So I've noticed that the neutral game is probably the most important and the most scrutinized part of battle. And everyone seems to be deciding how good a character is by how linear their approaches are and how good their neutral game is.
So I ask this:
- What are the conditions which make a character have a good neutral game
- Why don't we determine and order which characters have the best neutral games and/or approach game so that it will more easily help us determine which characters are the best and worst?
- And as an improving player, I noticed that I am lacking in my experience in the neutral game. My constant habit is to stand in shield when I'm scared of by dash dances and shield pressure. How does one improve in the neutral game? Any exercises etc that I should do/practice?
A majority is made up of speed, flexibility, and the general power of your options out of the speed/flexibility that dashdancing and otherwise smart movement (such as wavedashing) generally affords you. For better or worse, this is a game that is dominated by those factors. This is because an overwhelming majority of interactions between players is directly affected by what happens in the neutral position.
Take something like Sheik vs. Bowser. Bowser is a character that can really do damage when he's hitting his opponents, but he really has to commit to his neutral options in order to make that happen in the first place. His dashdance -> jump-canceled grab/Dash Attack/etc. really leave him open on a whiff compared to Sheik. Sheik has a much more flexible projectile that is significantly harder to avoid, and her superior speed and mobility allow her to bait Bowser and catch him off guard much more easily than the other way around. As such, Sheik doesn't have to commit to much of anything in order to make things happen. The onus is on Bowser to get things started, and his troubles mean that he has to completely read Sheik's mind (sometimes more than once) in order to touch her at all, while Sheik can just capitalize on that fact and do as she pleases. When he has to be two steps ahead of your opponent to be able to do anything to her, it's not a good look. :/
In terms of quantifying the overall neutral game usefulness/potential, there will still be some significant disagreement here and there. For example, I think that aerial glide toss is noticeably more useful for it than people give it credit for in terms of the neutral position, while others don't think so.
As far as improving your general neutral game, I would suggest trying to make more use of your mobility options as a whole. It's certainly easier said than done, but, reliable wavedashing out of shield and leaning more heavily on dashdancing in a position where you'd generally be shielding should eventually show you the most appropriate times to apply all of that, shield and all. It's worth being off your game while experimenting (as you'll have to get out of your comfort zone, naturally) to really get a feel for the most important aspect of competitive gameplay.