Rizner
Smash Ace
That would be ridiculous. But yeah, makes sense. I have to play the matchup more to know what hits or outranges his stuff.you could just attack him
and beat both sideb & grab
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That would be ridiculous. But yeah, makes sense. I have to play the matchup more to know what hits or outranges his stuff.you could just attack him
and beat both sideb & grab
I used a full bucket against Zelda and she lived, but she did take heavy damage.GnW can bucket Zelda's dins and OHKO Zelda at 0% with full bucket.
GnW still loses hard to sword characters imo, he has some moderately fast moves, but he can get hit hard for whiffs and a lot of his animations make it seem like they have hitboxes when they have none.
It was intentionally made to look exactly like the dash attack so that it could function as a 50/50 mix-up. And blocking isn't your only option. If you look at the hitboxes on the move, Wario is actually pretty exposed while performing the side-b, so spacing an attack to hit him out of it while he is charging will cover both side-b and dash grab options simotaneously. If you don't have time to space an attack, you can roll behind him as he's charging.Unsure why this was a decided trait for wario, though, and why it is the grab that has an animation match.
General stuff is fine. Going through what the problems are and why they're problems and comparisons to the rest of the cast are good. Like I said, I just picked her up so I don't know her intricacies to know what question to ask about her beyond her general stuff.
Okay extremely general stuff, go. To start off, I believe ZSS to be an extremely good character. Much like Melee tops, she has the tools to be versatile in basically any situation, however, her tools are not nearly as intuitive as Melee tops. The amount of matchup specific and % specific details for her punish game is astounding, and the general go to neutral game options differ soooo much between matchups and playstyles. The reason I say everything is unintuitive, is because not very many of her moves work well together. There is not much in the sense of a Sheik any move>slap or spacies shine-> anything. All of her moves are very CCable except moves that paralyze, and having the slowest grab startup in the game at 16 frames doesn't help much to alleviate those issues of a weak anti crouch game. In addition, the majority of her moves combo potential is heavily affected by DI, but her moves work well together in the sense that the "correct DI" for one aerials is the incorrect DI for another. On top of that, the fact that ZSS does not kill very early at all means you need to consistently mix up your opponents DI to maximize the likely hood of a more damaging combo while still leaving yourself available options for a kill move setup.I recently decided to try making ZSS my new main because I feel like a **** for playing a bunch of Melee top-tiers and no one else on that high of a level. I'd definitely be interested in what a top ZSS player thinks about the character.
In my limited experience, it definitely feels like a even matchup. Similarly to Marth, really only nair is threatening in terms of range for Roy. SideB/Fsmash are incredibly punishable, and getting dsmashed likely means you got read pretty hard.ZSS/Roy is so hard for roy on even medium sized stages. She just out ranges him, is faster, has a great projectile, and she hitconfirms off of said projectile.
Press buttons, do damage until their stock is gone.pls cover her maximum punishments
Bcuz Metroid lost his soot.y samus have whip?
Looking at the roster, I would say about 10/41 characters have significant disjoint (sword, hammer, whip).I like how a lot of the problems with janky characters are kind of just solved with "Space this far and SWORD."
I mean that's my gameplan with Lucas. Kappa byou jump and press the green button to combo them Kappa
no thats for melee characters. brawl characters you press the air dodge button.you jump and press the green button to combo them Kappa
Yeah **** the Links!Link/TL are basically my most hated matchups. I did not sign up to play a bullet hell, I signed up to play smash bros. Both boomerangs and bombs for either character have the easiest hitconfirms ever, and Link can kill around 100% with bomb->dair, boomerang->dair, or dthrow-> dair. Link's "sweetspot" on his rang that let's you have the easiest hitconfirms ever, is longer than the swing range on fsmash 1, has practically no start up, and no cooldown. No me gusta. TL is more managable, but has the small character syndrome that I hate and greatly reduces neutral game options while still making me play a bullet hell.
But I thought they were low tire.Yeah **** the Links!
...Maining this woman.She is a big character destroyer, and combos floaties better than most characters can ever dream of. I barely feel like I have scratched the surface of unlocking this characters potential, and I still have a long ways to go.
That never stopped Fox.Looking at the roster, I would say about 10/41 characters have significant disjoint (sword, hammer, whip).
When a character has a fundamental weakness vs about 25% of characters, is that a problem?
all my moves combo into fair.ZSS is good.
Stupid as in good or bad.all my moves combo into fair.
all of your moves are stupid.
i'm feeling particularly belligerent today.
If you are going for the same timing, you may want another syllable in line 2.This feels like a rap, almost.
"My moves, they combo into fair.
Your moves, the combo's they ain't there."
Well, he is also Fox.That never stopped Fox.
Look every time someone makes a statement like this I have to take ProzacWell, he is also Fox.
Are you saying you think GnW actually belongs in the bottom 5?All very good points. I do agree that GnW is very "jank" (no negative connotations attached). He's an awkward looking character that is just outright STRANGE. That being said, especially against an unsuspecting player, he can come out of nowhere and start conducting the Pain Train. As far as him being 19-21...well, there I have to disagree. You see, if this were 64, Melee, or Brawl, I would concur that he is ~mid tier. HOWEVER, this is P:M, and in P:M, everyone is good. To be mid tier, you have to be quite powerful. Even the low tiers can rank top 8 in tourneys. P:M is going to be a lot more about player skill and matchup knowledge than the other games.
Whats wrong with it? I'm stating that fox is a different character who isn't particularly weak to sword users thanks to his ability to circumvent the range "issue" with agility. For others, it is more of an issue...Look every time someone makes a statement like this I have to take Prozac
So could we just
You know
Okay?
I just quoted everything from IN THERE^ out here.Quote stuff below.
Can't you just let me whine and look for a different character when I really only want to play ikeLordling
QD releasing is enough to knock Falco down quite easily, and is quick enough to cover a threatening distance, and lasers aren't just to lock QD down (see my earlier comments on Falco in the last few pages), if anything, they'll be gravitating towards FORCING you to DD Shield them, or attempt a QD through them under his conditions.
Ike is fine against the bird.
Sometimes I wish a dash attack could be cancelled into any smash.
... That would be a terrifying and fascinating game.
More like their projectiles are good.I like how comments about Wario, G&W, and now ZSS, all basically said "Link/TL are basically my most hated matchups."
Must be good characters or something.
That's a good way to describe DSmash, actually. Blaster's much safer since you can Dash Cancel it. Side B is much safer due to its reach, Aerials are safer since they are quick and you can move with them.unreliable, punishable, or gimmicky