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Yep. Exactly.Just to be clear, it only lasts until you cancel it correct?
Not sure. I'm not with anyone with a 3DS and it's hard to manipulate the CPU to grabAlternatively, it could make something ordinarily not safe incredibly safe. Is it move invincible only or does it ignore grabs as well?
Just a few notes to add. Forward inputting Vision does help you pass through Robin's projectile. But you're left vulnerable afterwards (usually right in front of him), so you'll get thrown most of the time. And I wondered about that. You can switch Monado Arts during hitstun, but I don't think they actually activate until you're out of hitstun. Correct me if I'm wrong, but I believe this to be the case.Oh boy. I'm gonna have to put what Xenoblaze found in the OP. Alright alright
So far, I've used shield and lived up to 220%. Lol
Oh and I'm not sure about this but I think during Monado activation, Shulk's untouchable.... I gotta test this but this happened just once. I'll try it out
Edit: Confirmed. You're invulnerable while your activating. You need to trigger the activation animation
And @ FlareHabanero thanks. I'll add your stuff when I'm using a better computer
Training mode stuff
- Monado activation animation renders you invincible during the animation
- You can switch monado arts even WHILE you're suffering from hitsun (Or while you're sent flying). Tested it on being whacked by a hammer with 1/4 speed on. I can't use attacks but I can switch arts
-Buster d-throw... You can catch opponents with f-tilt from d-throw from 0% then from 23%, use f-smash after d-throw. Needs to be double checked because I lack faith in myself >_>
- Forward inputting vision helps you pass by Robin's fire projectile
Yeah. It's kinda useless to counter Robin's fire projectileJust a few notes to add. Forward inputting Vision does help you pass through Robin's projectile. But you're left vulnerable afterwards (usually right in front of him), so you'll get thrown most of the time. And I wondered about that. You can switch Monado Arts during hitstun, but I don't think they actually activate until you're out of hitstun. Correct me if I'm wrong, but I believe this to be the case.
OOS dwn tilt is great for spacing I do that a lot. Forward tilt I use for retreats or jab mix up. Nair to ftilt I like to use too. Shulks tilts in general are all very fast I love it.Loving Shulk's tilts so far but how do you guys differently use his f-tilt and d-tilt?
I use his f-tilt against humanoid enemies mostly because of the whole blind spot thing and I use it to deal damage mainly since it deals around 14%. I use his d-tilt for purely spacing (More used than f-tilt) but I don't mind its low damage that much. I also use it to hit smaller characters like Pikachu.
Oh man. . .yeah I was gonna say. Using Back Slash for that kind of scenario against Robin or Lucario is asking to be Shield+grabbed. Lucario charging Aura Sphere was a tactic used to bait you & make you react. We should never use Back Slash against Lucario AuraSphereCharging. Even his Double Team would proc off Back Slash & we'd be eating a sliding hit from Lucario, & AuraBoost% including Rage makes that counter attack basically as scary as Shulk's Forward Vision with Smash & Rage intact. I see what you mean about it though.Back Slash is good for punishes and making reads on your opponent. It's a high risk move though. No doubt about that. I've used it to pseudo recover off the ledge. Not because I needed it to recover. But because my opponent was charging a forward smash, or charging a projectile (Robin, Greninja, Lucario, etc.).
Even then though, it's mostly used for surprise, since people seem to forget that you can use it in the air. People are getting smarter though, so I have to resort to traditional approaches like grabbing the ledge or air dodging aerials. It's easy to shieldgrab backslash or even shield and smash quickly since the endlag is awful.
I've seen some people talk about pivot canceling Back Slash. That sounds like a fantastic tactic with Speed Form to take advantage of hitting behind your opponent. But once people get used to it, it's a liability. Great strong move, just needs to be used carefully. In Smash, it can KO at 110% depending on character. Much sooner if hit from behind.
. . .DMArt Speed can do that? I love this game!I unlocked the Decisive Monado Art custom, but I'm questioning whether or not I should bother with calculations due to customs being often overlooked anyway.
So far, it seems that Speed has the same damage output as Vanilla and Buster... HOLY **** THE RAW POWER IS AMAZING!
Oddly enough I watched a Shulk use Smash at the start of a match versus Sheik & the Smash Art prevented Sheik from combo'ing the Shulk with Ftilts or Dthrow > Fairs. It makes me believe Smash can be the anti-combo Art & it doesn't make Shulk take increased % damage either.Speed + Tilts = Love. I'm really enjoying him overall. I used him in a tournament and did extremely well. Only match up I had trouble with was Sheik. Shulk feels like combo bait to her. I made the mistake of going into Shield and well let's just say she put on the damage so fast.
I've found it to be a little better than using a plain, forward back slash. My best success with either has been if I'm properly spaced away from the enemy and hit them near the tip. Otherwise, it's usually a shield grab or something.Does anyone happen to know if a WaveBounced Back Slash is useful? Because @ Neo Zero 's less noteworthy info about Back Slash able to change it's animation in mid-attack actually sounds like a fairly decent mind-game & would definitely throw off some people that aren't aware of Back Slash's animations.
Press forward on the circle pad after your Vision procs. Like so:How do you get the version of the counter where Shulk attacks quicker? It's the one where he kind of just goes forward rather than stepping back and then jumping forward. In the Shulk trailer, it's the counter that is used when captain falcon uses falcon punch on shulk. I have had it happen to me a few times but I can't remember the circumstance. Was it that they hit my back...?
Ohh ty! If the enemy is behind you, you should press towards the enemy right?Press forward on the circle pad after your Vision procs. Like so:
+
rosaluma is quickly becoming my most hated matchup...it feels like there Is very little I can do against a smart rosaluma. they outspace us, can counterattack/punish us easily with the luma or rosalina if we hit one of em. a smart one won't use luma shot till its safe, so using vision isn't gonna help much, and they can also combo the hel out of us thanks to their unique double team setup. None of the monado arts really seem to give us a buff that works well, and shulk's fairly laggy startup on a lot of moves makes it hard to find a decent safe opening on em.
IDK why I am finding the rosaluma's who are actually really serious tournament players so much in for glory -_-; it throws me off after facing a lot of easy players in for glory.
I as well start with speed mostly good for low% grab mix ups and combos. Buster I'll usually use once Speed runs out rack up some damage with spaced aerials. Then switch to smash for the kill.I can FINALLY come back to my Shulk peeps and talk about him competitively. The wonders of having a wee bit of free time.
Anyway, when I'm online, I usually start with Speed or Buster. It works in most cases for me. I've played Bowsers online. Granted, he's faster, but if you read some of his attacks and movement, he's easy to control with Speed as far my experiences are concerned. I agree with a lot of the analysis on the front page though. I saw all of that and shed a manly tear...sniffle. great job to @ Berserker. @ Hokori
Monado speed is your best bet in this match up. It helps you move around the stage and your ground game is waaaay better despite the damage debuff. The extra mobility also helps you get out of sticky situationsrosaluma is quickly becoming my most hated matchup...it feels like there Is very little I can do against a smart rosaluma. they outspace us, can counterattack/punish us easily with the luma or rosalina if we hit one of em. a smart one won't use luma shot till its safe, so using vision isn't gonna help much, and they can also combo the hel out of us thanks to their unique double team setup. None of the monado arts really seem to give us a buff that works well, and shulk's fairly laggy startup on a lot of moves makes it hard to find a decent safe opening on em.
IDK why I am finding the rosaluma's who are actually really serious tournament players so much in for glory -_-; it throws me off after facing a lot of easy players in for glory.
EY. Scoliosis! What's up!?I can FINALLY come back to my Shulk peeps and talk about him competitively. The wonders of having a wee bit of free time.
Anyway, when I'm online, I usually start with Speed or Buster. It works in most cases for me. I've played Bowsers online. Granted, he's faster, but if you read some of his attacks and movement, he's easy to control with Speed as far my experiences are concerned. I agree with a lot of the analysis on the front page though. I saw all of that and shed a manly tear...sniffle. great job to @ Berserker. @ Hokori
This would pertain to me entirely. I created it out of boredom & thought initially half of it's input was garbage because it was made in September without myself personally playing the game so I know now most of it is basically wrong. The former thought that came to mind was to reduce his % damage output & reduce the KB dealt to us to trade more easily with Ganon, including to tech his Flame Chokes preventing wake-up reads instead making it a tech chase. You dying at 70% at the opposite side of the stage in Shield mode sounds ridiculous, because Shulk with Shield on is heavier than Bowser by +18 weight which is a lot. Shulk is already a mid-heavy character by himself so I'd believe regular Shulk dying, but Shield Shulk dying at 70% is impossible, especially if it's a launch stage-wide from one side to the other screen. If he really did KO you it would of had to of been a Fully Charged Fsmash, & if you got hit by that then there's not much to say.There are a lot of comments so sorry if this had already been said, but the character/art matchup said to go Shield against Ganondorf, and that's absolutely wrong. Ganon is a surprisingly hard matchup if you're not careful, and he's so strong that he completely ignores Shield Art anyway (one killed me with a forward smash sending me to the opposite side of the stage when I had shield art and only 70%, yes, I vectored), and it only makes it easier for him to kill you. You have to pull a Brawl Sonic, Speed Art, hit and run, rack up some damage, and gimp if you can. Buster Art is the only other viable art, but it's mostly useful for really painful counters (powerful vision with Buster Art did 69% against Warlock Punch and killed Ganon at 32%). But other than Jump only when you need help recovering, Speed is the only truly useful Art, and I spend a good amount of time Vanilla Shulk as well.
Interesting, how close was Dr.Mario when parrying with Vision?Shulk player here and I have some interesting information on Vision.
I noticed this while playing as Dr. Mario. (there was no lag in the fight)
Whenever someone uses a dash attack that progresses their distance like: Dr. Mario's slide, then Shulk's Vision will not hit.
Dash attacks that carries the user's distance can avoid a Vision punishment.
He was about, say two steps away from the circle in the middle of Battlefield with Shulk two steps the other way.Interesting, how close was Dr.Mario when parrying with Vision?
EDIT: iirc, Forwarded VIsion has a hit-box behind Shulk when countering so perhaps the Forward Vision would be better off used for Dash Attacks that carry over distance to avoid the regular Vision, good stuff Oracle.
Personally, I don't see why people are having such a difficulty playing on the 3DS. Granted I do have the XL version, so that may have something to do with it. SH Nairs into FF is extremely easy for me, I abuse it all the time. I occasionally get Backslash instead of OoS Air Slash, but that's me inputting it wrong.I really, REALLY want to play Shulk, but i can't help but feel as though the 3DS is a terrible controller for him. Things like SHFF Nairs, retreating Nairs, and the Side/Up special problems prevent him from shining in my eyes. I'm going to play him casually until the Wii U version launches and then i'll be mastering him with a better controller. Expect to see me back here in less than 2 months.
Hmm. . .I'd like to see that.He was about, say two steps away from the circle in the middle of Battlefield with Shulk two steps the other way.
The only issue I have with that is Shulk's Vision counter makes him take a step back & then proceeds to taking a big leap forward slashing. Unless you mean Shulk already took the step backward creating the distance you were talking about?I'm from Missouri Show me