ThegreatVaporeon1
Smash Ace
tfw no gfIts ****ing christmas eve, stop talking about chain grab throw staling and go kiss someone
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
tfw no gfIts ****ing christmas eve, stop talking about chain grab throw staling and go kiss someone
Sry SB.Bah Humbug
make your opponent give up? That's not going to work on anybody with a decent mindset lol. That's not a real strategy. If your CG lasts 7-8 throws and not 5, nobody's really going to give a ****. Yes the CG lasts for a longer period of time, that's usually not what people refer to when they say something "lasts for longer" in terms of punishments, they usually mean in terms of percent.My character has free CGs and DI doesn't matter. I'd rather make my opponent give up by them being unable to move for 20 seconds than get there in less time with slightly more damage. With what you said, it backs up that it, "helps extend how long the CG actually lasts."
Why you gotta ruin my bad jokeI mean
that would be cool
if it could actually work
But you probably aren't going appreciably stale your grab from the START of your chaingrab tho. Because that's the only way it gets significantly longer. The chaingrab naturally stales the uthrow, so the only way staling makes a difference is if it starts out staled. And the only way that's gonna happen is if you go directly from one stock's chaingrab (using a minimal number of conversions from the chaingrab to kill so you don't unstale the uthrow too much) to the next stock's chaingrab at 0.
you're not... "wrong" per se from an academic standpoint, but you're wrong from a practical one. even though top end competitive players are supposed to be unphased by emotion and all that, it is exceptionally rare to find such a person. in my experience, smash has exactly one (armada) and even other comparably talented players are rather easily flustered. if you want a lesson in human psychology, go play pokemon with klefki and come back and tell me how composed your competition was.make your opponent give up? That's not going to work on anybody with a decent mindset lol.
I answered this briefly on the previous page but here's a more in-depth answer:If the formula takes the base damage of the move then staleness shouldn't affect knockback then.
And that's not what's being said above.
Strong Badam Probably knows.
SB pls.
Your ignorance is showing if you're comparing Jirachi to Klefki. You just need to work on your swagger if you're going to keep up with the metagame imo. Only cool kids win games.Klefki? Psh try Jirachi. Flinch yourself to victory, no other Pokemon has given blood boiling wrath as much as Jirachi (maybe Mega Rayquaza, the **** were they thinking?)
Is Pikachu still underrated if everybody thinks he's secret top/high tier? Honestly though I 100% agree, I've been thinking it for a while and hasn't Nausicaa been saying it for like 2 years now lol. Does anybody have any ideas on what matchups would really be holding Pikachu back?Pikachu is crazy underrated. Feel the need to put time into this character, Pika needs more labbing and busting. Sleeper high/top tier imo, along with the other half of the cast.
shiek link GnW Puff Peach aren't good MUs to struggle in.Is Pikachu still underrated if everybody thinks he's secret top/high tier? Honestly though I 100% agree, I've been thinking it for a while and hasn't Nausicaa been saying it for like 2 years now lol. Does anybody have any ideas on what matchups would really be holding Pikachu back?
Priority swagger is lame but swagger isn't a thing anymore aside from what, Nintendo VGC tourneys or Wifi? Not really comparing totally busted stuff vs mostly legal but infuriatingYour ignorance is showing if you're comparing Jirachi to Klefki. You just need to work on your swagger if you're going to keep up with the metagame imo. Only cool kids win games.
Don't forget about Luigi. He seems to be getting a lot more representation recently.shiek link GnW Puff Peach aren't good MUs to struggle in.
wow **** you ***** you're not always rightEither way, at least we have a starting point and I expect lists to become closer and closer to mine as 3.6 develops further.
I've seen Ness's use footstool's before, and it doens't always work this well, but after seeing Aki do this: https://gfycat.com/WhoppingFirmAlaskanmalamute I can see a lot of potential midcombo for Ness players. Mag doesn't send most opponents very far a lot of the time, so with Ness's directional dj he can follow up with footstool off of mag pretty well. It also seems like the height footstools send you up at gives you enough time to put out a dair as well. I think that for straight up gimping, fast fallers like wolf or falcon are better cause they can drop down really fast, but having a floatier character like Ness might give followups that previously wouldn't have been available. One thought I just had was a jiggly puff doing a footstool then dropping down and doing a rest.FOOTSTOOLS ARE DOPE AF. I can't wait until people start using them all the time. What characters do you guys think have the best footstools? (best referring to what kind of followups you can get off of it) My opinion is characters with horizontal carrys such as ZSS, Marth, Roy, Fox, Ike? because you're not expecting to tech and they all have moves that can pop you up after a missed tech for a nice followup or something that hits strong horizontally for a good DI mixup like Ike fair
I have very mixed feelings about the PMU tier list for a variety of reasons:
1. The tier gaps are unrealistic, there's no way there's 12 characters of similar viability at the top.
2. When I saw the list of who was allowed to put forth a ballot, I either completely didn't know or otherwise didn't trust about 12 people on the list.
3. Furthermore, when I saw lists of "highest and lowest" placing among ballots for certain characters, I almost spit out my drink. Someone unironically put Wario at first, and there are multiple ballots with Wario at 3rd. Someone else put Toon Link at 36th. Several put G&W in top 3. Someone put Snake 40th. Like lmao? Hello???
Either way, at least we have a starting point and I expect lists to become closer and closer to mine as 3.6 develops further.
Here's the ballot I submitted. I have moved a few characters around since then, but this image reflects the one I submitted earlier this week.
![]()
RIP Double. *scratches head* "what tf just happened?"
As for footstool followups, I think that DJC and floatier characters benefit the most:
Lucas can do Bair and Dair out of footstool which seems great for kills / DI mixups.
I don't think Ness can get Bair followups, but footstool -> DJC Dair seems good
Yoshi can footstool -> DownB as a guaranteed followup from grabs / Fair on grounded opponents
Characters with a good spike option: Marth, Falcon, Fox, Mario, Falco (situationally or if he's positioned to get back to stage easy bc of his terrible recovery).
Snake is an oddity: All his aerials, C4, grenades (mixup if the opponent tries to use getup attack every time they're in knockdown), even fast fall Cypher seems pretty good to me.
Due to the footstool jump heights, some characters that are faster fallers will still be in the footstool jump animation before they can act. Others like Peach, simply don't have the greatest of options with a lack of aerial downb, bad sideb / upb / dair, etc
snake carries you btwPutting Snake at 40th is more realistic than putting Snake at 4th like someone did....just saying :D
I'm sorry for starting this delusion in people.Someone put DDD 21st.
Don't forget how Tink loses to rush down, bigger swords, and the melee charactersif I complain about my mains like ripple and professor pro do, will I become a top player?!?
Roy has no kill power (am I good yet?)