Terywj [태리]
Charismatic Maknae~
Straight from our forums, this is our guide to Link's character matchups. This is under construction.
Hello reader.
In this thread I will be discussing Link's characters matchups.
I will update this every week.
Week #1: Mario
Well, the plumber isn't much of a threat to Link. He only wields one projectile, which is slow and has low priority. Link's Boomerang can cancel it. Mario has not changed much from Melee...and Link has not had trouble dealing with him then. That has not changed.
You can camp and spam Mario to a high damage percent, and then finish him off with a Spin Attack or a Dair. Fighting up close is not a problem either, as Links attacks out-prioritize Mario's. Using the Zair or DAC can give you a surprising approach.
You can finish him off the same way. Playing mixed is another option, constantly switching from offense to defense. Mario's cape can disrupt your projectile play, to get around that, use your Bombs at maximum distance and use the Boomerang. The worst Mario can do is to spike you while recovering, so mix up your recovery as much as you can.
All in all, Mario should not give you too much trouble. You can play in any style and still be able to beat him.
Week #2: Bowser
Similar to Mario, Bowser has not changed much from the transition to Brawl. In Melee, you spammed the crap out of him at a distance, and finished him off with a Dair, a smash etc. In Brawl, you can spam him and he cannot counter if you are far enough. His neutral B does not have too great of a range. You can play close-up without too much worry either. Bowser's attacks may be powerful, but slower than your own. The Zair approach also works wonders. Like playing Mario, you can play pretty much all forms of Link and not worry too much. If he attempts to Bowsercide the match, just keep at a distance and spam him.
Bowser is basically a large target with no projectile and slow attacks. He is no trouble at all.
Week #3: Toon Link
Toon Link is the Brawl form of Young Link. He's faster, lighter, and smaller than you. His Boomerang is a great projectile, it's large and can conver a lot of ground. His arrows are slower than your own, but they "float" more in the air. His bombs have a larger blast radius than yours, but they are weaker. With that said, playing camper against Toon Link will not get you anywhere, anytime. Playing without projectiles is just as troublesome. Toon has faster attacks that chain right into others. His aerials come out quick, especially his Bair. It is especially hard to approach Toon. He is too small and his jumps are too floaty for the Zair approach to work. Your best bet is to mix up between using Zair and DAC and hope to catch him off guard. Since his aerials dominate yours, try to fast-fall your Nair to get an opening. Due to your lack of recovery options, most Toon mains will attempt to Dair spike you. Mix up your recovery between the Up+B and the Zair as often as you can, because if Toon does miss, it will be rewarding. Toon's main KO move is the second swing of his Fsmash. However, there is lag in between the two swings. Use that time to roll or shield the attack, and immediately Zair afterwards. Toon himself has the same recovery options as you do, but his jumps are higher and floatier. Once Toon gets off stage, Gale Guard to prevent him from returning. In conclusion, Toon is a very tough character for the likes of Link to beat. Your spam game is practically useless, his aerials dominate you, and most of his attacks are faster. If you stumble upon fighting a Toon, good luck. You will need it.
Week #4: King Dedede
D3 is one of the larger characters of the Brawl cast, meaning that the Zair approach is useful. D3 does have several techniques which you do need to watch out for. His grab game is deadly. The only thing I can say about this is "Don't get grabbed!" It sounds silly, but that's all there is to say about it. His projectiles are pretty balanced against yours, as they can be hit with your own projectiles and "absorb" the damage. His recovery, although it covers a lot of distance, is very readable and you can spam him out. His Up+B has super armor so you may have to watch out for that. Using a Dair on a vertically recovering D3 can help build up the damage for a KO. KOing D3 is easiest upwards, as his recovery will nullify any side KO attempts. D3's close-range game shouldn't be too much of a problem. Your attacks are generally faster, and although less powerful, pulling off needed combos will make up for that. Be careful of playing D3 in the air, his Nair and Bair come out quick and do a decent chunk of damage. Otherwise, you shouldn't have too much of a problem defeating the penguin, just don't get grabbed. :D
Week #5: Sonic
Sonic...easily the fastest character in all of Brawl. However, he doesn't have any projectiles, so keep your distance and spam him away. If you're fighting him in close combat, use your faster attacks such as your jabs and Dsmash. Sonic's aerials aren't top notch, but they come out faster than yours. Use your Nair to outspeed his attacks, and Fair to out prioritize his. Sonic has a very straightforward recovery, but you can't really do anything to edgeguard him besides spam him. Be careful for his fastest approach, a hypened Usmash. Stop it in its tracks with your spam. Zair really isn't effective in this matchup, as his frame is somewhat small.
Next Week: This character is every problem possible for Link. He's faster, and has a much better recovery. His grab game and his aerials can also dominate you. Power wise, he's somewhat equal to Link, but his attacks come out faster... His has a single projectile, but it can be very problematic to approach this character while being spammed.
Can you guess who next week's character is?
-----
(Tips and advice are appreciated.)
-Ter
Hello reader.
In this thread I will be discussing Link's characters matchups.
I will update this every week.
![](http://www.smashbros.com/en_us/characters/images/mario/mario_070523a.jpg)
Well, the plumber isn't much of a threat to Link. He only wields one projectile, which is slow and has low priority. Link's Boomerang can cancel it. Mario has not changed much from Melee...and Link has not had trouble dealing with him then. That has not changed.
You can camp and spam Mario to a high damage percent, and then finish him off with a Spin Attack or a Dair. Fighting up close is not a problem either, as Links attacks out-prioritize Mario's. Using the Zair or DAC can give you a surprising approach.
You can finish him off the same way. Playing mixed is another option, constantly switching from offense to defense. Mario's cape can disrupt your projectile play, to get around that, use your Bombs at maximum distance and use the Boomerang. The worst Mario can do is to spike you while recovering, so mix up your recovery as much as you can.
All in all, Mario should not give you too much trouble. You can play in any style and still be able to beat him.
![](http://www.smashbros.com/en_us/characters/images/bowser/bowser_070703d.jpg)
Similar to Mario, Bowser has not changed much from the transition to Brawl. In Melee, you spammed the crap out of him at a distance, and finished him off with a Dair, a smash etc. In Brawl, you can spam him and he cannot counter if you are far enough. His neutral B does not have too great of a range. You can play close-up without too much worry either. Bowser's attacks may be powerful, but slower than your own. The Zair approach also works wonders. Like playing Mario, you can play pretty much all forms of Link and not worry too much. If he attempts to Bowsercide the match, just keep at a distance and spam him.
Bowser is basically a large target with no projectile and slow attacks. He is no trouble at all.
![](http://www.smashbros.com/en_us/characters/images/hidden11/hidden11_080328a.jpg)
Toon Link is the Brawl form of Young Link. He's faster, lighter, and smaller than you. His Boomerang is a great projectile, it's large and can conver a lot of ground. His arrows are slower than your own, but they "float" more in the air. His bombs have a larger blast radius than yours, but they are weaker. With that said, playing camper against Toon Link will not get you anywhere, anytime. Playing without projectiles is just as troublesome. Toon has faster attacks that chain right into others. His aerials come out quick, especially his Bair. It is especially hard to approach Toon. He is too small and his jumps are too floaty for the Zair approach to work. Your best bet is to mix up between using Zair and DAC and hope to catch him off guard. Since his aerials dominate yours, try to fast-fall your Nair to get an opening. Due to your lack of recovery options, most Toon mains will attempt to Dair spike you. Mix up your recovery between the Up+B and the Zair as often as you can, because if Toon does miss, it will be rewarding. Toon's main KO move is the second swing of his Fsmash. However, there is lag in between the two swings. Use that time to roll or shield the attack, and immediately Zair afterwards. Toon himself has the same recovery options as you do, but his jumps are higher and floatier. Once Toon gets off stage, Gale Guard to prevent him from returning. In conclusion, Toon is a very tough character for the likes of Link to beat. Your spam game is practically useless, his aerials dominate you, and most of his attacks are faster. If you stumble upon fighting a Toon, good luck. You will need it.
![](http://www.smashbros.com/en_us/characters/images/kingdedede/kingdedede_071025b.jpg)
D3 is one of the larger characters of the Brawl cast, meaning that the Zair approach is useful. D3 does have several techniques which you do need to watch out for. His grab game is deadly. The only thing I can say about this is "Don't get grabbed!" It sounds silly, but that's all there is to say about it. His projectiles are pretty balanced against yours, as they can be hit with your own projectiles and "absorb" the damage. His recovery, although it covers a lot of distance, is very readable and you can spam him out. His Up+B has super armor so you may have to watch out for that. Using a Dair on a vertically recovering D3 can help build up the damage for a KO. KOing D3 is easiest upwards, as his recovery will nullify any side KO attempts. D3's close-range game shouldn't be too much of a problem. Your attacks are generally faster, and although less powerful, pulling off needed combos will make up for that. Be careful of playing D3 in the air, his Nair and Bair come out quick and do a decent chunk of damage. Otherwise, you shouldn't have too much of a problem defeating the penguin, just don't get grabbed. :D
![](http://www.smashbros.com/en_us/characters/images/sonic/sonic_071010b.jpg)
Sonic...easily the fastest character in all of Brawl. However, he doesn't have any projectiles, so keep your distance and spam him away. If you're fighting him in close combat, use your faster attacks such as your jabs and Dsmash. Sonic's aerials aren't top notch, but they come out faster than yours. Use your Nair to outspeed his attacks, and Fair to out prioritize his. Sonic has a very straightforward recovery, but you can't really do anything to edgeguard him besides spam him. Be careful for his fastest approach, a hypened Usmash. Stop it in its tracks with your spam. Zair really isn't effective in this matchup, as his frame is somewhat small.
Next Week: This character is every problem possible for Link. He's faster, and has a much better recovery. His grab game and his aerials can also dominate you. Power wise, he's somewhat equal to Link, but his attacks come out faster... His has a single projectile, but it can be very problematic to approach this character while being spammed.
Can you guess who next week's character is?
-----
(Tips and advice are appreciated.)
-Ter