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Now if his Usmash was an uppercut instead of an elbow uppercut, that would work. That or give him better linking to his Usmash already, because speed is not a good factor for that attack.Smash 64 Usmash doe?
Falcon doesn't even have nearly the same defencive options that spacies have either. Good rolls/tech rolls, Wake up-shine and side-step shine, as well as the best OoS (oh hey shine again) are all things spacies can rub in falcon's face. Falcon still functions well once he gets openings and conversions, but he's not in the greatest of spots imo, more projectiles in the neutral make his Dash dance heavy neutral constrained, and his overall mobility has more competition than just fox/marth, MK/Sonic/wolf and others can keep up with him now. And short characters exist too which sucks. I feel like the Samus/Falcon MU got a lot worse for him now that Samus can abuse crawling.No@Launcher
10no's
What Falcon would deserve, are buffs on offense to deal with shorter characters + crouching/crawling tactics. Certain characters suddenly get much harder to deal with, by simply pressing down, and it's kind of silly. A grab that scoops lower, or a lower hitting Nair would probably be the ideal choices. Alternatively, better tilts (but it's hard to imagine a buff to his tilts that addresses that issue, since people would probably crouch + shield if needed to stop the tilt). Short characters tend to be harder as well, since you usually have to be already falling/beyond the apex of your SH to hit them with an aerial that is not Dair.
If they don't want to buff him on offense, then buffs on defense are certainly in order. He has some terrible defensive traits. Maybe give less lag after falling from Upb, better tech roll distance/speed/animation, better OOS options. Possibly buff how quick Upb can grab when you use it on the ground? Extend the range it can grab by a tad on the ground? Something like that. Falcon has most of the downsides that Spacies have, but doesn't have the overwhelming offense/forceful options to mitigate the flaws. That's a problem.
careful, you'll awaken the sleep to rest argumentI agree with DMG. Especially a lower scooping grab. Speaking of characters. Why is Jigglypuff so low on lists? Is there anything she can use to help her? I honestly think maybe redesigning some of her more useless moves. Like Sing could be redesigned to be a tech chasing tool similar to Snake's tranq gun. It would fit her character too.
You'd have to predict the roll and to be honest I wouldn't mind it. Any other ideas would be cool that's why I'm bringing it up. Is there anything you guys can think of to help Puff?careful, you'll awaken the sleep to rest argument
His attacks are far too strong and his punish game is far too expansive to allow for quick, long ranged, and safe attacks. It also goes against his unique playstyle which many people are fond of. Hes never been an aggressive character, more of a bait and punish character with a powerful punish and tanky bulk to cover his slightly less than average neutral game, and even then its not that bad since he has the mobility to bait out laggy moves, the grab game to beat CC and shielding, and quick attacks to catch opponents who are jumping or are vulnerable. Hes a character of extremes and that is something that many people enjoy from melee thats isnt present in pm, polarized characters. Most characters in pm are very averaged out like diddy or mario, and even wolf who is a spacie is the most well rounded of the three. I enjoy characters like snake and roy for their defined roles, and in fact roy succeeds in the MUs in which falcon struggles to be consistent in, which are fast fallers, and is weak to floaties which falcon slays. Whatever buffs falcon should receive, which imo he may need but not to the level that you all are suggesting, should not change the core of his character which attack speed increases would. Falcon is probably thd most unique fighter in any fighting game to date since ge falls under no true established archetype, and it should stay that way.Falcon's moves just need to be faster. Makes no sense for a character who, on the surface, is all about high-mobility and close-range pressure to also have a bunch of relatively slow attacks. What's the point of being the second-fastest character in the game if someone's just gonna bonk you away once you close the distance?
Who would agree that the tip of Sheik's foot (literally the tips) should be a meteor smash with electric properties on her down aerial?
I'm just saying that her literal tip of the foot should be like that, seeing as I haven't seen a meteor on her yet. Of course, the timing of the attack would be similar to Falcon's Knee Smash, which is on a few specific frames, if not one.Sheik needs more things?
So basically Jigglypuff syndrome?Sheik needs something. I don't know what it is exactly, but there's something just sort of missing that keeps her much further down than she wants to be compared to many of her Melee partners-in-crime.
I could actually see an argument for him having some armor on Side B. It's still quite punishable on block, so you can't just toss it out mindlessly, but it might help his neutral against some opponents.Lets just give falcon super armor on everything.
If i got shot by a laser I think id be saying more than "oh 1% ok"sheik needs more things.
if I got a needle thrown into my abdomen, I think I'd be saying more than "ouch, 2%"
Just give her back her d throw. She wasnt even op with it so idk why youd get rid of it. Besides more characters get free things off of grabs in this game that sheik ever didI'm just saying that her literal tip of the foot should be like that, seeing as I haven't seen a meteor on her yet. Of course, the timing of the attack would be similar to Falcon's Knee Smash, which is on a few specific frames, if not one.
But to compensate this, the aerial could be more laggy on both air and ground, to nerf her a bit. Now who agrees on this?
That d throw is the real reason why most chars in melee are unviableJust give her back her d throw. She wasnt even op with it so idk why youd get rid of it. Besides more characters get free things off of grabs in this game that sheik ever did
Its not enough to make fox or falco unviable, and she still struggles against characters like icies and puff debatably. The top tier characters she beats lose to her mainly because theyre worse than her anyway (marth peach and falcon) and you cant really count mid or low tiers since theyre already disadvantaged. Saying that sheiks d throw is responsibile for making most characters bad is the same as saying that marths fair does the same thing. Just because they destroy characters that lack options to beat or compensate for it doesnt make it itself is responsibile for breaking MUs. If people really think its as bad as everyone says then they should put it up for subject testing, its avoidable if you dont get grabbed and i dont personally believe it will matter too much against a cast where the strongest characters in the game are all near or slightly above fox like diddy kong.That d throw is the real reason why most chars in melee are unviable