Frost | Odds
Puddings: 1 /// Odds: 0
Even loses to Bowser, I hear :^)Rob is hot garbage he loses every matchup i only do well because i am god's gift to pm and i have literally no flaws as a player.
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Even loses to Bowser, I hear :^)Rob is hot garbage he loses every matchup i only do well because i am god's gift to pm and i have literally no flaws as a player.
^Lmfao if this were actually true then he'd be ****ing insanely goodthe list of problems with TL is 1 line long and its "loses to space animals"
im actually kinda curious on your marth placement, can you elaborate on that?
says the ddd mainYou guys are so cute agreeing on basically everything.
You disgust me. Lame *** Texas group think
ZSS is not 5th and wario is mid tier. Smoke that
youre wrongZSS is not 5th and wario is mid tier. Smoke that
Explain in detail why you think Roy is better than Ike, because I honestly don't see it.Well, this is the Tier List Speculation thread so I might as well chime in my tier list
1st through 3rd are all interchangable imo, I thinkand
could all have arguments made to be 1st, 2nd, or 3rd in PM. Yeah, I'm admitting Fox is arguably not the best in 3.6.
Tier 1:
1-3:/
/
4:
Tier 2:
5:
6:
7:
8:
9:
10:
Tier 3:
11:
12:
13:
14:
15:
16:
Now after this point, most of these are guesses and don't really have orders to them. They're just general placements for now.
Placeholder 1:![]()
Placeholder 2:
Placeholder 3:
Whenever I feel like I have more information on the placeholder characters, I'll finish off the rest of the tier list in order.
Hmm this all sounds so familiar. KappaAlso toonlinks problems as a character are complicated. I don't think I have a firm opinion on him yet, but I do know one thing that's common in his bad matchups. He has a lot of trouble vs characters with similar or faster speed than him since he can't land a clean conversion vs people who shield camp him. Proper use of WD OOS and general item game fundamentals can make bombs way less threatening, and as a result forces him to whiff normals (generally his aerials) and/or try to get a cheesy frame trap grab. Toonlinks counterplay to this is more often than not just bomb camping on the platforms in an attempt to not interact with the opponents grounded options, which has gotten super boring and I just want to ****ing down tilt fsmash people with Roy.
(As a reference, I have TL as 13th on my tier list and Roy as 16th)
If that's the case then what WOULD make him end up in a spot you like? or maybe I should ask what makes him NOT be in the spot you like?even though I don't like where he ended up in 3.6.
Ok, here goes.conversely, explain in detail why you think the opposite
Ike just has more room for development than the other Fire Emblem characters. He's so unoptimized relative to the rest of the cast that I can't help but see the hidden potential. That's why I have such a good time playing him, I guess. The best results Ike has ever achieved nationally are by Ally's Amish playstyle. Imagine what Just, Blitz, Lordy, etc could achieve with that level of fundamentals attached to their boundary-pushing tech?I will also vouche for Ike being really good and probably better than both marth and roy. Marth might make some matchups really hard for characters but Ike has a good spread where he genearlly does well against everyone in the game outside a few specific characters. where those characters really hurt him, marth has a tougher time overall with the cast outside of the matchups where his simplest gameplan works out.
I guess that's why tiers and dum in this game
character wins this many matchups 60-40
character wins this many matchups 55-45
character loses this many matchups 45-55
character loses this many matchups 40-60
so who's the better character and who goes higher on a list? lol
marth better tournament character for cping and winning matches when needed, ike better in roundrobins and gauntlets with lots of different matchups and doubleblinds or something. one can get afew guaranteed wins with lots of tough battles elsewhere that probbable won't work and the other has a good chance at winning lots of different matches but has a few guaranteed losses on theway
I don't know how much they did this in the video but I saw in the Ike forums a while ago that he has an insane level of threat range from the ledge. Invincible quickdraw from the ledge is crazy with pivot grabs, wavedashes, and the like. Also has the added benefit that you won't just die if you mess up the inputs like you do with invincible ledgedashes.Ok, here goes.
I think Ike is the best Fire Emblem character, and the best sword character (besides MK). He's a little slow, sure, but Quickdraw makes up for this in some ways. His neutral isn't completely saved by QD, but his massive disjoint on Nair, Fair, Upair, Ftilt, etc mean he doesn't have to be the fastest in neutral. People generally think Marth is better, and I think that's true for where their respective characters' metagames have advanced to, but Ike still has a long way to go in the way of optimization.
Additionally, Ike's worst matchups are -2, which is 60:40. That's completely doable and won't end your tournament run. He doesn't really need a secondary, which is more than a lot of characters can say. MK works really well with him though.
Ike just has more room for development than the other Fire Emblem characters. He's so unoptimized relative to the rest of the cast that I can't help but see the hidden potential. That's why I have such a good time playing him, I guess. The best results Ike has ever achieved nationally are by Ally's Amish playstyle. Imagine what Just, Blitz, Lordy, etc could achieve with that level of fundamentals attached to their boundary-pushing tech?
Just watch this video to see what I mean. https://www.youtube.com/watch?v=ui4AK9dPpZU
Yeah, its 3.5, but QD only got three more frames added before you can jump out, so all of this stuff is still possible in 3.6. Ike is easily a sleeper high tier character, though he's probably not top tier since he's a bit too slow in neutral and lacks a good way of dealing with projectiles. Ike has a fantastic punish game and lots of useful tech that has yet to be utilized to its fullest potential, which is sort of my thesis on why he's better than people think.
Also, Lordy should totally recreate that video in 3.6 for the Hi Tech contest, but that's just a side note.
Lunchables, I'm actually quite curious about how you define each tier. If I have to assume your interpreting:Well, this is the Tier List Speculation thread so I might as well chime in my tier list
1st through 3rd are all interchangable imo, I thinkand
could all have arguments made to be 1st, 2nd, or 3rd in PM. Yeah, I'm admitting Fox is arguably not the best in 3.6.
Tier 1:
1-3:/
/
4:
Tier 2:
5:
6:
7:
8:
9:
10:
Tier 3:
11:
12:
13:
14:
15:
16:
Now after this point, most of these are guesses and don't really have orders to them. They're just general placements for now.
Placeholder 1:![]()
Placeholder 2:
Placeholder 3:
Whenever I feel like I have more information on the placeholder characters, I'll finish off the rest of the tier list in order.
because the idea isnt to play bowser vs an open meta because he has a few big weaknesses, the idea is to play him when those weaknesses arent relevant. this is why we designate some characters as CP only. marth is the same waybowser isn't even playable why would you play a character that whose optimistically best matchup is 5050 and who has far worse ones across the board
out of everyone in the game, I think the only character that deserves their own tier is bowser
Yeah, Bowser can't do characters with heavy disjoints and grounded approaches, but anyone that has trouble getting in on him is in for a bad time. Side B has become an insane tech chase tool, and if you can't reliably outprioritize his **** he'll continue going Zangief on you until he can just Side-B forward -> up air for the kill.because the idea isnt to play bowser vs an open meta because he has a few big weaknesses, the idea is to play him when those weaknesses arent relevant. this is why we designate some characters as CP only. marth is the same way
Pretty much how you described it, yeahLunchables, I'm actually quite curious about how you define each tier. If I have to assume your interpreting:
Tier 1: top tier (the best characters in the game, definitely solo viable)
Tier 2: high tier (potential characters that are close to the best characters, solo viable but might struggle in some MUs)
Tier 3: mid high-tier (characters that are still a threat (good matchups overall), but might require some back-up)
Placeholder 1: mid tier (great characters, but don't have access to the same tools as the bests, back-up recommended)
Placeholder 2: low mid-tier (still great, but really do lack results or tools to compete against best characters, back-up needed?)
Placeholder 3: low tier (worst characters, but still greatly viable. Severe lack of results, representation or tools to compete, back-up is a must?)
Am I right or wrong?
RIP my hopes and dreams of thinking everyone is solo mainable (not being solo mainable in this game).
Ike is better than Roy CONFIRMEDPretty much how you described it, yeah
Also the characters I had in the 1st placeholder could arguably go in Tier 3 above Roy for example, but like I said I don't feel like I can make that decision with certainty
Sorry buddy, nopeIke is better than Roy CONFIRMED