Use jump art. Drop from the ledge
Jump forward and WHILE jumping, use f-air or u-air or d-air
You'll slide upward while jumping forward and doing an attack. You're likely to land on the stage again
Your range will reach the player. Also, n-air with this is amazing
Oh yeah, and don't use the forward smash or Back Slash while Ganon is charging the Warlock Punch. The super armor properties means that instead of knocking him away, you're going going to eat ten tons of raw power. Especially if you have Jump or Smash active.
I nearly got warlock'ed 5 times. Lol.
All 5 were countered. 3 of which was a close call because I almost forgot about the super armor
Dorf is scary
Randomly did this online.
Thought it was cool.
Holy ****. Nice one
The Buster against Charizard is actually a big mistake imo. Zard lives to trade damage with Flare Blitz having fairly good mid-range game like Shulk does, & Buster only helps Zard with his mission to rack up % on us. I'd go with any Art but Buster
Buster
is fine. Reasons are similar with using buster against Bowser
but you can use any arts if you want to. Anything works against him
I just prefer buster because I like damaging
I'm 200% on never using buster on Dorf or DDD. Seriously. Never use it.
Anyone try to see how early they can KO with Smash offstage? Nair seems to be a great edgeguard,
though I've only done it to CPUs. Jump could be great for super low or high edgeguards maybe?
Using n-air off stage is death unless you have jump
However, it's great for edgeguarding if you do it near the edge. Just don't be very far from the ledge. The animation is long if you don't land
Anybody got solid advice for how to approach? Especially against characters like ZSS and Duck Hunt that make things complicated. SH Nair works some of the time, but doesn't seem like the best option. Is there something I'm missing?
Well, using jump or speed with n-air is your best option for rushdown against both DHD and ZSS. With ZSS, it's a lot more preferable to play defensively, take advantage of your range and use buster. If she uses paralyzer, nair or shield. Watch out for her long ranged attacks (Forward B and Zair)
As for DHD, nair is working for me so far so I don't know :| (The match up is pretty annoying though so even I need some help with this one)
Anyways, what do you guys use to secure KOs? Outside of following them up off stage or edge-guarding? I use Vision a lot, but it's high risk-high reward. I can never seem to land his Fsmash unless I make a great read or punish. It is just so painstakingly slow..... (Previous Falco main, so it feels terribly slow, but SH Nair comes so natural to me it's my bread n' butter). I find it really hard to land a Ftilt too. But I've been using Speed into pivot Ftilt which works sometimes.
Edgeguarding with f-air or b-air with jump or smash activated
Vision counter is risky but it's a good KO move, regardless
U-smash is actually surprisingly useful for KO'ing if you use it right. Especially against ledge jumpers if you time it right. Incredibly huge vertical range