Someone mentioned earlier about characters that force you to do/deal with something without severely outplaying your opponent.
Strange how Wario escaped that list of characters. Strange how GnW is listed as one of those characters.
Wario is still a pretty good character, guys. Probably Top-12. Discuss.
I think you got that backwards. At least, it was my Tier List that had those as categories, and the reference to Ike in relation to C Tier (which was described as being due to this factor) and the comments that followed.
You got it right, Wario is the jerk, so you either red the listings or comments backwards, or I'm reading yours backwards.
Rizner, just JC your Dash Grabs since their range is massive. The Side-B-look-alike is actually a beneficial trait, given there's no reason to give him a Dash Grab that functions normally since his JC Grab is nearly as good as it can get.
I specifically play Wario in the first batch of characters I work with BECAUSE of the nuances in him that are both detrimental to mess up at a fundamental level, and enable bizarre dynamics in play to be observable for long-term development possibilities.
It's a good thing, leave it alone.
To the other guy. Falco IS FINE IN DOUBLES.
Leave him alone too.
What do people think about ZSS? The only well-known players using her are Oro and Leffen, and Mizuki is in the process of picking her up. Does she have the tools she need? It seems that optimizing her gameplay might be more difficult than your average character, so it's hard for me to tell if there is something missing in her kit or if her metagame just hasn't caught up to other newcomers yet.
I remember seeing a video of Vidjo or something playing ZSS (I can't remember, but I'll check in a bit and edit if it's different, they were vs SW in a set) and as far as I'm concerned, it was the closest thing to the direction of play I've suggested people start taking the character, and it was the only example I've seen of others doing it.
Most people will always naturally fall into the N-Air and Blaster trains (or whatever functions as fundamentals that can be sustained/don't really deteriorate in effectiveness alone), and it's been the case with everyone from related samples like Wolf, to even Char in 2.1, to ZSS and Roy upon their releases, and essentially anyone who 'can' do this type of conditional play to even mild effectiveness. It's not bad, and it's reasonable, but this being the natural base that a meta-game gravitates FROM for the initiation of a character into a meta-game development... isn't always beneficial in terms of accelerating that development.
She's where she belongs on the list I made, again.
Fox isn't a tough match-up for her compared to others. The process-stock-elimination and catching him out of neutral with the risk to reward on small trades and chances she can make to break his game, aren't few and aren't far between. Just having a solid mobility game with Pivot D-Smashes, quick Jabs and Tilts, and an Up-B, basically insure she's a good fit to go against him.
I don't think you people want me to start ranting about ZSS lol.
I'd like to know how things are going too, it's been a while since I checked anything outside my own play (since the last event I commented on happened/watching that vid)
Range is definitely his biggest weakness, yeah, and unlike Jiggs he lacks an aerial with significant disjoint. Getting in on swords and projectile spam is probably Wario's biggest challenge. Thankfully he's more than capable of playing a strong defense and biding his time for a good opening. His recovery is also one of his weaker areas, although his weight and air mobility let him live for quite a while, his recovery from below the stage is limited and he's pretty vulnerable to being gimped. Overall though he's definitely a very strong character. Most importantly, I feel like he does pretty well against the top tiers, maybe even has the advantage over Shiek.
Range isn't a big deal when he has a Grab and D-Tilt to match the best, and speed to maneuver around them in a way that allows a constant presence to initiate anything from aerial pressure to simply Bites and chasing opponents if they ever get poked, whether the poke connects or is avoided in a process of losing some positioning. The character is solid, and swords won't hurt him more than it does most others. Even the hard-hit-boxes that he can CC or catch people through with anything from Dash Attacks to fading F-Airs for any mild rewards or safety.
This is a question I've been meaning to ask, but if QAC involves jump-cancelling a grounded Quick Attack, how viable is it to Quick Attack -> JC USmash? Is it possible or can you only QAC into aerials? Shouldn't this work if you can wavedash out of QAC?
And if it does work, then wouldn't it be akin to Fox being able to USmash out of Illusion?
You can just QA > F-Air to shield poke with almost complete certainty, which leads to anything from Grabs to U-Smash. There's a buffer, so it's actually really difficult to mess it up, and you can WL out into Grabs/Tilts if there's distance, or any other aerial can lead to U-Smash or Grabs at most % anyway, or just more aerials. You don't have to jump before the QA either, so really, just DD and QA if any action is performed by an opponent within a SHFFL N-Air range from you. Eventually the matches just turn into stalemates though, since you're better off not doing actions if you're facing Pika, and don't really have to do anything if you're Pika. :/
Yeah, what Blade-Fox said. Anything would be helpful at the moment, since I struggle with her quite a bit atm.
Though I suppose picking her up when I was looking for an anti-Falco character wasn't too bright, lol.
This is the ZSS vid I was referring to. It's more in-line with what I see as the developing meta-game for her, though this is more what I described Day 1 of her release, things are a little different now. Same general direction though...