Lukingordex
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Exactly. In my opinion, this game is far from balance from what I'm seeing. Sheik and Diddy are all stupid threats that take little to no effort to pound you in a second. And compared to their dodges? Impossible.To add onto my last post, there's too little lag when rollling or dodging. Even the newest of players can spam them and suddenly you have this tiny window ito read and punish them. Even moreso, some characters have so little lag on their dodges that your normal punishes just aren't fast enough anymore. (I'm looking at you, Mac and Shiek)
It's an irritating mechanic and I can't say I enjoy this aspect of the game. I honestly find myself asking if I would prefer having ocassional tripping nonsense in Brawl to this. It's a tough call.
Rundas.People want more reps from Metroid. I love the series to death, but honestly tell me, WHO exactly would you add from Metroid? Anthony? Dark Samus? MB? The hunters maybe, but they are pretty much Samuses with different aesthetic features (all of them can morph ball for example). I don't think we need yet another Samus, Anthony is a regular human with a cannon, MB can go die in a hole and the bosses are out of the question for obvious reasons.
Yes, they should not have marketed the versions as equal...3ds version should have been called 'Pocket Smash' X3
Finally someone who can open his eyes and see the stupid bias going around.You know what I think people are getting ******** about?
ZOMG KID ICARUS HAZ 3 CHARACTERZ FE HAS 4 CHARACTERZ BAAAAH DATS TOOOO MAAAAAANY!!!!!1!1!
And they are somehow perfectly fine wtih 8 Mario characters and 4 Zelda characters, suddenly 3 characters in a series is "TOOO MAAAAAANY BAAAAAH SAKURAI IZ BIAS BLAH BLAH"
People who complain about that are ********.
It's not like they can somersault across the entire ****ing stage. They have to pause sometime, and that's when they're open to attack. Rolling constantly is actually a horrible tactic, and against a decent opponent is gonna get you killed. The more they roll, the more predictable they become. And Ghirahim is in the game. As an Assist Trophy.Ghirahim is not playable. I am still furious, outraged, and sick with anger.
Rolls and shields are too easy to use.
Oh, note to anyone who's going to inevitably tell me to learn how to play the game or to "git gud", without actually providing advice and being generally passive aggressive to me: Don't. I've been playing Smash for over ten years, I don't need to be told that ****. If you don't have anything helpful to say, don't say anything. It's really annoying because I see this crap behavior all of the time.
Now that that's out of the way:
Rolls and shields are too easy to use. Constantly rolling will result in you rarely ever getting hit, and shields absorb way, way too much damage. A shield that's at half-strength at best, should not be able to take a fully-charge Aura Sphere from a Lucario at over 100%. That's broken. Adding on to the fact is that grabbing is extremely ineffective, because there's no lag from taking a shield hit and rolls, once again, have so many i-frames that if you try to grab you end up with a Smash attack in your back.
In short, it seems backwards that shielding and rolling constantly leaves me wide open to attack, rather than the player who's spamming those actions. I mean, obviously, the way to challenge these kind of players is to constantly roll and guard yourself, which turns every match into two players dancing all over the stage ignoring every stray attack that emerges, and that's ****ing stupid and not fun.
Also, forget dancing around the topic: Where the hell is Ghirahim?
Thank you, sir, for saying the exact same thing I specifically said not to say at the beginning of my post.It's not like they can somersault across the entire ****ing stage. They have to pause sometime, and that's when they're open to attack. Rolling constantly is actually a horrible tactic, and against a decent opponent is gonna get you killed. The more they roll, the more predictable they become.
What? No! Why did nobody tell me about this?And Ghirahim is in the game. As an Assist Trophy.
Well fine then. Keep getting high blood pressure. You'd think someone giving you advice would be appreciated, but no, you gotta go and be a **** about it. People these days.Thank you, sir, for saying the exact same thing I specifically said not to say at the beginning of my post.
What? No! Why did nobody tell me about this?
Well fine then. Keep getting high blood pressure. You'd think someone giving you advice would be appreciated, but no, you gotta go and be a **** about it. People these days.Thank you, sir, for saying the exact same thing I specifically said not to say at the beginning of my post.
What? No! Why did nobody tell me about this?
Most of the custom moves are terrible and uninspired. 99% of them are just slower-but-stronger-and-vice-versa versions of the normal special moves. Look at Mario; they could have put in the iceballs from NSMBW and, hell, even the throwable hammers from Mario 3, but no. And why couldn't they give Link the Pegasus Boots? The Fire Rod? Bomb arrows? And what, no ice missiles for Samus? And don't get me started on Sonic.
I don't get why they treated Mega Man like a king in this regard.
There's a difference between giving advice and telling me exactly what I already know. That's what you're doing. And I'm perfectly calm, so why don't you stop being overtly presumptuous.Well fine then. Keep getting high blood pressure. You'd think someone giving you advice would be appreciated, but no, you gotta go and be a **** about it. People these days.
And there wasn't a better way to tell me that than to be a smart ass about it?There's a difference between giving advice and telling me exactly what I already know. That's what you're doing. And I'm perfectly calm, so why don't you stop being overtly presumptuous.
Yes this is true when it comes to predictability but the game was designed for the fun users rather than accustomed for players who take it competitively. I do believe the amount of shield you lose continues to drop while rolling to punish that behavior. The mechanic already exists with certain moves functioning differently during air combos or grounded.It's not like they can somersault across the entire ****ing stage. They have to pause sometime, and that's when they're open to attack. Rolling constantly is actually a horrible tactic, and against a decent opponent is gonna get you killed. The more they roll, the more predictable they become. And Ghirahim is in the game. As an Assist Trophy.
Now that you mentioned Ridley,Well Ridley still fights with the same tenacity of a phoned in Kirby Boss.
Apparently the Announcer dude in Sound Test has a sound clip that says "Boss Battle" hilariously enough. I dunno where it is used though.Now that you mentioned Ridley,
I do wish there was a single mode where you can just face the bosses in a traditional SNES platform. Rather than have them only as stage events.
Haha, another one of those unfinished areas in the game ehApparently the Announcer dude in Sound Test has a sound clip that says "Boss Battle" hilariously enough. I dunno where it is used though.
I guess since the only real bosses in the game are Ridley and the Hands.Haha, another one of those unfinished areas in the game eh
I mean that the source materials of the characters I listed gave Sakurai a lot to work with as well, yet all, for example, Mario got were faster/weaker and slower/stronger fireballs instead of somethings else from his own games (like the snowballs I mentioned) while Mega Man got all his own cool ****. I find that unacceptable.The source material gives Sakurai a lot to work with, to the point where something like "Fast Metal Blade" or "Slow Crash Bomb" would be unacceptable.
I really don't see what that has to do with anything.Yes this is true when it comes to predictability but the game was designed for the fun users rather than accustomed for players who take it competitively.
Really? I haven't notice since everyone I use has good mobility on the ground and some in the air.Biggest problem with SSB4 is a lack of really good mobility, especially going from the air to the ground.
Luigi has ice balls if that means anything to you.I mean that the source materials of the characters I listed gave Sakurai a lot to work with as well, yet all, for example, Mario got were faster/weaker and slower/stronger fireballs instead of somethings else from his own games (like the snowballs I mentioned) while Mega Man got all his own cool ****. I find that unacceptable.
I guess it does. I guess it does.Luigi has ice balls if that means anything to you.
The rest of my message was explaining why I mentioned the roll use. Not the best move but will always be something you can spam like Sheik would do.I really don't see what that has to do with anything.
It's not unused; it's used in Smash Tour when a boss (Yellow Devil, Metal Face, or Ridley) appears on the board and a player initiates a battle with them.Haha, another one of those unfinished areas in the game eh
There's not much you can do as you land other than attack, since air dodging is so unsafe, so you always risk things like a dash attack or dash grab. As far as mobility on the ground it'd be nice to have some better options than just dashing or rolling, like maybe a faster walk for all characters. Also, wavedashing is great in SSBM since it lets you stay mobile even out of shield and you can do anything out of it.Really? I haven't notice since everyone I use has good mobility on the ground and some in the air.
Ah interesting, thanks for thatIt's not unused; it's used in Smash Tour when a boss (Yellow Devil, Metal Face, or Ridley) appears on the board and a player initiates a battle with them.