rockmanmegaman
Smash Rookie
- Joined
- Nov 26, 2009
- Messages
- 22
Really? Squirtle Mid tier. I would've thought he at least be higher than Diddy. He has many good recovery option, he's agile, great combo potential and great gimp movement.
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Gotta get in first, and having a number of approach options doesn't mean that (m)any of them are very good. He loses to hitboxes and to superior mobility, both of which are very prevalent these days.How is Squirtle the worst character? He has so many approach options, extremely god gimp options, and he just combos fast fallers for days.
Tink is a semi-clone now, instead of just a faster, weaker Link.What exactly are the differences between Tink and Link that separate them so much in most people's estimations?
Then again, not too many Tink mains (that I know of, some personally) don't give the time to practice (I have).But his aerial glide toss should always be involved
I'm inclined to say 'Olimar'. He doesn't seem like he'd fit well in the metagame.Let's pretend for a moment that Squirtle is not a bad character...
What character is worse than him?
I can't speak for other people, but I would say that Link sets up better for stuff on average, and that the range difference is very significant. Basically, his attacks do more for making the most out/challenging others in neutral position.Two questions.
a) What exactly are the differences between Tink and Link that separate them so much in most people's estimations?
b) What about Squirtle's kit is so lacking that he allegedly suffers so much against the rest of the cast? He seems like he can at least match most of them.
A lot of Tink's moveset is completely different from Link's in PM (fair, bair, usmash, fsmash, dash attack and dtilt are all totally different) and even their specials act very differently (Tink's arrows pop up for combos, Link's send at a good edge guard angle for example). They also have drastically different physics, TL is much faster whereas Link has more range and a larger hurtbox.Two questions.
a) What exactly are the differences between Tink and Link that separate them so much in most people's estimations?
King DDD got nerfed a little, so he's probably the worst. Ganon got a great buff with his reversible Wizard's Foot, so I actually think his stock will rise a little.I have trouble seeing how anyone but Ganon could be the worst character in 3.0
You are right, he doesn't fit. But at least purple pokemon with flowers give him a fake sword with tremendous knockback and they seem safe on shield with the shieldstun. At least olimar can eventually be scary, squirtles biggest asset is the annoyance of his small hurtboxI'm inclined to say 'Olimar'. He doesn't seem like he'd fit well in the metagame.
That's what I've always felt is Ganon's mantra. He has trouble getting in all the time but when he does it only takes 3-4 hits for him to do a ton of damage and/or kill you. While that may not lead to winning MU's I feel like Ganon at least has some technology on almost every character.Ganon has huge trouble in the neutral game, which a huge reason why people rate him lowly. All of his matchups suck. He does have a ton of metagame to fall back on, and he does capitalize on every punish incredibly well.
It's condensed and simplified in ways that a majority of situations (unfortunately) come down to. I'm not convinced that the nuances you're suggesting really make much of a difference against the more mobile/more disjointed characters without involving the Squirtle player just straight-up outplaying his opponents.Saying Squirtle "loses to hitboxes" is a really condensed and simplified explanation of that dynamic of his game, when he posses disjointed hitboxes which -can- outrange and outright beat many moves on reaction as well as light armor on options granting movement and a decent selection of medium armor attacks.
Curious, why do you put Oli so high and Samus so low?Tier list
Who are some characters that don't have swords that you think reliably keep squirtle out due to their range advantage?It's condensed and simplified in ways that a majority of situations (unfortunately) come down to. I'm not convinced that the nuances you're suggesting really make much of a difference against the more mobile/more disjointed characters without involving the Squirtle player just straight-up outplaying his opponents.
I put Olimar relatively high because of his Pikmin setups. Olimar has a uick enough shffl that you can cycle through pikmin really by autocancelling the aerial. Using both this and the whistle can let you fine tune your lineup pretty quickly. The way each Pikmin affects your hitboxes is pretty remarkable. I feel that if you take the time to develop strategies around each different lineup, keep your Pikmin from dying so they can flower, and take advantage of each Pikmin's attributes, Olimar can be very dangerous. He's definitely a very time intensive character, but I think his potential is pretty impressive.Curious, why do you put Oli so high and Samus so low?
Notice that his own tier is A+, not S. The difference between him and the other characters in the cast is not nearly as stark as it was in Melee. Also, his brand of incredibly suffocating neutral game is still able to counter nearly all of the new characters. He's still able to dominate people in neutral. If Fox doesn't make a mistake, he's by far and away the best character in the game.What warrants Fox getting a tier all to himself?
I mean he's really good, but I don't think he's that above it all. Especially with his fellow spacies around.
And having to deal with gimp-happy Meta Knight
I think Squirtle is going to be low tier because he will be unused. With Mario's new buffs, Mario is basically a better Squirtle in terms of functionality. When you look at how the two work, they are very similar. Squirtle is faster, but lacks the reliable KO power. Mario has more weapons.
As a Link main, I can say that YES Link gets combo'd easily. What can be very difficult, though, is getting him into a combo. He keeps opponents at range VERY well, with projectiles and Spin Attack. Link is a very good "on-stage" edgeguarder. He's not so great at going out and getting them like Fox, but he has projectiles and a sword to keep them off. My brother played Fox all the time, so I know that match-up very well, and I know that if Link can get Fox off the stage, he is dead. Link covers all of Fox's recovery options with f-smash and Spin Attack. Link's tilts being sped up means all sorts of good for the Hero of Time. It means he can keep those spaces away and out of combo range. I still don't see him being top tier, but Link is a whole lot better than people give him credit for.
I don't do much off stage edgeguarding as Link because his recovery has historically been bad. I might have to try that…as far as covering Fox onstage, I was thinking about Final Destination where Fox can't land on a platform. Here are those circumstances:I think Link is one of the best (top 3-5) off-stage edgeguarders so I have no idea what you are talking about >_>. Neither f-smash nor spin attack cover all of fox's recovering options as well, though you can cover them all with nair offstage into reverse up-b.
Easy edge guards are nice and all but it also helps to have ones that are reliable when players actually make good recovery decisions (not saying that Link doesn't). See: not Sheik's dsmash.If you don't sweetspot the edge, you die to sour spot Upb. Ez edgeguards like that are bound to make Link good at edgeguarding lol. Or a nair that lasts 80 thousand frames