1FD
Smash Ace
The death of 4.0 was the death of Boswer's hope for a future.
I thought tripping was removed.
I thought tripping was removed.
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when did marth become not solo mainable? what unwinnable matchups does he have? or awful stages?Even if Marth is not technically solo mainable at this point, still gonna play him only...I want to be loyal to him in PM. I'm a soloboy. I can pick upmaybe later on if I feel more comfortable, but I'll see...
Lunchables just stated it and that's his personal opinion. Go back to the previous page and you'll see it...when did marth become not solo mainable? what unwinnable matchups does he have? or awful stages?
Ganon and Falcon in the same tier
Shield->Shield->Shield->Shield->Shield->Shield?"I won because I can LRLRLR better than he can".
But does solo viability affect a character`s metagame in a game like PM? Smash 4 is like one factor, but I don't think it's that huge of a deal with PM whether your character is solo mainable or not since PM is all about counterpicking. So many MUs to consider that like others said, I won't be surprised if the PM metagame will turn out to be like ''you need at least two characters to compete''. While I can see that happening, I personally don't really believe that. Just like you said, Marth can be solo mainable (not sure personally about him being solo mainable at this point), so it's not entirely impossible to just solo main a character depending on the level of skill you're playing. In local or regional tournaments, it's fine to just play one character, but in nationals, you may have to think a bit more...I think that Marth is easily solo mainable. I'm also in the boat where I don't think the D3 match-up is that bad either. He has even/slight disadvantage to spacies, Sheik, Meta Knight, Falcon. Loses to ZSS, Yoshi, maybe a few others that aren't particularly relevant like Zard, or for argument's sake, D3.
And then he beats pretty much everyone else. He has no match-ups that are such are so bad that it's not worth playing him, IMO.
I don't necessarily agree that PM is all about counterpicking. I think this is just something that's overstated so players can try and validate their losses. It's easy to say, "Well, my character loses the match-up, so I lost" and then follow that up with "PM is all about counterpicking."But does solo viability affect a character`s metagame in a game like PM? Smash 4 is like one factor, but I don't think it's that huge of a deal with PM whether your character is solo mainable or not since PM is all about counterpicking. So many MUs to consider that like others said, I won't be surprised if the PM metagame will turn out to be like ''you need at least two characters to compete''. While I can see that happening, I personally don't really believe that. Just like you said, Marth can be solo mainable (not sure personally about him being solo mainable at this point), so it's not entirely impossible to just solo main a character depending on the level of skill you're playing. In local or regional tournaments, it's fine to just play one character, but in nationals, you may have to think a bit more...
Yeah. I do agree. It's still a subject of debate of whether or not PM is about counterpicking and I totally understand that. It's just I'm more on the side to where it's fine to only play just a single character and not worrying too much about counterpicking. Just learn the matchups and you should be fine, regardless of who you pick (maybe except, but you know it's still possible to just solo main him depending on the level of skill. I feel so bad for Bowser mains to be honest).I don't necessarily agree that PM is all about counterpicking. I think this is just something that's overstated so players can try and validate their losses. It's easy to say, "Well, my character loses the match-up, so I lost" and then follow that up with "PM is all about counterpicking."
Are we going to say that Diddy isn't solo-mainable because he may run into a Marth or Samus and that's disadvantageous?
Right now, I think that any character can beat any character and the meta still has a significant amount of time to develop, and thinking so hard about counterpicks is just going to hold you back from getting good with the character that you want to use.
Diddy is obviously not solo-mainable, junebug has to switch to ganon to win internationals like frozen pheonixAre we going to say that Diddy isn't solo-mainable because he may run into a Marth or Samus and that's disadvantageous?
diddy marth isn't disadvantageous..I don't necessarily agree that PM is all about counterpicking. I think this is just something that's overstated so players can try and validate their losses. It's easy to say, "Well, my character loses the match-up, so I lost" and then follow that up with "PM is all about counterpicking."
Are we going to say that Diddy isn't solo-mainable because he may run into a Marth or Samus and that's disadvantageous?
Right now, I think that any character can beat any character and the meta still has a significant amount of time to develop, and thinking so hard about counterpicks is just going to hold you back from getting good with the character that you want to use.
Which are?Why wouldn't Marth beat Diddy exactly? IMO I'd say Marth would beat Diddy for pretty obvious reasons
Boiko didn't explain it so i was copying himSrry Soft Serve , I didn't care to explain because whatever. I was really just doing that because Tomaster pulled a classic Smashboarder and didn't explain anything, so I copied him lel. I
I have to say Pit... he doesn't really dominate any matchup or stage.... As for stages dreamland is nice but he still dies pretty early being light and all, and other characters benefit from the space as much as he does and more. He also does not dominate against people who lack matchup experience as he's pretty straight forward and can be figured out quickly, unlike Snake, Zelda, Icies, etc. He can still be used for counter-picks if you love him so much and don't want to drop your main for him, but he definitely does not excel at it.So all techskill considerations being equal, who's the character least likely to be a useful counterpick?
I imagine Lucas. At the point that you learn enough tech skill to do well, you might as well main him, but other, easier characters are also better than him.So all techskill considerations being equal, who's the character least likely to be a useful counterpick?
Ness kinda fits that criteria tooBoiko didn't explain it so i was copying him
Yea, pretty much what Softie said... I think it's really stage dependent but overall close to even.
I have to say Pit... he doesn't really dominate any matchup or stage.... As for stages dreamland is nice but he still dies pretty early being light and all, and other characters benefit from the space as much as he does and more. He also does not dominate against people who lack matchup experience as he's pretty straight forward and can be figured out quickly, unlike Snake, Zelda, Icies, etc. He can still be used for counter-picks if you love him so much and don't want to drop your main for him, but he definitely does not excel at it.
I don't need to explain anything. My point is that even good characters have bad matchups. But that doesn't mean that the character isn't worth playing because you may run into one of those matchups and it would be theoretically easier with another character.Boiko didn't explain it so i was copying him
Pit.So all techskill considerations being equal, who's the character least likely to be a useful counterpick?
There are not enough sad Twitch emotes to properly express how I feel.Pit.