move and you'll never get footstooled while recovering. x_xYoshi's good, but people will learn to footstool him before people learn how to be good with him.
Yeah but it's especially hard against MK lolNot getting grabbed in general is easier said than done.
In any case I suppose if you're playing a fast faller then you're going to have a much more difficult time getting out of MK's tech chase. Floaty characters can just hold forward and eat the nair.
Why would he get nerfed? Besides recovery. He's near perfect. I think if they nerf his recovery he should be given a very good grab range honestly that's the only thing feel he needs if they nerf him.Don't need to go deep. Double Fireball tends to cover 80% of recoveries anyways if you have any sense of timing or spacing.
Mario gonna get those gucci nerfs.