Well, it's weird how there's so much to discuss about him but not enough people come here.
Anyway, I tough of an argument I tried to counter in this thread and now, I think I can counter it more. See, the "another mario" argument not only implies that he could be a clone but it could also implies that if Paper Mario could be in, so is most of the other mario incarnation and there's alot of them. However, I think I found the way to counter it:
First, the character has to have a decent relevancy but the thing is, I can say yes to most of the branch of mario series like mario kart, super mario striker, mario party, mario & luigi, etc... So, how does Paper Mario, an incarnation of mario stands out from those? Well, I said in the op that the fact that he comes from not the main series but this can also applies to some I just named. What I think makes Paper Mario stands out is'n his potential itself but the way that you could implement it.
For the sake of arguments, let's take super mario striker as an example. Just imagine striker mario playable (I know it won't happen but assume that it will), I can tell you right away that he would uses move that reflect soccer since that's what he do in his game. But, even if you can do a moveset just with this (c falcon didn't have much), you would need a general purpose to add him that actually worth the addition (aka, there HAS to be a reason to add him that worth the effort to add him).
What is hard to define is what could be this purpose? Sakurai already talked about them in his criteria but even with this, I could explain easily why striker mario fits them all. However, I noticed one thing when I was playing kirby air ride.
I think we can all agree that brawl and ssb4 uses a lot of design from kirby air ride which was influenced by ssbm. You already know what I'm talking about (challenges, dragoon, smash run, etc...). But what about the "roster" from this game? This "roster" has nothing to do with mario kart but every vehicle has a little sentence that describes how it works. What is very interesting to note is that because of this sentence, all vehicle doesn't work the same way as other one which makes the whole "roster" diverse.
Where am I going with this? Well, this hard to do but imagine the exact same formula and put it in smash it's basically the same base. You different playstyle that makes every character not feel the same.
Knowing this, try to imagine striker mario in smash and you can even try to make a moveset but after you'll finish, you will come into a problem. Even if striker mario have unique moves, his playstyle would need to be stands out but how his playatyle feels different IN HIS GAMES? Yes we know it's soccer but can you go farther? What is particular about him playing soccer in smash? In other words, what is his "signature"? This is where it becomes very tricky because most of the character in smash has a "signature" that can make a player identify to this "signature".
And this is where Paper Mario stands out from other marios: he has a "signature" that can make a player identify to it depending on his tastes. His "signature" would be "light as a paper but has versatile moves". The keywords here is "light" and "versatile" because those never got in a character in smash as of now. You see light characters and pokemon trainer could be argued as versatile but not at the same degree (his gimmick involve switching playstyle while Paper Mario has a one and only versatile playstyle). But in no way I saw "light" and "versatile" in ONE character. Btw, the "versatile" part involves the use of switch-able partners and his diversity in abilities.
Also, I need to dr mario was only added because the roster felt big enough and Sakurai wanted to add as many character as possible (even said that he got to this roster amount without even wanting it). This also implies that he's unlikely now (unless the roster is REALLY complete but still, Paper Mario would go before him).
As for c falcon, I really think his "signature" could've been determined (being a race pilot, he's fast and can destroy his opponent by bumping into them). just this elaborated gives us an unique moveset with an unique base (like fast combos, up special is bumping and do damage, etc...).
TL;DR: The another mario argument shouldn't implies that other marios could get in because you would need to find a "signature" that stands out for this character based on his game and Paper Mario is the one that has enough potential to have this.
Want your opinion on this (please not just likes) because it may be relevant enough as an op material.
To bring this thread to new topics (there's a lot of them), as may know, he has a lot of final smash ideas. I just want to hear you because I'm sure there's other things than crystal star / star spirit (partner summons? bringing his foe to a theater? discuss!!!)
Also, for those who wants him but never posted here, I encourage you to do so that's why there's a supporter list and he deserves support.
The people who think that paper mario would play anything like normal mario have obviously never played a paper mario game (at least not the first two games). There's so much that separates him from regular mario, and every other character in the game, it's insane. I think his "signature" or playstyle would revolve around being a light character who delivers slow-yet-powerful smash attacks and versatile specials that utilize a combination of pixls and partners. I also think that his hammer and jump attacks would need to timed perfectly to do maximum/damage knockback and cam be easily be used for combos if they are continued to be timed well. I'm not sure how this would work in-game, but sounds like a cool concept on paper.
Also, Paper mario would have an amazing grab game because of Thoreau
I have a few ideas for some moves that he can use that also fit in with what his playstyle would likely be.
Final Smash- I think the earth tremor star power would be the best choice for an original move, but peach beam, supernova and showstopper could be used as well.
Neutral Special- Ultra Hammer: Paper Mario Twists his entire body and charges his ultra hammer. There is a meter that looks like the meter from TTYD, which is similar to little mac's power meter. The meter charges quickly as you hold down the special and resets completely when the special is released. The meter can reach its max charge in about 1.5-2 seconds. If the hammer is released when at max charge, the damage will be significantly higher ( I think about 30% damage with knockback between the falcon punch and mr. G&W's judge at 9). If you delay using the ultra hammer while the meter is at max charge, the hammer will be released and do pitiful damage (1%, no knockback)
Side Special- Koopa Throw/ Bomb -throw. Basically, Paper Mario would use either koops/kooper's shell dash or bombette's/bobbery's special.
Down Special- Watt/Superguard Paper mario would use Watt to counter an attack. He could also use the superguard to counter an attack. Either move would work. They would both basically work as a copy of marth's counter
Down Special- Vivian/Lady Bow. Paper Mario would have either of these characters drag him into the shadows and then reappear for a brief attack. This move is similar to meta knight's cape and greninja's shadow sneak
Up Special: Ultra Jump. Mario twists his entire body and springs upward. This moves utilizes the same meter that the ultra hammer would used and does more damage and jumps higher when timed correctly with a full meter. The move itself would work similar to fox's fox fire move
Neutral Jab- One Punch, AA- Punch + Kick AAA- Punch + KIck + Hammer
Dash Attack- Mario uses Dashell to ram in the enemy quickly.
F- Tilt- Vivian's Shadow Fist
D- Tilt- Mario hits the floor with a sticker
Forward Smash/ Down Smash/ - A simple hammer smash from 64/TTYD. I think it would act similar to mr. game and watch's forward smash.
Up Smash- Kersti appears and rams upwards.
Neutral Air- Barry surrounds mario for a brief second to deflects projectiles and deals damage for a brief second
Down Air- Thudley's Ground Pound
U Tilt- Mario uses sushie to spray water into the air.
Forward air-Paper airplane attack
Back Air- Flurrie's wind blow
Up Air- Lakilester appears and throws a spiny upwards. The spiny will fall back down onto the stage and deal more damage to foes, but can be defeated as easily as a pikmin.
Grab- Thoreau obviously. I think this grab range would need to be the highest in the game, in order to reflect how thorau worked in super paper mario. Since Thoreau is not connected to Paper Maio's body, Thoreau can't be used to tether recover, which is unlike other characters with long grabs.
Throw- Throreu throws the opponent in any direction
Pummel- Thoreau Squeezes the opponent
Helpless animation- Mario falling to the ground like a sheet of paper. Based on the animation when paper mario hits his head on the sealing with an ultra jump in ttyd.
Roll/Crouch- Paper mario rolls his entire body into a tube and rolls around. Based of the tube mode ability from TTYD
Taunt 1- Something with Tippi/ Tiptron
Taunt 2- Something with Kersti
Taunt 3- Mario faces the the screen and does the "appeal" thing from the first two games.
This is not a complete moveset, just something I thought of really quickly. I'll add more to it later. I think these moves showcase paper mario's unique abilities and reflect what his playstyle would likely be. I tired to reference all four paper mario games with this moveset, but I found it hard to reference sticker star since I don't remember much from that game, which is odd since it's the one I played most recently.
Wow, now I REALLY want paper mario in smash bros. The potential is infinite!