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Smash Apprentice
Could someone please put up a link to the state tier list? It would be greatly appreciated (if there is one).
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Come to MD babe.I'm I'm Kansas right now and it's awful
....These people existLucas, Wolf, Diddy, Mario?
All of these characters had strong players long before S@X was as big as it was. VGBC's exposure is amazing and reaches a large audience for smash, but these characters were generally believed to be very good way before even 3.0 came out, lol. With the exception of maybe Diddy Kong. (But I believed)
There are still entire areas that people don't know about in terms of PM. There are still people that believe that @ Professor Pro isn't the best Snake in the world. Both of these things are crazy.
Do you even have reflexes?There are people out there that don't know Reflexes exists. Goofs
Horizontal moves yes but I wouldn't say it hurts their 'survival DI capabilities'. As a fastfaller you can eat you average diagonal attack way longer than floatier chars can since i's so hard to die of the top.the falling speed actually hurts fast fallers horrizontally. not directly, but since they have such a high gravity, it makes them fall lower than other characters, and thus, its much harder to recover. also, this hurts their survival DI capabilities just slightly, since their falling speed causes them to ultimately take on a sharper curving parabolic path, which means they would end up lower than a floatier character of the same weight (and hit by the same attack), and thus reach the blast line quicker.
Its not fair walls, because if Marth leaves the ground its just as risky to leave the ground in like the marth/shiek MU. He will eat a glidetossed banana or a side-b or a DA because its not hard for diddy to get under marth as soon as he jumps. Where marth controls the MU is in his movement game being much better, and Marth's punish game being a ton better on Diddy than the other way around. Marths comboing Diddy can just follow a generic fast-faller combo flow chart, but Diddy is only the 5th fastest faller and the gap between the other 4 (fox/falco/wolf/falcon) is significant enough so that Unless the marth messes up royalty Diddy won't have the chance at hitting the ground and teching out. Diddy can out-camp marth but Marth's punish game on Diddy is easy and stupid strong. I think the general consensus on the marth/diddy MU for diddy mains is 60/40 marth. and it can drop to 50/50 depending on stage (dreamland and skyworld come to mind as my preferred CPs)I think a good marth beats diddy. Taking control of bananas and keeping him out with fairs should technically **** him down.
Yeah it's a trade-off but in general I'd say their survival ability is better than floatier chars with the same weight. Falcon just refuses to die outright with good DI.But if dying of the top is not the question, and instead, it's a more horizontal attack, they won't be able to push themselves up to the corner as far since they have greater acceleration.
Both beat .I think marth loses to diddy, I could see falco slightly beating diddy.
I think marth loses to diddy, I could see falco slightly beating diddy.
How about y'all both, I dunno, give reasons for your opinions?Both beat .
Its not fair walls, because if Marth leaves the ground its just as risky to leave the ground in like the marth/shiek MU. He will eat a glidetossed banana or a side-b or a DA because its not hard for diddy to get under marth as soon as he jumps. Where marth controls the MU is in his movement game being much better, and Marth's punish game being a ton better on Diddy than the other way around. Marths comboing Diddy can just follow a generic fast-faller combo flow chart, but Diddy is only the 5th fastest faller and the gap between the other 4 (fox/falco/wolf/falcon) is significant enough so that Unless the marth messes up royalty Diddy won't have the chance at hitting the ground and teching out. Diddy can out-camp marth but Marth's punish game on Diddy is easy and stupid strong. I think the general consensus on the marth/diddy MU for diddy mains is 60/40 marth. and it can drop to 50/50 depending on stage (dreamland and skyworld come to mind as my preferred CPs)
nah, that's already put into the equation. it's why, in melee, marth vs fox is even on average, because despite fox generally winning the neutral game, marth can hit fox once and even a decent conversion leads to, at worst, massive damage. hell, even when positive matchups pop up vs. space animals in P:M, it's because the character who wins has a disgustingly good punish game on top of a neutral that's just good enoughThat basically admits Marth loses the neutral game but in the Marth wins because Diddy gets punished hard when hes hit. If thats how things worked we'd have to seriously reevaluate characters like Fox and Ganon.
The counterplay of the MU is pretty much all in Marth's hands. If marth doesn't address projectile camping correctly he does get punished. However smart counter-item play when paired with Marth's already fantastic spacing and pressure game makes neutral problematic for Diddy. The neutral game is slightly in Diddy's advantage, a lot more in his advantage if the marth doesn't deal with projectiles well.That basically admits Marth loses the neutral game but claims Marth wins because Diddy gets punished hard when hes hit. If thats how things worked we'd have to seriously reevaluate characters like Fox and Ganon.
Also Diddy's punish game is definitely powerful in the right hands.