Nightshine
Smash Journeyman
Put a SB in there for the lulz and to scare them half to death.Most people just run up and shield when I d-tilt, so Im mixing it up with run in and grab /pivot grab. lolmindgames
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Put a SB in there for the lulz and to scare them half to death.Most people just run up and shield when I d-tilt, so Im mixing it up with run in and grab /pivot grab. lolmindgames
Yes!!! Should be OFFICIAL Marth move tier list.I think this is what it would look like now:
Top Tier (the exciting stuff)
Fair- For obvious reasons
nair- It puts you in a safe position when you tip it on shield, eats spot dodges
Dancing Blade- Refreshes your moveset, deals decent dmg
Uair- THIS: http://www.youtube.com/watch?v=XTSC8Ts8LL0 Its a trap.
High Tier (the good stuff)
Bair- Safe kill move
Dolphin Slash- Gets you out of tough situations
Usmash- Best punisher marth has, it does 18%!!! (fresh)
Fsmash- This is alot better then people give it credit for, with nair, and just punishing in general.
Fthrow- Positioning
Dthrow- best throw dmg and positioning
Uthrow- For juggling
Dsmash- A surprisingly good punisher where you're in range, deals decent dmg, and can randomly kill if you tippered it
Mid Tier (meh, you have better options but may have its uses)
dtilt- Not as good as it used to be, there are better options than to use this
Jab- this actually has a use in some matchups
F-tilt- Above, its tricker to use though.
U-tilt- Last resort killer. lol.
Low Tier/high tier (the random)
Shieldbreaker- depends on the player, char, it can go as high as high tier.
Bottom Tier (what are you doing?)
counter- too easy to beat on reaction
Dair - only zex makes this good
B-throw - the other throws are just flat out better
Dash attack- its only used in ONE matchup on a regular basis. With that said it might be middle under those circumstances.