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Tier List Speculation

KayB

Smash Master
BRoomer
Joined
Jan 2, 2013
Messages
3,977
Location
Seoul, South Korea
After some S@X and WD Wednesday, I'm convinced Diddy Kong has about an evenish match up with Wolf if not favorable and possibly 45-55 versus Fox (in Fox's favor) if not even. Diddy Kong can easily destroy/0-death the spacies, and Diddy's weight makes him heard to KO and combo. He's fast and relatively small, making him a bit trickier to combo compared to most of the cast, and his weight requires Fox to thunders in a Shine combo if I'm not mistaken (I have to double check). His bananas have fantastic stage control and he's decent at edgeguarding thanks to his aerials and up-b. He has absolutely disgusting KO potential and like I mentioned earlier an amazing (not to mention easy) combo game against spacies. And he has the results to show it. DLA has beaten Scythe on occasion and Chillindude has lost to both Seagull and Boss at S@X.
 

Oracle

Smash Master
Joined
Apr 15, 2008
Messages
3,471
Location
Dallas, TX
ppl forget that lucas' grab is a pretty big commitment, and also fairly slow. The dash grab is slow enough to react to if you're quick, and roll away will still get you a huge punish if spotdodge doesn't work. also you can usually spotdodge lucas' grab, its just harder to time. grab is active for like 15 frames and most spotdodges are active for more than that.( you can never spotdodge his grab with a tier 1 dodge like diddy has though). I actually end up not using the dash grab at all anymore outside of mistakes because of how insanely risky it is. it makes sense that a character with a not so great grab would get good punishes off of it

another reason that lucas' dash grab seems so amazing is how bad the animation looks. its got 14 frames of startup, but you wouldn't know that because he puts the snake out before the active frames, THEN the active frames start, THEN the active frames end WITHOUT him putting the snake away! its totally arbitrary, makes the move really gimmicky and non intuitive, and has been my biggest gripe about lucas for like 2 years.

holy god whenever i talk about stuff like this i get reminded how super ultra broken lucas would be if he had a regular 7 frame grab lmao
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
Seriously, can we get a 3.03 with Nayru's Love and Lucas' Grab having fixed animations that actually show when the hell they're active?
 

Bryonato

Green Hat
Joined
Apr 24, 2012
Messages
1,294
Location
Lewiston, ID
Actually, we were trying to have an actual discussion on him and ask well-informed people to contribute but you can totally generalize and attempt to shut down any kind of actual discourse with a blanket statement, sure.

See, there are both characters with few weaknesses and overall near-universal toolkits mixed in with characters with extremely polarized kits that don't work in a good chunk of MUs. A big part of tier listing is going to be figuring out if that's okay. Since most of the considered tops tend to be the former kind ... I'm not sure.
yeah i can see when I'm wrong. My b guys.
 

MysteryRevengerson

IT'S A MYSTERY TO ALL
Joined
Nov 19, 2009
Messages
3,029
Location
VA baby whe' you at
People don't know but I'm with Oracle, sometimes I wish I had a normal grab. sure he'd he insanely broken but it'd he nice. but yeah dash grab isn't free at all and doing it by mistake SUCKS. I usuaully ho for it when I need to (PK Freeze follow-up) as a punish or if I think someone will spot dodge. Lucas has been nerfed in the past so I'm interested where the PMBR will make future changes Roll away is the best answer if you see a grab coming or think one is coming it's way easy to punish on whiff
 
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Saproling

Smash Journeyman
Joined
Mar 8, 2014
Messages
239
Location
Illinois
ppl forget that lucas' grab is a pretty big commitment, and also fairly slow. The dash grab is slow enough to react to if you're quick, and roll away will still get you a huge punish if spotdodge doesn't work. also you can usually spotdodge lucas' grab, its just harder to time. grab is active for like 15 frames and most spotdodges are active for more than that.( you can never spotdodge his grab with a tier 1 dodge like diddy has though). I actually end up not using the dash grab at all anymore outside of mistakes because of how insanely risky it is. it makes sense that a character with a not so great grab would get good punishes off of it
Wouldn't the roll away then punish vary from character to character? I get what you're saying but I don't think every character can get a HUGE punish off of it.
 

KayB

Smash Master
BRoomer
Joined
Jan 2, 2013
Messages
3,977
Location
Seoul, South Korea
I'd like to try out a build where ZSS has a normal grab. Not permanent, but I'd like to see how it'd work and all. Even just a video would be nice.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
I'd like to try out a build where ZSS has a normal grab. Not permanent, but I'd like to see how it'd work and all. Even just a video would be nice.
Conversely i'd like to play a build wheres sheiks grab is her chain.
 

Oracle

Smash Master
Joined
Apr 15, 2008
Messages
3,471
Location
Dallas, TX
Wouldn't the roll away then punish vary from character to character? I get what you're saying but I don't think every character can get a HUGE punish off of it.
It varies, but 54 frames of cooldown is pretty huge. Even characters with mediocre rolls can get a better punish than they would spotdodging a normal grab
 

G13_Flux

Smash Lord
Joined
Jan 1, 2013
Messages
1,076
While Lucas s grab is a big commitment, he does have ways to set up into it, so it's still not too difficult to get grabs. He does get a ton of reward off it as well, and when you combine that with his great speed, mobility, pressure game, and great kill set ups (as well as extremely early killing finishers), you get a really solid character, which is definitely why most put Lucas somewhere around the top tier if not at least high. Regardless of his strengths though, I don't think he's OP. He obviously has sub par survivability, and some if his kill set ups can take some finesse to land (dair has like 0 horizontal range,grabs are more reliable when set up into instead of approaching with them).

Also, while Lucas is good in neutral, you still have a some leeway when facing him since most of his quick attacks lack range, and his projectile isn't as quick and lagless such as things like falcos lasers and mario fireballs. Overall a great character. His upthrow may be a tad too powerful, but the rest of his design fits the game perfectly
 

ELI-mination

Smash Champion
Joined
Aug 14, 2006
Messages
2,161
Location
Queens, New York
Eli's proven you can play him at a high level and compete really well. At Apex, he sort of choked against gah-faced-killah Mew2king. That was moreso Eli playing poorly (i'm sure he'd agree) than the character getting countered badly or anything.
Yea I was playing bad, I completely agree.
However, I still think Fox is a horrible matchup for DK. It comes down to DK having to land a grab and literally never messing up. Which I mess up a lot. Because I'm, you know, human.
 

Spiffykins

Smash Ace
Joined
Dec 31, 2012
Messages
547
People don't know but I'm with Oracle, sometimes I wish I had a normal grab. sure he'd he insanely broken but it'd he nice. but yeah dash grab isn't free at all and doing it by mistake SUCKS. I usuaully ho for it when I need to (PK Freeze follow-up) as a punish or if I think someone will spot dodge. Lucas has been nerfed in the past so I'm interested where the PMBR will make future changes Roll away is the best answer if you see a grab coming or think one is coming it's way easy to punish on whiff
Some things about Lucas may have been nerfed, but back air is way more than good enough to make up for it so I don't really think it counts.

I'm sure DMG would yell at me about CC or SDI if saw my post about Lucas' weaknesses.

On that note, isn't Side-B a good anti-CC option for Lucario?
It's way too slow for that.
 
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Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
"also you can usually spotdodge lucas' grab, its just harder to time. grab is active for like 15 frames and most spotdodges are active for more than that.( you can never spotdodge his grab with a tier 1 dodge like diddy has though)"
-Oracle

While agree with a lot of other stuff you said, I couldn't help but notice that 15 frames still seems like a pretty crazy amount of active frames on a grab. A lot of spotdodges are around 20 frames of intangibility and the fact that you can spotdodge around 6 frames before the active frames come out and still get grabbed seems a bit weird.

Had to use dumb formatting because I messed up in hitting the reply button somehow.
 
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Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,633
all non-tethers standing grabs last 2 frames

all non-tether pivot and dash grabs last 2 or 3.
 
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Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
@Hylian didnt you have a list of grabs from when arguing with m2k about teather grab punishes? I would dig it up for the thread but im on mobile
 

didds

Smash Lord
Joined
Mar 27, 2008
Messages
1,009
Location
in a tree
Lucas
Standing - Total: 56, Grab: 11-14, 15-16
Pivot - Total: 48, Grab: 14-18
Dash - Total: 79, Grab: 15-17, 18-27

for those too lazy too look, also not sure if it's up to date
 
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Bryonato

Green Hat
Joined
Apr 24, 2012
Messages
1,294
Location
Lewiston, ID
Yea I was playing bad, I completely agree.
However, I still think Fox is a horrible matchup for DK. It comes down to DK having to land a grab and literally never messing up. Which I mess up a lot. Because I'm, you know, human.
I thought you were gahlike.
My whole life is a lie.
Ok... so do any of the tethers last as long as Lucas'?
all i know is Lucas' is the only grab I can remember spot dodging and still getting grabbed.
 

Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
So it looks like Wes picked up Charizard, and promptly caused D1 to be very salty about Charizard on stream >.< He's pretty beastly. Moon and DJ Nintendo also picked up TL and Ike respectively, pretty recently.

Boy, Melee players that are trying PM sure don't seem to care to continue with their old mains. I wonder if it's okay to tweak them.

Hint, hint.
 

Seagull Joe

Smash Legend
Joined
Sep 14, 2008
Messages
10,387
Location
Maryland
NNID
SeagullJoe
My Tier list Opinion (I had some difficulty deciding who would be 3rd between :link2: and :lucas:. I feel like either of these characters could be 3rd):
S tier:
1.:fox:
2.:falco:

A tier:
3.:lucas:
4.:link2:
5.:wolf:
6.:mewtwomelee:
7.:metaknight:
8. :pit:
9. :ness2:
10.:diddy:
11.:mario2:

B tier:
12,:sonic:
13.:sheilda:
14.:snake:
15.:wario:
16.:bowser2:
17.:marth:
18.:sheik:
19.:ivysaur:
20.:rob:
21.:zelda:

C tier:
22.:lucario:
23.:dedede:
24.:roymelee:
25.:toonlink:
26.:samus2:
27.:kirby2:
28.:ike:
29.:charizard:
30.:gw:
31.:pikachu2:

D tier:
32.:zerosuitsamus:
33.:peach:
34.:dk2:
35.:squirtle:
36.:luigi2:
37.:olimar:
38.:falcon:

E tier:
39.:popo:
40.:yoshi2:
41.:jigglypuff:
42.:ganondorf:
 
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shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
Messages
2,596
Location
Laval, QC
3DS FC
4742-6323-2961
Why is Sheilda even there, and above both Zelda and Sheik on top of that.
 
D

Deleted member

Guest
Sheilda is always better than Zelda or Sheik because it assumes the most efficient use of the two characters.
shielda is aways worse than both sheik or zelda because switching off of the better skill set at any point makes you strictly worse in any given MU. the only time shielda can ever be better than either of them is when you started on the wrong character.
 
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