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Every Falcon plays like ****.Yeah I don't mind the matchup either when Falcon is playing like **** and I get to 0-death him for free
Maybe this is obvious, but I think stage choice plays a huge roll in how this MU plays out. On small platform heavy stages Luigi is much harder for Ivy to pin down, and especially on WL Ivy dies really early. On larger stages where there either aren't platforms or where they're less prominent (ghz, smashville ect.) Ivy has an easier time zoning Luigi and setting up for edguards. I personally think the MU is even, maybe ever-so-slightly in Ivy's favor, but to be fair i don't have too much experience with her.Gonna pop in real quick to say Ivy wins +1 the way I see it.
You stole what I was gonna say.Maybe this is obvious, but I think stage choice plays a huge roll in how this MU plays out. On small platform heavy stages Luigi is much harder for Ivy to pin down, and especially on WL Ivy dies really early. On larger stages where there either aren't platforms or where they're less prominent (ghz, smashville ect.) Ivy has an easier time zoning Luigi and setting up for edguards. I personally think the MU is even, maybe ever-so-slightly in Ivy's favor, but to be fair i don't have too much experience with her.
Just as long as it's with the explicit header of "this is for character-first" because stage-first is awful and poo.I'm kind of interested in putting together a separate tier list for characters that make good counterpick characters. While a regular tier list involves measuring which characters are the best choices to win a tournament with solo (or usually something to that effect but a little different), this list would favor characters who have more polar matchup spreads, rely on having specific stages (e.g. Ganondorf, Ike on WW), and have other quantities that make them tend to shine when used as a surprise pick in game 2.
Wouldn't that ruin the point? I believeJust as long as it's with the explicit header of "this is for character-first" because stage-first is awful and poo.
Stage first is cancerous and toxic kappaCan you use more generic buzzword synonyms for bad please?
for a good comparison when thinking of counterpick characters in a game w/ a large number of viable characters: ultra street fighter 4 has elena, who in the grand scheme of things isn't actually top tier, but has a lot of janky stuff to work with that lets her easily lame out a good chunk of the cast, and as a result there's a LOT of players who keep a pocket elena handy for any bad matchup on their main
Doesn't she have like 3 unfavorable/even MUs? Sounds pretty top tier to me, though I don't know that much about the game.ultra street fighter 4 has elena, who in the grand scheme of things isn't actually top tier,
No.AlsoFrost | Odds , now that there's no Pmdt, would it be possible to have some of the rumored Balance Commitee's discussions released to the public in case they were archived? At least I'd be really interested.
Sounds sorta familiar...for a good comparison when thinking of counterpick characters in a game w/ a large number of viable characters: ultra street fighter 4 has elena, who in the grand scheme of things isn't actually top tier, but has a lot of janky stuff to work with that lets her easily lame out a good chunk of the cast, and as a result there's a LOT of players who keep a pocket elena handy for any bad matchup on their main
all the players with pocket elenas got dropped really early in capcup, actually. from the little footage she had, it was clear everyone was prepared for her and not all of her polarizing matchups were as strong as ppl expected
keep in mind a lot of how ppl view usf4 is... knee-jerk, to say the least. japan earnestly thought that rolento was one of the worst characters in the game only a month-ish before nemo started styling on everyone, they make this thread look calm and consistentDoesn't she have like 3 unfavorable/even MUs? Sounds pretty top tier to me, though I don't know that much about the game.
To see the MU first-hand, feel free to look up my recent set against JZ's Ivy. Super tight set in losers finals.Maybe this is obvious, but I think stage choice plays a huge roll in how this MU plays out. On small platform heavy stages Luigi is much harder for Ivy to pin down, and especially on WL Ivy dies really early. On larger stages where there either aren't platforms or where they're less prominent (ghz, smashville ect.) Ivy has an easier time zoning Luigi and setting up for edguards. I personally think the MU is even, maybe ever-so-slightly in Ivy's favor, but to be fair i don't have too much experience with her.
I can vouch for that. Freaking Guard Point warps man. I actually had to play tricky gimmicky s*** like rushdown Nu then knocking him away after a combo and trying to cheese him with that almost instant low in reverse saw-blade thingy or 5D -> Command dash before he notices you're trying to do it.well, that's not entirely unheard of. in vanilla blazblue bang shishigami was legit, like, step above bottom tier but he was a solid counter to nu, who was pretty widely agreed on as being at least second best (all iirc, that game's pretty old at this point...). it depends on what tools you have that work to counter those characters and whether they're enough to make it matter in the meta sense.
however, i don't really know enough about the meta in pm to fully grasp how ddd works against the spacies, et al. i just vaguely understand "breaks the neutral and forces them to approach by jumping and keeping waddles out to pester and stop projectiles" which i'm sure is basic as hell.
I feel that Ganondorf is really good, but the problem is that he does a lot more even matchups than he has winnable. He may not be solo viable, but I still think that Ganondorf is very solid. A The first players that I can think of that does great things with Ganondorf are Junebug and Red Ranger. Even if Junebug mainly mains Diddy, he really makes Ganondorf seem viable and can even contend with some high-tier characters. If the PMDT stopped working in the game, there will be no more balance patches. That also means that we will maybe have a stable tier list. Even if there's a stable tier list for PM, I still think it doesn't matter that much, because PM is so balanced that you can perform so well with almost any character, no matter if they're in the lower-tiers or not. I don't own the mod and I wish I can play it more, because I feel that I didn't explore so many characters. So I have to wait and see if I'm gonna change my Ganondorf to someone else.Samus is a pretty good character.
Ganon is really bad and will never be good except on small stages apparently?
June uses ganon primarily to steal counterpick on small stages, though. I think I've only seen him start ganon against gnw's and no one else.I feel that Ganondorf is really good, but the problem is that he does a lot more even matchups than he has winnable. He may not be solo viable, but I still think that Ganondorf is very solid. A The first players that I can think of that does great things with Ganondorf are Junebug and Red Ranger. Even if Junebug mainly mains Diddy, he really makes Ganondorf seem viable and can even contend with some high-tier characters. If the PMDT stopped working in the game, there will be no more balance patches. That also means that we will maybe have a stable tier list. Even if there's a stable tier list for PM, I still think it doesn't matter that much, because PM is so balanced that you can perform so well with almost any character, no matter if they're in the lower-tiers or not. I don't own the mod and I wish I can play it more, because I feel that I didn't explore so many characters. So I have to wait and see if I'm gonna change my Ganondorf to someone else.
I can vouch that Meta Knight doesn't have a very high echnical learning curve, at least at the entry level. The fundamental techniques are absolutely necessary, but I dont know what there is beyond that. Meta Knight definitely requires good fundamentals though.Also, since we're talking about tier lists, I want to ask you guys this question: what will be your tier list based on how easy it is to use a X character? What I mean is how you class characters based on how technical they are to use (in other words, low technical learning curve). The top and high tiers are characters that need a lot of technical skill in order to perform well in tournaments (I think ofas examples), while the low-tiers are characters that don't require a lot of tech skill (maybe
as examples). I don't know if I ask this question in the right thread, but I'll try. I ask this, because I want to find characters that can have a high learning curve as long as they're not technical, because I'm not a technical player. I have
left. I feel that Mario and Ganon are not that technical, but what do you guys feel about MK, Wario and Diddy? Do you feel that they need a lot tech skill to perform well in neutral?
I like characters that rewards me for having good fundamentals like Ganon. So I'm totally up forI can vouch that Meta Knight doesn't have a very high echnical learning curve, at least at the entry level. The fundamental techniques are absolutely necessary, but I dont know what there is beyond that. Meta Knight definitely requires good fundamentals though.
Thanks! Was just a quick question. I thought of replacingMeta Knight is incredibly easy to pick up if you have good fundamentals and knowledge about the game, but he requires smart play since he can't just get a rando waft like Wario or a knee with Falcon (not to say you can be dumb and do well with those characters) since he doesn't have quick killers besides a frame-3 nair at higher percentages. Meta Knight requires precision when you play: your spacing should be on point as well as your timing since many of his moves only have active hitboxes for 1-frame. He gets punished pretty hard.
I'd recommend Meta Knight if you want to play a top tier because he's fun and easy to pick up. In addition, he's rewarding to play as since he hasn't been optimized yet and there are many ways you can implement tech skill into his game. He's kinda similar to Marth in many regards.
EDIT: I can't speak for Wario but to use Diddy at tournament levels you should have great item play.
You're very welcome! Just for your knowledge, Meta Knight can be played in a high-risk high-reward style (like Tealz) or more carefully (like Holy). Those two are the first I think of when I compare cautious to aggressive. To get better faster, use the resources in the Meta Knight boards and look up videos online; there are a lot of Meta Knight matches. Have fun!Thanks! Was just a quick question. I thought of replacingfor
as a secondary for
in PM, because I already main
. Just to not mess up my playstyle. I know that MK is a high-risk high-reward character since he's a glass-canon, and I find him more rewarding than Brawl, since he actually makes you work harder.
EDIT: I'm not good at item play and item management. So thank you so much!
This is the exact reason that I can't play Sheik drunk, despite her being my best character by far. I play better with fox bc run in upsmash just works, and I don't play fox at all.he can't just get a rando waft like Wario or a knee with Falcon (not to say you can be dumb and do well with those characters) since he doesn't have quick killers besides a frame-3 nair at higher percentages.
What I'm scared about MK is that I don't want to get bored by this character. Do you guys feel that as MK mains or does the character keeps you interest? Sorry if I'm a bit off topic.MK as a secondary is actually something that appears to be at least somewhat popular (at least, it was a little bit of a thing at Paragon) because of said low skill floor and because of his mostly even to positive match up spread. You won't be disappointed playing with MK since he's got so much depth and versatility.
Yes.One thing to think about in the future though, does a tier list reflect just "solo" performance?
You can't get bored of Metaknight. The character has such a powerful toolkit you can experiment with him in so many ways and have many different styles that are potent in their own way. He isn't forced to play a specific certain way for top level play, and that's huge if the main concern is being boring to play. Meta Knight dittos are incredible, btw. PM could just be Meta Knight and the game wouldn't lose any of its charm.What I'm scared about MK is that I don't want to get bored by this character. Do you guys feel that as MK mains or does the character keeps you interest? Sorry if I'm a bit off topic.
What I find interesting about this is how that will hold up in practicality:Yes.