I think you're underestimating the beast that is MK.the more i play PM the more i think fox is top tier by himself.
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I think you're underestimating the beast that is MK.the more i play PM the more i think fox is top tier by himself.
Unless the person can't interpret what a tier list means. Or interpret the arguments used to construct it.I do not think a tier list should require a lesson to know how to interpret.
Fair point at Peach, and I think you might be right on that point. Peach is slept-on in Melee because we only have Armada as her champion; that will only be exacerbated in P:M. I actually was mostly surprised at Luigi and then looked at other characters relative to Melee and was concerned overall.^You say 'he' but do you mean 'them' ?
Peach really wasn't 'much' worse that the 'better characters' in Melee, I wouldn't even class her as a Tier below 'Top' in that game. In PM, there are minor things that happened to everything of course. The thing that hurts Peach in this game is her lack of ability to corner characters as well, but fortunately for her, there aren't many more characters she has to work like that against. Otherwise, she's very well rounded and generally won't get clobbered hard by anything. Nothing from big and sluggish heavy-hitters to floaty-fast projectile spammers really threaten her to a point where she's not working at least like 90% as functional as she can be. Other methods of play and character styles, due to the traits others have that are a little more polarizing here or there, she's more universally functional than almost anyone. Top that off with her being probably the best of this style of play, and throw in some little tweaks to get rid of some pin-point weaknesses to keep her better in this niche than most new-comers, and she's set for life.
It's not that she's notably better than Fox/Falco/Marth/Sheik/etc, it's just that she doesn't have anything notably 'abuse-able' about her, like at all, where others at least have hints of things in certain areas.
Pika and Luigi it makes sense to question, as they're considered pretty much trash universally in both Melee and PM, unlike Peach... but if you need more explanation on Peach specifically I can go into actual details.
For Pika, I won't elaborate much, but the Up-B changes alone basically open up a dynamic to his game that wasn't even there before. Pika is a new character in PM, and as of 3.0, he can really hardly be related to his Melee-self. He's further from his Melee-self than PM Mario to Melee Mario is, just from the Up-B working the way it does. From on-stage QA1 and complete freedom with off-stage game, specifically about it. Otherwise, there's nothing like significantly improving things like Grab range, Aerials in various ways, and having bigger Stages overall in the game, when talking about a character who is already Tops in speed in the game even outside the QA1 stupid-speed stuff.
Luigi is basically the same idea. He's not comparable in the slightest to his Melee-self, and is further from it than Mario. Even his basic combos aren't carried over, since he has things like U-Air > Down-B > DJ Misfire/Up-B free-crap on every character at any %. His recovery isn't the worst in the game next to Kirby or something like Melee, and his neutral game (the thing everyone thinks is the worst in the game next to Ganon or something) doesn't even work the same, especially with the incorporation of Brawl mechanics like Turn-Around and Crawling when applied to his friction and distance-speed game. Big stages are great for him more than anyone in the game save maybe Falcon, Sonic, Pika, and a few spammers. Not just for freedom of movement, but the polarizing nature of his ability to kill things off hits.
tl;dr Peach functions similarly, with minor buffs, but the way she functions is good for the overall game so nothing hinders her. Pika and Luigi aren't at all comparable to their Melee counter-parts and aside from the very vague and blunt things like "They like N-Airs in different ways" there's no reason to consider them relating to their Melee-selves. Even Mario has more similar-functioning and appearing things to his game, and everyone knows how much 'better' he got.
Hence top > down + left > right is pretty good.
Nguz did a good job of explaining the nuances and benefits of a Curve list, and the way I had it set up. In which case, it's work explaining so people understand, since it's pretty much the most valuable thing regarding format probably in this thread in terms of directly making what everyone is discussing... into something applicable.
I can see that a lot of people count squirtle as a low tier character and he does not do well in tournaments, but he doesn't seem that bad to me.,, Can someone explain how he is bad?Other than Squirtle sucks apparently...
People will tell you that he looses to priority.I can see that a lot of people count squirtle as a low tier character and he does not do well in tournaments, but he doesn't seem that bad to me.,, Can someone explain how he is bad?
This is silly. First of all, Project M's own character page for Olimar compares him to his Brawl incarnation repeatedly. Secondly, even between games that are pretty different, like Melee and Brawl, no one had trouble understanding statements like "Jigglypuff was heavily nerfed in Brawl".That's like saying Cammy was nerfed in SFxT. Entirely different games with different gameplay mechanics. They are simply different and unrelated representations of a character, neither nerfed nor buffed from each other.
Olimar's playstyle in brawl is disgusting, evil, they in no way want that same playstyle back in this game. He would sit across the stage spamming pikmin at you while sipping tea and writing a novel, during this time you're just trying to get to him. That campy character needs to burn, the 6 pikmin "nerf" was a way to get rid of his old playstyle, so you can definitely classify Olimar in that Lucario and Wario base you described. He isn't (or should not be) the same character, he can't be, PM is so different from Brawl that Olimar can't gain the same momentum from his old sit back and watch you cry tactic. They needed to adapt the character to the new PM environment, that is why he got the changes he did.This is silly. First of all, Project M's own character page for Olimar compares him to his Brawl incarnation repeatedly. Secondly, even between games that are pretty different, like Melee and Brawl, no one had trouble understanding statements like "Jigglypuff was heavily nerfed in Brawl".
I could somewhat see the argument for some characters, like Lucario and Wario, who are so drastically different from Brawl that they almost play like new characters, but honestly Olimar's general playstyle has not changed much. The major change is the Pikmin maturity mechanic, other than that he just got a few basic move speed adjustments, a little recovery help, and some nerfs. He's still pretty much the same character.
I think my biggest issue with the 4 Pikmin Nerf is that nuanced Olimar play is supposed to be about making good use of the varying Pikmin types, since each has different strengths and weaknesses. With 6 Pikmin, you're virtually guaranteed to have at least 4 of the 5 types, and you have a decent chance to get all 5. With only 4, having all 5 types is obviously impossible, and you have about a 70% chance of only drawing 3 different types. This adds an annoying luck element to playing Olimar in that you may go a long time without getting a specific type that you want (and tossing your pikmin off the stage to get new ones not only leaves you vulnerable much longer due to slower Pikmin Pluck, but it prevents your pikmin from maturing as well). If anything, I feel this just encourages even more braindead and spammy Olimar play because at least that way bad luck with Pikmin Pluck can't screw you over.
I also feel that the Pikmin maturity mechanic can be used to balance out the number of Pikmin that he has. If we gave him 6 Pikmin, you'd probably immediately raise the (valid) concern that this would make it too easy to get flower pikmin. We could balance this out by reducing the amount of health each Pikmin has, forcing you to be more careful with them to keep them alive. Alternatively, we could reduce the benefit you get from flower pikmin, or make leaf pikmin even weaker. There's loads of possibilities here.
Anyway, to anyone saying "Olimar is good already", please go to a tournament and place well. So far, in most competitive matches I've seen where someone picks Olimar, the opponent just walks all over them and they quickly go back to a good character after getting 3-stocked. Perhaps he has some hidden tech, but I still find the luck element involved in Pikmin pulling to be an unnecessary headache, when you could just pick a better character and have your whole moveset available to you at all times.
EDIT: It just occured to me that another possible fix for Olimar might be to make his Pikmin Pluck non-random, either he always pulls out the Pikmin in a specific sequence, or Pikmin Pluck will always give him a Pikmin he does not currently have (this might be broken though, it'd make it too easy to go nuts tossing whites).
From the various back roomer posts I've seen about Olimar, I think this was basically the rationale behind his design - we hate Olimar as a character, so he's not high on our list of priorities for balance. I can't claim not to understand this mindset, but I do find it regrettable. Olimar is potentially an interesting character with some unique mechanics, unfortunately the way he was set up in Brawl let to a very campy and lame playstyle. I do think some of this was just Brawl, though, since you don't get much of a reward for landing a hit, safe offense dominates.Olimar's playstyle in brawl is disgusting, evil, they in no way want that same playstyle back in this game.
If Side B is the problem (and I agree that it is), doesn't it make more sense to just nerf that move rather than Olimar as a whole? You could perhaps increase the recovery of Side B or decrease the damage that the Pikmin deal (particularly if they're leaf). Nerfing the number of Pikmin also impacts Olimar's melee game, so if the objective is to encourage more offensive Olimar play I'm not convinced it's the best approach.Six pikmin promotes running away and spamming side b, since there is virtually no risk and you don't care about your pikmin because its so easy to have a lot that missing a couple doens't really matter. Four pikmin makes camping much harder because if you do a pikmin toss and get hit offstage then your recovery is significantly worse.
This is another situation where luck becomes a factor. The only time where you can pull Pikmin for free is while you're invincible, which gives you enough time to get 4 or so. Didn't get the ones you wanted? You're now in a pretty bad spot, the opponent can basically rush you down for free if you try to toss those ones away and get more.I don't see how having fewer pikmin makes it harder to manage colors, especially since you rarely actually want diversity. Most MUs in brawl you will be throwing away all but one or two kinds of pikmin because only a couple are good in that matchup, and its similar here. Pikmin management is also deeper imo because the decision between a flowered pikmin you don't need and a baby pikmin that you do need is very real.
Link to the video / stream?Basically, olimar is pretty much completely fine. If you want evidence, theres a video from this weekend where I went olimar game 3 of doubles winners finals vs sethlon and utdzac. I wish I had more, but the grand finals set where I went all olimar didn't get recorded (but we won)
Here you go.Anyway, to anyone saying "Olimar is good already", please go to a tournament and place well. So far, in most competitive matches I've seen where someone picks Olimar, the opponent just walks all over them and they quickly go back to a good character after getting 3-stocked. Perhaps he has some hidden tech, but I still find the luck element involved in Pikmin pulling to be an unnecessary headache, when you could just pick a better character and have your whole moveset available to you at all times.
To be honest this isn't really changing my opinion that Olimar tends to get run over by fast characters. Lucas is just all over him most of the time. Lucas basically only dies when he forgets to respect USmash.
The last sentence nailed it. I just put in about 30 minutes of Olimar matches, and I agree that he feels "solid", but not dominant or powerful in any way (and at least half the cast has some really broken stuff). He also feels a little stiff, likely because he's got a lot more recovery on his moves and fewer pikmin. I must admit I did have some fun using him (Up throw combos are pretty entertaining even if they are super simple), but there were way more situations where I got, like, 3 reds and 1 yellow than I'd like.Olimar can pluck pikmin as fast as in brawl...the technique is just a little more complicated than mashing b
Its a lot easier than you would think to find time to manage your pikmin. Idk from your posts it just seems like you havent actually played much with olimar. Hes not particularly fancy, but pikmin management leads to some cool stuff and honestly its refreshing to play a solid character with good tools who doesnt have a million gimmicks or a busted projectile
To be honest I think the answer is probably yes. Most of the characters who are awesome are generally solid and have something about them that's amazing. That puts them one step above just "generally solid". Even if Olimar got one more Pikmin I don't think he'd be Lucas tier or anything, he'd just be a bit more well-rounded.Does every character really need something that seems broken to be a good character?
This so much. A character can be solid, sure. But it will ALWAYS be worse than a character who is solid with an amazing trait or two.To be honest I think the answer is probably yes. Most of the characters who are awesome are generally solid and have something about them that's amazing. That puts them one step above just "generally solid". Even if Olimar got one more Pikmin I don't think he'd be Lucas tier or anything, he'd just be a bit more well-rounded.
Like ...This so much. A character can be solid, sure. But it will ALWAYS be worse than a character who is solid with an amazing trait or two.
Agreed. He has so many good tools... he's a Marth spacie with DJC , good combo ability, and a super-fast tether.Lucas is crazy good, he deserves whatever tier spot people want to put him.
Usually it's not one aspect that is amazing, but a handful that work together on top of a generally solid design. Perfect example would be Falco:Like ...
Yeah, that is a tautological statement that is completely true, because it's tautological. I still fail to see how this applies to most of the P:M cast. Like, what to most characters have that's amazing? Lucario's OHC and Ike's QD come with significant deficiencies elsewhere because they were designed and balanced around those traits. A lot of characters are solid but with a central aspect to their gameplay.
calling all @HylianLucas just seems to have so many great options, in the air and on the ground. I'm not even good with him but I can still feel his potential when using him. Does he even have particularly bad matchups?
I never said it was. I mentioned his learning curve because it deters a lot of people from playing him. It's a reason we haven't seen someone take Lucas super deep yet.Learning curve being steep should not have an impact on how good a character is, as there -will- be people who get past that.
Right, it's just it seems to always be the case that people say "oh, its ok for this character to be really good because it's hard to play" as if the hard to play / learn part is an actual drawback to how good it is.I never said it was. I mentioned his learning curve because it deters a lot of people from playing him. It's a reason we haven't seen someone take Lucas super deep yet.